Literature DB >> 35303024

Difference in gaze control ability between low and high skill players of a real-time strategy game in esports.

Inhyeok Jeong1, Kento Nakagawa2, Rieko Osu3, Kazuyuki Kanosue2.   

Abstract

This research investigated the difference in aspects of gaze control between esports experts (Expert) and players with lower skills (Low Skill) while playing the real-time strategy game called StarCraft. Three versions of this game at different difficulty levels were made with the StarCraft Editor, and the gaze movements of seven Expert and nine Low Skill players were analyzed while they played the games. The gaze of Expert players covered a significantly larger area in the horizontal direction than the gaze of Low Skill players. Furthermore, the magnitude and number of saccadic eye movements were greater, and saccade velocity was faster in the Expert than in the Low Skill players. In conclusion, StarCraft experts have a specific gaze control ability that enables them to quickly and widely take visual information from all over the monitor. This could be one of the factors enabling StarCraft experts to perform better than players with lower skills when playing games that require task-switching ability.

Entities:  

Mesh:

Year:  2022        PMID: 35303024      PMCID: PMC8933040          DOI: 10.1371/journal.pone.0265526

Source DB:  PubMed          Journal:  PLoS One        ISSN: 1932-6203            Impact factor:   3.240


  17 in total

1.  Visual control when aiming at a far target.

Authors:  J N Vickers
Journal:  J Exp Psychol Hum Percept Perform       Date:  1996-04       Impact factor: 3.332

2.  Playing Super Mario increases oculomotor inhibition and frontal eye field grey matter in older adults.

Authors:  Moussa Diarra; Benjamin Rich Zendel; Jessica Benady-Chorney; Caroll-Ann Blanchette; Franco Lepore; Isabelle Peretz; Sylvie Belleville; Greg L West
Journal:  Exp Brain Res       Date:  2018-12-15       Impact factor: 1.972

3.  Effects of video-game play on information processing: a meta-analytic investigation.

Authors:  Kasey L Powers; Patricia J Brooks; Naomi J Aldrich; Melissa A Palladino; Louis Alfieri
Journal:  Psychon Bull Rev       Date:  2013-12

4.  Time for a true display of skill: Top players in League of Legends have better executive control.

Authors:  Xiangqian Li; Liang Huang; Bingxin Li; Haoran Wang; Chengyang Han
Journal:  Acta Psychol (Amst)       Date:  2020-01-27

5.  The Interaction Between Vision and Eye Movements .

Authors:  Karl R Gegenfurtner
Journal:  Perception       Date:  2016-09-27       Impact factor: 1.490

6.  Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.

Authors:  Benoit Bediou; Deanne M Adams; Richard E Mayer; Elizabeth Tipton; C Shawn Green; Daphne Bavelier
Journal:  Psychol Bull       Date:  2017-11-27       Impact factor: 17.737

7.  Can training in a real-time strategy video game attenuate cognitive decline in older adults?

Authors:  Chandramallika Basak; Walter R Boot; Michelle W Voss; Arthur F Kramer
Journal:  Psychol Aging       Date:  2008-12

8.  Cognitive flexibility and adaptability to environmental changes in dynamic complex problem-solving tasks.

Authors:  José Cañas; José F Quesada; Adoración Antolí; Inmaculada Fajardo
Journal:  Ergonomics       Date:  2003-04-15       Impact factor: 2.778

9.  Real-time strategy game training: emergence of a cognitive flexibility trait.

Authors:  Brian D Glass; W Todd Maddox; Bradley C Love
Journal:  PLoS One       Date:  2013-08-07       Impact factor: 3.240

10.  Perception and Action in Sports. On the Functionality of Foveal and Peripheral Vision.

Authors:  André Klostermann; Christian Vater; Ralf Kredel; Ernst-Joachim Hossner
Journal:  Front Sports Act Living       Date:  2020-01-09
View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.