| Literature DB >> 35268489 |
Marine Cau1, Juan Sandoval2, Amaël Arguel1, Cyril Breque2, Nathalie Huet1, Jerome Cau3, Med Amine Laribi2.
Abstract
Classical surgical education has to face both a forensic reality and a technical issue: to train a learner in more complex techniques in an increasingly short time. Moreover, surgical training is still based on an empirical hierarchical relationship in which learners must reproduce a sequence of actions in a situation of strong emotional pressure. However, the effectiveness of learning and its quality are linked to the emotional states in which learners find themselves. Among these emotions, epistemic confusion can be found that arises in complex learning situations where there is a cognitive imbalance related to the comprehension of the task, and which results from a rupture between the pre-established patterns of the learner and the new learning task. Although one knows that confusion can have a beneficial or a negative impact on learning, depending on whether it is well regulated or not, the factors that can influence it positively are still poorly understood. Thus, the objective of this experiment is to assess the impact of confusion on the learning of a surgical procedure in an augmented reality context and to determine if this impact varies according to the feedback given to the learners and according to the occurrence of disruptive events. Medical externs were recruited (N = 15) who were required to perform a suturing task on a simulator and whose performance was measured using a Motion Capture (MoCap) system. Even though the statistical analyzes did not allow a conclusion to be reached, the protocol already established makes it possible to consider a longer-term study that will allow (by increasing the number of sessions and the number of participants) more significant results to be obtained in order to develop new surgical learning protocols. This preliminary study opens a new field of research on the influence of epistemic emotions, and more particularly of confusion, which is likely to upset traditional surgical teaching, and is based on negative conditioning and strong emotions with negative valence as well as stress and coercion.Entities:
Keywords: augmented reality; confusion; disruptive environment; epistemic emotions; feedbacks; laparoscopy; motion-capture; self-efficacy; surgical gesture learning
Year: 2022 PMID: 35268489 PMCID: PMC8911446 DOI: 10.3390/jcm11051398
Source DB: PubMed Journal: J Clin Med ISSN: 2077-0383 Impact factor: 4.241
Description of the independent-measures factorial design.
| Virtual Simulation | (HoloLens-2) | ||
|---|---|---|---|
| With | Without | ||
| Self-efficacy | With | CG | NSEB |
| instruction | Without | - - | SEB |
“SEB” = Self-Efficacy Belief group; “NSEB” = No Self-Efficacy Belief group; “CG” = Control Group.
Figure 1Orientation angle description.
Figure 2Experimental platform for gesture recording and evaluation.
Top five most felt emotions (positive/negative) before and after the task.
| Time | Positive | Negative | ||
|---|---|---|---|---|
| Before | Curious | 3.9 (1.0) | Anxious | 1.8 (0.7) |
| Grateful | 3.7 (0.9) | Scare | 1.5 (0.8) | |
| Happy | 3.5 (1.0) | Surprised | 1.3 (0.8) | |
| Optimistic | 3.0 (0.9) | Confused | 1.2 (0.5) | |
| Determined | 2.9 (1.0) | Frustrated | 1.2 (0.5) | |
| After | Grateful | 3.8 (0.9) | Frustrated | 2.6 (1.3) |
| Curious | 3.7 (1.1) | Disappointed | 2.2 (1.3) | |
| Optimistic | 3.1 (1.1) | Confused | 1.6 (0.8) | |
| Happy | 2.9 (1.1) | Disgust | 1.6 (0.9) | |
| Proud | 2.7 (1.2) | Bored | 1.5 (0.7) |
Descriptive statistics of emotional state.
| Before Task | After Task | |
|---|---|---|
| Variables 1 | ||
| Positive activation | 2 (0.4) | 2.4 (0.5) |
| Positive deactivation | 1.9 (0.5) | 2.0 (0.6) |
| Negative activation | 2.1 (0.3) | 2.0 (0.4) |
| Negative deactivation | 1.5 (0.3) | 1.9 (0.3) |
1 Emotional variables are on a five-point Likert scale.
Descriptive statistics of emotional state and performance by experimental groups.
| SEB | NSEB | CG | ||||
|---|---|---|---|---|---|---|
| Variables 1 |
|
|
| |||
| Positive activation | 2.1 (0.3) | 2 | 2.1 (0.5) | 2 | 1.8 (0.4) | 1.8 |
| Positive deactivation | 2.0 (0.7) | 2 | 2.1 (0.4) | 2 | 1.6 (0.4) | 1.5 |
| Negative activation | 2.1 (0.3) | 2 | 2.05 (0.4) | 2.1 | 2.1 (0.3) | 2.1 |
| Negative deactivation | 1.4 (0.3) | 1.5 | 1.5 (0.3) | 1.5 | 1.5 (0.3) | 1.5 |
| Needle holder | 49 (7.9) | 52.1 | 55 (17.7) | 51.9 | 49.5 (3.6) | 50.8 |
| Clamp | 51.4 (2.4) | 51.5 | 49.1 (3.1) | 50.1 | 47.5 (3.9) | 48.4 |
| Suture | 9.4 (2.3) | 10 | 10.1 (2.3) | 10.5 | 10.9 (2.3) | 12 |
1 Emotional variables are on a five-point Likert scale. The clamp and needle holder scores are interpreted in rotation angle. “SEB” = Self-Efficacy Belief group; “NSEB” = No Self-Efficacy Belief group; “CG” = Control Group.
Figure 3Orientation angles distribution for suturing task for Medical extern and Expert surgeon.
Figure 4Orientation angle distribution for the first group.
Figure 5Evolutions of the maximum, median, and minimum values of the orientation angles for the first group.
Figure 6Orientation angle distribution for the second group.
Figure 7Evolutions of the maximum, median, and minimum values of the orientation angles for the second group.
Figure 8Orientation angle distribution for the third group.
Figure 9Evolutions of the maximum, median, and minimum values of the orientation angles for the third group.