| Literature DB >> 35301201 |
Huayi Zhang1, Hui Xu2, Zhen-Xiang Zhang3, Qiushi Zhang4.
Abstract
OBJECTIVES: To determine the effectiveness of virtual reality (VR)-based intervention on the symptoms and rehabilitation management in patients with breast cancer.Entities:
Keywords: breast cancer; meta-analysis; virtual reality
Mesh:
Year: 2022 PMID: 35301201 PMCID: PMC8932270 DOI: 10.1136/bmjopen-2021-051808
Source DB: PubMed Journal: BMJ Open ISSN: 2044-6055 Impact factor: 2.692
Figure 1Flow chart for study selection according to PRISMA Declaration 2020. PRISMA, Preferred Reporting Items for Systematic Reviews and Meta-Analyses.
Figure 2Quality assessment of the included studies.
Results of critical appraisal for quasi-experimental studies
| Questions (potential bias and threat) | House | Chen |
| 1. Is it clear in the study what is the 'cause' and what is the 'effect'? | Yes | Yes |
| 2. Were the participants included in any comparisons similar? | Yes | Yes |
| 3. Were the participants included in any comparisons receiving similar treatment/care, other than the exposure or intervention of interest? | No | Unclear |
| 4. Was there a control group? | Yes | Yes |
| 5. Were there multiple measurements of the outcome both pre and post the intervention/exposure? | Yes | No |
| 6. Was follow-up complete and if not, were differences between groups in terms of their follow-up adequately described and analysed? | Yes | Yes |
| 7. Were the outcomes of participants included in any comparisons measured in the same way? | Yes | Yes |
| 8. Were outcomes measured in a reliable way? | Yes | Yes |
| 9. Was appropriate statistical analysis used? | Yes | Yes |
Characteristics of the included studies
| Study | Design | Target population | Disease | Frequency | Duration/ session | Intervention time | VR method | Study outcome | Study results |
| House | Before-and-after study | Postsurgical breast cancer women (n=6) with pain in the upper arm. | Unknown | 2 | 20–50 | 8 | The BrightArm Duo Rehabilitation System consists of a low-friction robotic rehabilitation table. A computerised forearm supports a display, a laptop computer for the therapist station, a remote clinical server, and a library of custom integrative rehabilitation games. It tracks arm position and grasping strength while patients play three-dimensional (3D) custom integrative rehabilitation games. Training difficulty increased progressively in game complexity, table tilt, and session length. | BDI-II-depression symptom-decreased; BVMT-R/HVLT-R/TMT/NAB- cognitive function-improved; | PS |
| Chen | Before-and-after study | Breast cancer women (n=80) after surgery were hospitalised for chemotherapy. | II-III | 5 | 20–30 | 8 | Patients with its motion-sensing controller and computer to build virtual cognitive rehabilitation training system, memory, executive ability, the training of the information processing speed and concentration of four modules, with the help of virtual scene and the virtual objects, through a variety of tasks such as puzzles, tai chi, a virtual maze game, improve patients' cognitive function, and real-time information feedback and rehabilitation information support. | MoCA -cognitive function-improved | PS |
| Bani Mohammad | RCT | Female patients with breast cancer (n=80) at a specialised cancer centre | II-III | When giving morphine | 15 | When giving morphine | The CG (n=40) did not receive VR treatment. The VG (n=40) chose from two scenarios on a CD-ROM, which included deep-sea diving ‘Ocean Rift’ or sitting on the beach with the ‘Happy Place’ track. Then, the patients wore a head-mounted display with headphones. The PI remained near the participants during the VR session. The VR exposure session was ended at the peak time of painkiller efficacy. | VAS-pain-decreased; | BS |
| Chirico | RCT | Female patients with breast cancer (n=94) were receiving chemotherapy. | I-III | During each chemotherapy | 20 | During each chemotherapy | The CG (n=34) received routine care, and the MTG (n=30) received music therapy based on CG. The VG (n=30): The VR equipment consisted of a headset and an ahead movement tracking system. Participants explore the island through the relaxing landscape created on the Second Life platform through forests, animal observation, mountain climbing, and swimming. | SAI-anxiety-decreased; | BS |
| Feyzioğlu | RCT | Breast cancer women (n=36) had undergone surgery. | Unknown; | 2 | 45 | 6 | The VG (n=19) received tissue massage, passive mobilisation, and Xbox360Kinect video game treatment. The patient performed activities based on VR boxing, darts, and other games; the CG (n=17) received standard upper limb physical therapy treatment, including scar tissue massage and passive mobilisation. | VAS-pain-decreased; | PS |
| Jimenez | RCT | Female patients with breast cancer (n=37) received radiotherapy. | Unknown; | Unknown | 60 | 18 | The VG (n=19) used the VERT system (Version 2.9) to provide basic technology, anatomical knowledge, and radiation dose information about RT for patients. The CG (n=18) received regular health education on radiotherapy knowledge. | STAI-S-anxiety-decreased. | PS |
| Jin a | RCT | Female patients with breast cancer (n=120) undergoing surgery. | I-III | 6 | 30 | 12 | The VG (n=60) used a professional rehabilitation platform; through the virtual and VR somatosensory equipment (helmet, joystick, data gloves), patients can choose their rehabilitation games for training. The CG (n=60) received traditional rehabilitation training. | SF-36-pain/fatigue-improved | BS |
| Jin b | RCT | Female patients with breast cancer (n=76) received surgery. | II-III; | 14 | 15–30 | 12 | The VG (n=38) selected appropriate training methods for rehabilitation according to the patients' muscle strength characteristics in different postoperative rehabilitation periods. The system includes sensors (HTC), upper limb rehabilitation devices, and a game platform (Unity 3D). The CG (n=38) received routine rehabilitation training under the guidance of nurses. | Mechanical Goniometers-ROM-improved | BS |
BS: The comparison between the two groups was statistically significant.
PS: Outcome improved postintervention, but intergroup results were not statistically significant, or there was no control group.
BDI-II, Beck Depression Inventory; BVMT-R, Brief Visuospatial Memory Tes; CG, control group; HTC, Heat Transfer Compound; HVLT-R, Hopkins Verbal Learning Test; MoCA, Montreal Cognitive Assessment; MTG, music therapy group; NAB, neuropsychological assessment batter; NRS, Numeric Pain Rating Scale; RCT, randomised controlled trial; ROM, range of motion; SAI, state anxiety inventory; SF-36, 36-Item Short Form Survey; STAI-S, State-Trait Anxiety Inventory-State; SV-POMS(T/D/F), Short Version of Profile of Mood States in tense, depressive, and fatigue; TMT, trail making test; VAS, Visual Analog Scale; VG, virtual group; VR, virtual reality.
Figure 3Effect of VR-based interventions on anxiety. IV, inverse variance; VR, virtual reality.
Figure 4Effect of VR-based interventions on the abduction of upper limbs. IV, inverse variance; VR, virtual reality.
Figure 5Effect of VR-based interventions on fatigue. IV, inverse variance; VR, virtual reality.