| Literature DB >> 35389349 |
Xiaofan Bu1, Peter Hf Ng2, Ying Tong3, Peter Q Chen2, Rongrong Fan1, Qingping Tang3, Qinqin Cheng4, Shuangshuang Li5, Andy Sk Cheng6, Xiangyu Liu7.
Abstract
BACKGROUND: Stroke has the highest disability-adjusted life-years lost in any disease, and approximately one-third of the patients get aphasia. Computers and tablets are innovative and aid in intensive treatments in speech rehabilitation for patients with aphasia. However, mechanical training limits the help to patients.Entities:
Keywords: Delphi; app; speech rehabilitation; stroke; virtual reality
Year: 2022 PMID: 35389349 PMCID: PMC9031062 DOI: 10.2196/30196
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 3.364
Figure 1A 2-round Delphi study and development of the app. VR: virtual reality.
The value of judgment (relevance) criteria.
| Criterion | Influence degree | ||
| Great | Medium | Small | |
| Theory analysis | 0.5 | 0.4 | 0.3 |
| Working experience | 0.3 | 0.2 | 0.1 |
| Referring to literatures | 0.15 | 0.1 | 0.05 |
| Self-intuition | 0.05 | 0.1 | 0.15 |
The degree of familiarity with content.
| Familiarity degree | Very familiar | Familiar | General | Unfamiliar | Very unfamiliar |
| Self-evaluation | 0.9 | 0.7 | 0.5 | 0.3 | 0.1 |
Figure 2Detailed VR-based aphasia therapy process. AI: artificial intelligence; VR: virtual reality.
Characterization of experts participating in the Delphi panel (N=15).
| Characteristic | Participants, n (%) | |
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| Male | 2 (13.3) |
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| Female | 13 (86.7) |
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| <35 | 6 (40.0) |
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| ≥35 | 9 (60.0) |
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| University diploma | 9 (60.0) |
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| Master’s degree | 4 (26.7) |
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| Doctoral degree | 2 (13.3) |
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| Medical science of rehabilitation | 5 (33.3) |
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| Rehabilitation Therapeutic | 10 (66.7) |
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| 5-9 | 5 (33.3) |
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| 10-14 | 5 (33.3) |
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| ≥15 | 5 (33.3) |
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| Clinical | 10 (66.7) |
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| Clinical and research | 5 (33.3) |
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| Intermediate | 12 (80.0) |
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| Deputy senior | 1 (6.7) |
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| Senior | 2 (13.3) |
Reliability of experts (Caa, Csb, and Crc).
| Expert number | Criterion score | ||||||
| Theoretical analysis | Working experience | Referring to literature | Self-intuition | Ca | Cs | Cr | |
| 1 | 0.4 | 0.3 | 0.1 | 0.1 | 0.9 | 0.7 | 0.8 |
| 2 | 0.5 | 0.3 | 0.1 | 0.1 | 1 | 0.7 | 0.85 |
| 3 | 0.5 | 0.3 | 0.05 | 0.05 | 0.9 | 0.5 | 0.7 |
| 4 | 0.4 | 0.3 | 0.15 | 0.1 | 0.95 | 0.9 | 0.925 |
| 5 | 0.5 | 0.3 | 0.1 | 0.05 | 0.95 | 0.9 | 0.925 |
| 6 | 0.4 | 0.3 | 0.1 | 0.05 | 0.85 | 0.9 | 0.875 |
| 7 | 0.4 | 0.3 | 0.15 | 0.1 | 0.95 | 0.7 | 0.825 |
| 8 | 0.4 | 0.3 | 0.15 | 0.1 | 0.95 | 0.7 | 0.825 |
| 9 | 0.4 | 0.3 | 0.1 | 0.1 | 0.9 | 0.7 | 0.8 |
| 10 | 0.4 | 0.3 | 0.1 | 0.1 | 0.9 | 0.9 | 0.9 |
| 11 | 0.4 | 0.2 | 0.05 | 0.1 | 0.75 | 0.7 | 0.725 |
| 12 | 0.5 | 0.2 | 0.05 | 0.1 | 0.85 | 0.7 | 0.775 |
| 13 | 0.4 | 0.3 | 0.1 | 0.1 | 0.9 | 0.9 | 0.9 |
| 14 | 0.4 | 0.3 | 0.1 | 0.1 | 0.9 | 0.9 | 0.9 |
| 15 | 0.5 | 0.3 | 0.15 | 0.1 | 1.05 | 0.9 | 0.975 |
aCa: judgment criteria the experts are based on.
bCs: experts' familiarity with the research field.
cCr: authority coefficient of experts.
Modules in round 1.
| Module | Task |
| 1 | Oral expression therapy |
| 2 | Auditory comprehension therapy |
| 3 | Cognition therapy |
| 4 | Naming therapy |
| 5 | Arithmetic therapy |
| 6 | Comprehensive application |
Scoresa in round 1.
| Tasks | Mean (SD) | CVb | |
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| Read and repeat task: syllabic | 4.13 (0.99) | 0.24c |
| Read and repeat task: single characters, including the 150 most commonly used Chinese characters | 4.60 (0.91) | 0.20d | |
| Read and repeat task: some phrases, including categories of digital, fruit, animals, vegetables, transportation, kitchen supplies, daily necessities, body parts, food, address, location, and sports | 5 (0) | 0.00 | |
| Read and repeat task: sentences, including proverbs and daily expressions | 4.87 (0.35) | 0.07 | |
| Answering some questions related to everyday life | 4.80 (0.56) | 0.12 | |
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| Listening and matching: included digital, color, pictures, and words | 4.93 (0.26) | 0.05 |
| Yes-no questions | 4.93 (0.26) | 0.05 | |
| Listening to the passage and answering questions | 4.73 (0.46) | 0.10 | |
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| Attention training | 4.27 (0.80) | 0.19 |
| Memory training | 4.13 (0.74) | 0.18 | |
| Reasoning and problem solving | 4.47 (0.83) | 0.19 | |
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| Picture naming | 4.93 (0.26) | 0.05 |
| Naming with verbs, nouns, and adjectives | 4.33 (0.90) | 0.21c | |
| Naming a list of items with the exact nature | 4.93 (0.26) | 0.05 | |
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| Addition, subtraction, multiplication, and division | 4.27 (1.16) | 0.27c |
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| Supermarket task: A computer-generated virtual customer purchases goods. The patient has to pick items, count the total amount of money that the virtual customer has selected, and return the change. | 4.80 (0.56) | 0.12 |
| Interview task: The patient plays the role of a job seeker. A computer-generated virtual interviewer asks questions about the patient’s personal information (eg, name, gender, age, nationality, education level, birth date, height, weight, specialty, address, and family members) and assesses their language skills by reading text and describing pictures. | 4.73 (0.59) | 0.13 | |
| Bedroom task: The patient plays the role of a mother. By communicating with the computer-generated virtual daughter, the patient selects clothes for the virtual daughter according to the weather conditions and discusses breakfast and what to choose for dinner and the kind of transportation to use. | 4.80 (0.56) | 0.12 | |
| Ordering task: The patient acts like a customer to order in a virtual restaurant; communicates with a virtual server synthesized by the computer; requests a certain number of dishes, desserts, cakes, and drinks; and completes the payment. | 4.80 (0.41) | 0.09 | |
| Park task: By buying tickets, paying, and asking for directions in the virtual ticket office, together with a computer-generated virtual friend, the patient enters a virtual park. The patient and the virtual friend communicate with each other about the scene. | 4.80 (0.41) | 0.09 | |
aLikert scale: 1, not important; 2, somewhat important; 3, moderately important; 4 = important; and 5, very important.
bCV: coefficient of variation.
cCV>0.2.
dDeleted on the recommendations of the 2 panel members.
Modules in round 2.
| Module | Task |
| 1 | Oral expression therapy |
| 2 | Auditory comprehension therapy |
| 3 | Cognition therapy |
| 4 | Comprehensive application |
Scores in round 2.
| Tasks | Mean (SD) | CVa | |
|
| |||
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| Read and repeat task: some phrases, including categories of digital, fruit, animals, vegetables, transportation, kitchen supplies, daily necessities, body parts, food, address, location, action, and sports | 4.93 (0.26) | 0.05 |
| Read and repeat task: sentences, including proverbs and daily expressions | 5.00 (0) | 0 | |
| Answering some questions related to everyday life | 4.87 (0.35) | 0.07 | |
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| Naming task: picture naming | 5.00 (0) | 0 |
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| Naming task: naming list of items with the exact nature | 4.93 (0.26) | 0.05 |
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| Describing pictures and videos pertaining to daily life | 4.67 (0.49) | 0.10 |
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| Listening and matching: included digital, color, pictures, and words | 5.00 (0) | 0 |
| Yes-no questions | 4.93 (0.26) | 0.05 | |
| Listening to the passage and answering questions | 4.80 (0.41) | 0.09 | |
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| Attention training | 4.27 (0.70) | 0.16 |
| Memory training | 4.13 (0.74) | 0.18 | |
| Reasoning and problem solving | 4.20 (0.77) | 0.18 | |
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| Supermarket task: A computer-generated virtual customer purchases goods. The patient has to pick items, count the total amount of money that the virtual customer has selected, and return the change. | 4.80 (0.56) | 0.12 |
| Interview task: The patient plays the role of a job seeker. A computer-generated virtual interviewer asks questions about the patient’s personal information (eg, name, gender, age, nationality, education level, birth date, height, weight, specialty, address, and family members) and assesses their language skills by reading text and describing pictures. | 4.80 (0.56) | 0.12 | |
| Bedroom task: The patient plays the role of a mother. By communicating with the computer-generated virtual daughter, the patient selects clothes for the virtual daughter according to the weather conditions and discusses breakfast and what to choose for dinner and the kind of transportation to use. | 4.87 (0.52) | 0.11 | |
| Ordering task: The patient acts like a customer to order in a virtual restaurant; communicates with a virtual server synthesized by the computer; requests a certain number of dishes, desserts, cakes, and drinks; and completes the payment. | 4.87 (0.52) | 0.11 | |
| Park task: By buying tickets, paying, and asking for directions in the virtual ticket office, together with a computer-generated virtual friend, the patient enters a virtual park. The patient and the virtual friend communicate with each other about the scene. | 4.53 (0.64) | 0.14 | |
aCV: coefficient of variation.
Figure 3Consensus on 4 modules.
Figure 4Functionality of the VR-based aphasia therapy app. VR: virtual reality.