| Literature DB >> 35317736 |
Antonino Errante1,2, Donatella Saviola3, Matteo Cantoni3, Katia Iannuzzelli3, Settimio Ziccarelli4, Fabrizio Togni5, Marcello Simonini5, Carolina Malchiodi3, Debora Bertoni3, Maria Grazia Inzaghi5, Francesca Bozzetti6, Roberto Menozzi6, Annamaria Quarenghi5, Paola Quarenghi5, Daniele Bosone5, Leonardo Fogassi6, Gian Piero Salvi5, Antonio De Tanti3.
Abstract
BACKGROUND: The rehabilitation of paretic stroke patients uses a wide range of intervention programs to improve the function of impaired upper limb. A new rehabilitative approach, called action observation therapy (AOT) is based on the discovery of mirror neurons and has been used to improve the motor functions of adult stroke patients and children with cerebral palsy. Recently, virtual reality (VR) has provided the potential to increase the frequency and effectiveness of rehabilitation treatment by offering challenging and motivating tasks.Entities:
Keywords: Action observation therapy; Mirror neuron system; Motor learning; Stroke; Virtual reality
Mesh:
Year: 2022 PMID: 35317736 PMCID: PMC8939064 DOI: 10.1186/s12883-022-02640-2
Source DB: PubMed Journal: BMC Neurol ISSN: 1471-2377 Impact factor: 2.474
Fig. 1Flow diagram of AOT based on VR study according to CONSORT guidelines. Abbreviations: BBT = Box and Block Test; AO + VR = experimental intervention based on action observation therapy based on virtual reality techniques; CO + VR = control intervention based on observation of control videos followed by the execution of actions using virtual reality
Fig. 2(A) Experimental setting for both AO + VR and CO + VR interventions. (B1) Static frame showing an example of video-clip to be used for the experimental treatment AO + VR based on observation of actions performed by a model followed by subsequent imitation. (B2) Static frame of a video-clip illustrating natural scene, to be used in the CO + VR control treatment