| Literature DB >> 35558697 |
Chuan Hu1, Rui Cao1, Jiao Huang2, Ying Wei1.
Abstract
People will experience self-discrepancy when they perceive their actual self is distanced from their ideal self and ought self. The perceived self-discrepancy has a significant impact on people's online behavior. The goal of this paper is to provide an overview of the research on self-discrepancy in the Internet era through a literature review. A total of 37 papers were included in this review. First, this study presents the basic characteristic of the reviewed articles (such as research contexts, samples, and data collection methods). Second, it summarized how the Internet affected people's self-discrepancy. Third, this review identified how self-discrepancy was associated with different kinds of online behavior (such as impression management, knowledge contribution, and gaming addiction). Finally, this study outlined several possible directions for future research.Entities:
Keywords: Internet; literature review; self-concept; self-discrepancy; user behavior
Year: 2022 PMID: 35558697 PMCID: PMC9087717 DOI: 10.3389/fpsyg.2022.883736
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Literature selection flowchart.
Basic characteristic of reviewed articles.
| Authors | Data collection method | Sample | Research context | Theory | Category |
|---|---|---|---|---|---|
|
| Survey | 273 university students | SNS (Instagram) | Self-discrepancy theory, social comparison theory, self-schema theory | Impression management behavior |
|
| Survey | 227 Australian women | General SNS | N/A | Impression management behavior |
|
| Survey | 51 WoW players (university students and members from a gaming group) | Online games | Self-discrepancy theory | Avatar creation behavior |
|
| Experiment and interview | 78 participants | Videogame | Self-discrepancy theory | Avatar creation behavior |
|
| Experiment and survey | 174 university students | Online games | Self-discrepancy theory, Big Five Personality, Self-presentation theory | Avatar creation behavior |
|
| Survey | 277 adult men | General SNS | Self-discrepancy theory | Impression management behavior |
|
| Survey | 253 adult women | General SNS | Self-discrepancy theory | Impression management behavior |
|
| Interview and survey | 47 community members | Social network communities | Self-discrepancy theory, regulatory focus theory | Impression management behavior |
|
| Interview and survey | 57 participants | SNS (QQ) | Self-discrepancy theory, self-determination theory | Impression management behavior |
|
| Survey | 837 QQ community members | Social network communities | Self-discrepancy theory | Impression management behavior |
|
| Survey | 1,063 respondents | Social network communities | Self-discrepancy theory, regulatory focus theory | Impression management behavior |
|
| Experiment and survey | Study 1: 117 undergraduates | Second life app | Expectancy violation theory, uncertainty reduction theory, and social penetration theory | Avatar creation behavior |
|
| Experiment | 168 adults | SNS (Facebook) | Self-discrepancy theory | Impression management behavior |
|
| Survey | 348 college female students | Online shopping | Self-discrepancy theory | Commercial behavior |
|
| Survey | 223 undergraduate students | SNS (Facebook) | N/A | Commercial behavior |
|
| Experiment | 39 participants | Online games | Self-discrepancy theory | Addiction behavior |
|
| Survey | 33 middle school students | Internet and smartphone | N/A | Addiction behavior |
|
| Experiment | 309 participants | SNS (Instagram) | Self-discrepancy theory, social comparison theory | Impression management behavior |
|
| Survey | 300 virtual community members | Online communities | Theory of psychological ownership | Knowledge contribution behavior |
|
| Survey | 238 respondents from an online research company | Online communities | Self-discrepancy theory, the stimulus-organism-response (S-O-R) framework, self-presentation theory | Knowledge contribution behavior |
|
| Survey | 161 students (13–15 years old) | Online games | Self-discrepancy theory | Addiction behavior |
|
| Survey | 310 members of Qzone | SNS (Qzone) | Self-discrepancy theory, symbolic self-completion theory | Commercial behavior |
|
| Survey | 641 WeChat users | SNS (WeChat) | Self-discrepancy theory | Impression management behavior |
|
| Survey | 125 undergraduate gamers | Online games | Self-discrepancy theory | Avatar creation behavior |
|
| Survey and experiment | Study 1: 770 players | Online games | Self-discrepancy theory | Addiction behavior |
|
| Survey | 106 females (students and employees) | Social media | Self-discrepancy theory | Impression management behavior |
|
| Experiment | 247 undergraduate female students | YouTube | Self-discrepancy theory | Impression management behavior |
|
| Experiments | Experiment 1: 90 participants | Digital games | Self-discrepancy theory | Avatar creation behavior |
|
| Survey | Study 1: 282 students | SNS (Facebook) | Self-discrepancy theory, attachment theory | Commercial behavior |
|
| Survey | 515 respondents | Online shopping | Self-discrepancy theory, the theory of planned behavior | Commercial behavior |
|
| Survey | 713 students (11–18 years old) | SNS (Rate) | Self-discrepancy theory | Impression management behavior |
|
| Survey | 264 Instagram users | SNS (Instagram) | Self-discrepancy theory | Impression management behavior |
|
| Survey | 299 respondents from an Internet survey company | Online communities | Self-discrepancy theory, social cognitive theory | Knowledge contribution behavior |
|
| Survey | 311 college students | Online world | Self-discrepancy theory | Addiction behavior |
|
| Survey | 508 university student gamers | Online games | Self-discrepancy theory | Addiction behavior |
|
| Survey | 443 (196 United States college females and 247 Chinese college females) | Social media | Self-discrepancy theory, dramaturgical theory | Impression management behavior |
|
| Survey | 299 female people | SNS (Facebook) | N/A | Impression management behavior |
SNS, Social network sites; N/A, Not applicable.