| Literature DB >> 35416781 |
Claire Hill1, Tessa Reardon2,3, Lucy Taylor1,2,3, Cathy Creswell2,3.
Abstract
BACKGROUND: Internet-based treatments for child anxiety may help to increase access to evidence-based therapies; however, user engagement, uptake, and adherence within routine clinical practice remain as challenges. Involving the intended end users in the development process through user-centered design and usability testing is crucial for maximizing user engagement and adoption of internet-based treatments, but so far this has been lacking for internet-based treatments for child anxiety.Entities:
Keywords: CBT; anxiety; app; children; co-design; internet-based treatment; mobile phone; usability testing; user-centered design
Year: 2022 PMID: 35416781 PMCID: PMC9047721 DOI: 10.2196/29846
Source DB: PubMed Journal: JMIR Form Res ISSN: 2561-326X
Demographic characteristics of phase 1 and phase 2 participants.
| Participant group and characteristic | Phase 1 | Phase 2 | ||||||
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| 7 | 7a | ||||||
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| Age (years), mean (SD) | 42.43 (5.68) | 45.86 (9.84) | |||||
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| Sex (women), n (%) | 6 (86) | 6 (86) | |||||
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| Mother | 6 (86) | 6 (86) | ||||
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| Father | 1 (14) | 1 (14) | ||||
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| White British | 6 (86) | 5 (71) | ||||
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| White Irish | 0 (0) | 1 (14) | ||||
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| Other White background | 1 (14) | 1 (14) | ||||
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| School completion | 0 (0) | 1 (14) | ||||
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| Further education (eg, college and vocational course) | 4 (57) | 3 (43) | ||||
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| Higher education (undergraduate degree) | 2 (29) | 1 (14) | ||||
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| Postgraduate qualification | 1 (14) | 2 (29) | ||||
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| Unemployed | 1 (14) | 0 (0) | ||||
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| Part-time work | 2 (29) | 2 (29) | ||||
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| Full-time work | 4 (57) | 3 (43) | ||||
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| Retired | 0 (0) | 2 (29) | ||||
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| 4 | 4b | ||||||
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| Age (years), mean (SD) | 10.25 (1.26) | 9.50 (0.58) | |||||
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| Sex (women), n (%) | 2 (50) | 2 (50) | |||||
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| White British | 3 (75) | 3 (75) | ||||
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| Mixed: White and Black African | 1 (25) | 1 (25) | ||||
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| 11 | 8c | ||||||
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| Age (years), mean (SD) | 40.36 (9.28) | 41.88 (9.42) | |||||
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| Sex (women), n (%) | 7 (64) | 4 (50) | |||||
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| White British | 10 (91) | 6 (75) | ||||
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| Other White background | 1 (9) | 2 (25) | ||||
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| Clinical psychologist | 7 (64) | 6 (75) | ||||
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| CBTd therapist | 1 (9) | 1 (13) | ||||
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| Assistant psychologist | 1 (9) | 0 (0) | ||||
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| Social worker | 1 (9) | 1 (13) | ||||
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| Child and adolescent psychiatrist | 1 (9) | 0 (0) | ||||
aA total of 5 parents participated in both phase 1 and phase 2.
bA total of 3 children participated in both phase 1 and phase 2.
cA total of 6 clinicians participated in both phase 1 and phase 2.
dCBT: cognitive behavioral therapy.
Phase 1 workshop content.
| Participant group | Workshop 1 | Workshop 2 | Workshop 3 |
| Parents |
Introductions and aim for the workshop Warm-up exercise Explanation of the project Discussion on (1) the treatment itself, (2) how they would use internet-based version, and (3) therapist support: what and how MoSCoWa card-sorting task for functions Rapid visual prototyping of top 1 or 2 functions |
Introductions and aim for the workshop Warm-up exercise Talk through user journey using initial prototype Feedback (PCUQb) on initial prototype Group discussion on initial prototype Rapid visual prototyping of areas identified for improvement |
Introductions and aim for the workshop Warm-up exercise Talk through user journey using revised prototype Feedback (PCUQ) on revised prototype Group discussion on revised prototype Read through and discussion of excerpt of treatment content Feedback on plans for child app |
| Children |
Introductions and design own name badge Explanation of the project Warm-up game Draw favorite superhero or character Discussion of (1) what the character would be scared of, (2) how they would face fears, (3) where they would live, and (4) rewards for facing fears |
Introductions and design own name badge Recap of the project Warm-up game Feedback (PCUQ) on game visuals: (1) character type, (2) environment, and (3) style Feedback (PCUQ) on existing game types: (1) story-led games, (2) minigames, and (3) virtual toy |
Introductions and design own name badge Recap of the project Talk through concept of the game and initial designs Feedback (PCUQ) on mock-up game: (1) character, (2) home screen, (3) dress-up game, (4) challenges, and (5) minigames |
| Clinicians |
Introductions and aim for the workshop Warm-up exercise Explanation of the project Discussion on (1) concerns and positive aspects about providing the treatment via the internet, (2) issues in the face-to-face treatment, (3) clinician involvement in the internet-based treatment, and (4) digital tools currently used MoSCoW card-sorting task for functions Rapid visual prototyping of top 1 or 2 functions |
Introductions and aim for the workshop Warm-up exercise Talk through user journey using initial prototype Feedback (PCUQ) on initial prototype Group discussion on initial prototype Rapid visual prototyping of areas identified for improvement |
Introductions and aim for the workshop Warm-up exercise Talk through user journey using revised prototype Feedback (PCUQ) on revised prototype Group discussion on revised prototype Read through and discussion of excerpt of treatment content Feedback on plans for child app |
aMoSCoW: Must have, Should Have, Could Have, Won’t Have.
bPCUQ: Program Content and Usability Questionnaire.
Technology use of participants in phase 1 and phase 2.
| Participant group and variables | Phase 1 | Phase 2 | ||||
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| 7 | 7 | ||||
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| PC or laptop | 7 (100) | 7 (100) | ||
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| Internet | 7 (100) | 7 (100) | ||
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| Smartphone | 6 (86) | 6 (86) | ||
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| Tablet | 5 (71) | 5 (71) | ||
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| None of the above | 0 (0) | 0 (0) | ||
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| PC or laptop | 4.14 (0.69) | 4.29 (0.76) | ||
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| Internet | 4.14 (0.69) | 4.29 (0.76) | ||
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| Smartphone | 4.33 (0.52) | 3.86 (1.35) | ||
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| Tablet | 4.33 (0.52) | 4 (1.41) | ||
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| Likingb for using these technologies, mean (SD) | 4.14 (0.69) | 4.29 (0.76) | |||
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| 3c | 4 | ||||
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| PC or laptop | 3.33 (0.58) | 3.25 (0.50) | ||
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| Internet | 4 (0) | 4 (0) | ||
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| Smartphone | 3 (1) | 2.75 (0.96) | ||
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| Tablet | 4 (1) | 4 (0.82) | ||
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| PC or laptop | 4.33 (0.58) | 4.50 (0.58) | ||
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| Internet | 4.67 (0.58) | 4.75 (0.50) | ||
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| Smartphone | 4.67 (0.58) | 4.75 (0.50) | ||
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| Tablet | 4.67 (0.58) | 4.75 (0.50) | ||
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| Likingb for using these technologies, mean (SD) | 5 (0) | 4.75 (0.50) | |||
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| 11 | 8 | ||||
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| PC or laptop | 11 (100) | 8 (100) | ||
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| Internet | 11 (100) | 8 (100) | ||
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| Smartphone | 9 (82) | 7 (88) | ||
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| Tablet | 6 (55) | 4 (50) | ||
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| None of the above | 0 (0) | 0 (0) | ||
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| PC or laptop | 4.45 (0.52) | 4.25 (0.46) | ||
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| Internet | 4.45 (0.52) | 4.25 (0.46) | ||
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| Smartphone | 3.91 (1.04) | 3.88 (0.99) | ||
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| Tablet | 3.73 (1.10) | 3.57 (0.98) | ||
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| Likingb for using these technologies, mean (SD) | 4 (0.63) | 4.13 (0.64) | |||
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| No experience | 7 (64) | 6 (75) | ||
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| A little experience | 3 (27) | 2 (25) | ||
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| Some experience | 0 (0) | 0 (0) | ||
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| Quite a lot of experience | 0 (0) | 0 (0) | ||
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| Lots of experience | 1 (9) | 0 (0) | ||
aRated on a 5-point Likert scale, with higher scores indicating greater confidence.
bRated on a 5-point Likert scale, with higher scores indicating greater liking.
cData missing for 1 participant.
dRated on a 5-point Likert scale, with higher scores indicating more frequent use.
Phase 1 parent and clinician feedback on initial mock-ups of Online Support and Intervention for child anxiety.
| PCUQa itemb | Parents, mean (SD) | Clinicians, mean (SD) | ||
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| Iteration 1 | Iteration 2 | Iteration 1 | Iteration 2 |
| It looks easy to use | 4.78 (0.32) | 4.86 (0.19) | 4.36 (0.43) | 4.25 (0.32) |
| It looks easy to navigate | 4.75 (0.37) | 4.89 (0.15) | 4.21 (0.65) | 4.37 (0.23) |
| The words are clear and easy to understand | 4.72 (0.35) | 4.94 (0.15) | 4.23 (0.47) | 4.37 (0.45) |
| This screen has the right amount of information | 4.44 (0.57) | 4.86 (0.26) | 4.04 (0.49) | 4.30 (0.46) |
| This page is visually pleasing to me | 4.37 (0.51) | 4.60 (0.55) | 3.71 (0.64) | 4.13 (0.45) |
| It looks clear what to do next | 4.37 (0.71) | 4.80 (0.34) | 3.64 (0.48) | 3.92 (0.23) |
| This page looks user-friendly | 4.45 (0.56) | 4.85 (0.20) | 3.93 (0.47) | 4.17 (0.49) |
| Based on this page, I would return to this website | 4.61 (0.34) | 4.83 (0.18) | 3.93 (0.62) | 4.02 (0.60) |
| The tone of the material is sensitive for parents seeking help for their child’s anxiety | 4.64 (0.45) | 4.86 (0.18) | —c | — |
| The material is relevant for parents seeking help for their child’s anxiety | 4.61 (0.27) | 4.85 (0.19) | — | — |
| This page meets my needs for an online treatment program | 4.64 (0.30) | 4.77 (0.29) | 3.96 (0.34) | 4.18 (0.42) |
| The page meets what I would want from an online treatment program | 4.56 (0.39) | 4.82 (0.20) | 3.96 (0.30) | 4.17 (0.46) |
| This page meets my expectations as discussed in the workshop | 4.57 (0.39) | 4.86 (0.16) | 3.79 (0.47) | 4.05 (0.63) |
aPCUQ: Program Content and Usability Questionnaire.
bItems were scored on a scale of 1 (strongly disagree) to 5 (strongly agree).
cQuestionnaire item was not relevant for clinicians to answer.
Figure 1Mean number of usability error types for parents across the iterations of Online Support and Intervention for child anxiety.
Figure 2Mean number of usability error types for clinicians across the iterations of Online Support and Intervention for child anxiety.