Literature DB >> 21697589

Virtual reality based rehabilitation speeds up functional recovery of the upper extremities after stroke: a randomized controlled pilot study in the acute phase of stroke using the rehabilitation gaming system.

Mónica da Silva Cameirão1, Sergi Bermúdez I Badia, Esther Duarte, Paul F M J Verschure.   

Abstract

PURPOSE: Given the incidence of stroke, the need has arisen to consider more self-managed rehabilitation approaches. A promising technology is Virtual Reality (VR). Thus far, however, it is not clear what the benefits of VR systems are when compared to conventional methods. Here we investigated the clinical impact of one such system, the Rehabilitation Gaming System (RGS), on the recovery time course of acute stroke. RGS combines concepts of action execution and observation with an automatic individualization of training. METHODS. Acute stroke patients (n = 8) used the RGS during 12 weeks in addition to conventional therapy. A control group (n = 8) performed a time matched alternative treatment, which consisted of intense occupational therapy or non-specific interactive games. RESULTS. At the end of the treatment, between-group comparisons showed that the RGS group displayed significantly improved performance in paretic arm speed that was matched by better performance in the arm subpart of the Fugl-Meyer Assessment Test and the Chedoke Arm and Hand Activity Inventory. In addition, the RGS group presented a significantly faster improvement over time for all the clinical scales during the treatment period. CONCLUSIONS. Our results suggest that rehabilitation with the RGS facilitates the functional recovery of the upper extremities and that this system is therefore a promising tool for stroke neurorehabilitation.

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Year:  2011        PMID: 21697589     DOI: 10.3233/RNN-2011-0599

Source DB:  PubMed          Journal:  Restor Neurol Neurosci        ISSN: 0922-6028            Impact factor:   2.406


  60 in total

1.  Autonomous Use of the Home Virtual Rehabilitation System: A Feasibility and Pilot Study.

Authors:  Gerard G Fluet; Qinyin Qiu; Jigna Patel; Amanda Cronce; Alma S Merians; Sergei V Adamovich
Journal:  Games Health J       Date:  2019-12

2.  Effect of combined low-frequency repetitive transcranial magnetic stimulation and virtual reality training on upper limb function in subacute stroke: a double-blind randomized controlled trail.

Authors:  Chan-Juan Zheng; Wei-Jing Liao; Wen-Guang Xia
Journal:  J Huazhong Univ Sci Technolog Med Sci       Date:  2015-04-16

3.  Exploring the impact of visual and movement based priming on a motor intervention in the acute phase post-stroke in persons with severe hemiparesis of the upper extremity.

Authors:  Jigna Patel; Qinyin Qiu; Mathew Yarossi; Alma Merians; Supriya Massood; Eugene Tunik; Sergei Adamovich; Gerard Fluet
Journal:  Disabil Rehabil       Date:  2016-09-16       Impact factor: 3.033

4.  Considerations in the efficacy and effectiveness of virtual reality interventions for stroke rehabilitation: moving the field forward.

Authors:  Rachel Proffitt; Belinda Lange
Journal:  Phys Ther       Date:  2014-10-24

Review 5.  The role of extended reality technology in healthcare education: Towards a learner-centred approach.

Authors:  Abison Logeswaran; Chris Munsch; Yu Jeat Chong; Neil Ralph; Jo McCrossnan
Journal:  Future Healthc J       Date:  2021-03

6.  A Survey of Healthcare Internet-of-Things (HIoT): A Clinical Perspective.

Authors:  Hadi Habibzadeh; Karthik Dinesh; Omid Rajabi Shishvan; Andrew Boggio-Dandry; Gaurav Sharma; Tolga Soyata
Journal:  IEEE Internet Things J       Date:  2019-10-09       Impact factor: 9.471

7.  Emergence of virtual reality as a tool for upper limb rehabilitation: incorporation of motor control and motor learning principles.

Authors:  Mindy F Levin; Patrice L Weiss; Emily A Keshner
Journal:  Phys Ther       Date:  2014-09-11

8.  Motor skill changes and neurophysiologic adaptation to recovery-oriented virtual rehabilitation of hand function in a person with subacute stroke: a case study.

Authors:  Gerard G Fluet; Jigna Patel; Qinyin Qiu; Matthew Yarossi; Supriya Massood; Sergei V Adamovich; Eugene Tunik; Alma S Merians
Journal:  Disabil Rehabil       Date:  2016-09-27       Impact factor: 3.033

9.  Virtual Reality for Sensorimotor Rehabilitation Post-Stroke: The Promise and Current State of the Field.

Authors:  Gerard G Fluet; Judith E Deutsch
Journal:  Curr Phys Med Rehabil Rep       Date:  2013-03

Review 10.  The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders.

Authors:  Tahireh A Shams; George Foussias; John A Zawadzki; Victoria S Marshe; Ishraq Siddiqui; Daniel J Müller; Albert H C Wong
Journal:  Curr Psychiatry Rep       Date:  2015-09       Impact factor: 5.285

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