| Literature DB >> 35238795 |
Evelien Dietvorst1, Michelle A Aukes1, Jeroen S Legerstee1, Annabel Vreeker1, Micah M Hrehovcsik2, Loes Keijsers3, Manon H J Hillegers1.
Abstract
BACKGROUND: Anxiety and mood problems in adolescents often go unnoticed and may therefore remain untreated. Identifying and preventing the development of emotional problems requires monitoring and effective tools to strengthen adolescents' resilience, for example, by enhancing coping skills.Entities:
Keywords: CBT; EMA; adolescents; app development; depression; digital health; ecological momentary assessment; game design; high risk; internalizing problems; mHealth; mobile health; mobile phone; serious game
Year: 2022 PMID: 35238795 PMCID: PMC8931650 DOI: 10.2196/29832
Source DB: PubMed Journal: JMIR Form Res ISSN: 2561-326X
Figure 1The developmental process of the Grow It! app. ESM: experience sampling method; VAS: visual analog scale.
Sample characteristics and demographics.
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| Sample 1 | Sample 2 | ||||||||
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| App engagement (Grow It! activity; N=685) | Follow-up questionnaire (n=383; 55.9% retention) | App engagement (Grow It! activity; N=1035) | Follow-up questionnaire (n=644; 62.2% retention) | ||||||
| Age (years), mean (SD) | 16.19 (3.11) | 16.26 (3.07) | 18.78 (3.51) | 18.48 (3.43) | ||||||
| Gender, n (% boys) | 193 (28.2) | 100 (26) | 193 (18.6) | 120 (18.7) | ||||||
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| Primary school | 30 (4.4) | 9 (2.3) | 9 (0.9) | 6 (1) | |||||
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| Low | 104 (15.2) | 54 (14.1) | 167 (16.1) | 98 (15.2) | |||||
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| Medium | 152 (22.1) | 92 (24.1) | 337 (32.6) | 201 (31.2) | |||||
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| High | 399 (58.2) | 228 (59.5) | 438 (42.3) | 293 (45.5) | |||||
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| Other | N/Ab | N/A | 84 (8.1) | 46 (7.1) | |||||
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| Dutch | 622 (90.8) | 348 (90.7) | 1013 (97.9) | 631 (98.1) | |||||
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| Mixed | 57 (8.3) | 4 (1.1) | 17 (1.6) | 11 (1.7) | |||||
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| Other | 6 (0.9) | 31 (8.1) | 5 (0.6) | 2 (0.3) | |||||
aLow: (preparatory school for) technical and vocational training; medium: (preparatory school for) professional education; and high: (preparatory school for) university.
bN/A: not applicable.
Figure 2Nickname.
Figure 3Chat function with positive stickers.
Figure 4Comparing own tree with trees of other teams.
Figure 5Receiving a gift.
Figure 6Tree decorated with gifts.
Figure 7Overview of earned points.
Figure 8Profile page with the number of completed questionnaires.
Figure 9Examples of daily experience sampling method questions.
Figure 10Daily challenges.
App engagement and user evaluation of Grow It! (sample 1).
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| Total | Aged 12-17 years | Aged 18-25 years | Difference test (aged 12-17 vs 18-25 years) | |||||||||
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| Chi-square ( | |||||||||
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| N/Aa |
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| Number of users | 685 | 500 | 185 | N/A | N/A | |||||||
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| Compliance of ESMb (n=210), number of notifications (%) | 35.1 (16.7) | 34.4 (16.4) | 41.8 (19.9) | 1.89 (683) |
| .06 | ||||||
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| Challenges (n=42), n (%) | 13.2 (31.5) | 13.3 (31.6) | 13.1 (31.2) | 0.19 (683) | .85 | |||||||
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| N/A |
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| Number of users | 383 | 273 | 110 | N/A |
| N/A | ||||||
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| Evaluation of the app (1-10), mean (SD) | 7.1 (1.5) | 7.4 (1.3) | 6.6 (1.7) | 4.70 (381) |
| <.001 | ||||||
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| Evaluation of the design (1-10), mean (SD) | 7.7 (1.5) | 7.8 (1.5) | 7.5 (1.5) | 2.21 (381) |
| .03 | ||||||
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| N/A | 1.99 (1) | .58 | ||||||||||
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| I got to know myself better | 20 (5.3) | 17 (6.3) | 3 (2.9) |
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| It made me feel better | 19 (5) | 13 (4.7) | 6 (5.7) |
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| It made me think about how I feel more | 256 (66.8) | 181 (66.4) | 75 (67.6) |
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| No effect | 88 (22.9) | 62 (22.5) | 26 (23.8) |
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| N/A | 9.18 (1) | .002 | ||||||||||
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| Few | 15 (4) | 8 (3) | 7 (6.5) |
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| Sufficient | 155 (40.3) | 122 (44.8) | 32 (29) |
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| A lot | 213 (55.7) | 143 (52.2) | 71 (64.5) |
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| N/A | 5.26 (1) | .26 | ||||||||||
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| I have had more contact with others | 10 (2.5) | 6 (2.3) | 3 (2.9) |
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| I am better at solving problems | 8 (2.2) | 4 (1.5) | 4 (3.8) |
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| I am better at accepting situations | 32 (8.3) | 22 (8.1) | 10 (8.7) |
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| I have become more active | 79 (20.7) | 64 (23.6) | 15 (13.5) |
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| I have started to feel less lonely | 28 (7.4) | 20 (7.3) | 8 (7.7) |
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| N/A | 5.79 (1) | .22 | ||||||||||
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| Not nice at all | 79 (20.7) | 51 (18.7) | 28 (25.5) |
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| A little bit nice | 175 (45.7) | 122 (44.7) | 53 (48.1) |
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| Quite nice | 54 (14.1) | 41 (14.9) | 14 (13.3) |
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| Nice | 45 (11.7) | 33 (12.2) | 11 (10.4) |
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| Very nice | 30 (7.9) | 26 (9.5) | 4 (3.8) |
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| Would recommend Grow It! to friends, n (%) | 278 (72.6) | 212 (77.7) | 66 (60) | N/A | 12.28 (1) | <.001 | |||||||
| Want to help with future development of the app, n (%) | 133 (34.7) | 93 (33.9) | 41 (36.9) | N/A | 0.35 (1) | .55 | |||||||
aN/A: not applicable.
bESM: experience sampling method.
App engagement and user evaluation of Grow It! (sample 2).
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| Total | Aged 12-17 years | Aged 18-25 years | Difference test (aged 12-17 vs 18-25 years) | ||||||||||||||
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| Chi-square ( | ||||||||||||||
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| N/Aa |
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| Number of users | 1035 | 405 | 630 | N/A |
| N/A | |||||||||||
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| Compliance of ESMb (n=105), number of notifications (%) | 32.5 (30.9) | 30 (28.6) | 33.9 (32.3) | 2.17 (1033) |
| .03 | |||||||||||
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| Challenges (n=21), n (%) | 10.4 (49.5) | 10.5 (50.1) | 10.3 (49.2) | 0.45 (1033) |
| .65 | |||||||||||
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| N/A |
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| Number of users | 644 | 256 | 388 | N/A |
| N/A | |||||||||||
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| Evaluation of the app (1-10), mean (SD) | 7.2 (1.3) | 7.5 (1.3) | 6.9 (1.3) | 1.59 (624) |
| .11 | |||||||||||
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| Evaluation of the design (1-10), mean (SD) | 8.0 (1.3) | 8.2 (1.3) | 7.8 (1.3) | 4.48 (624) |
| <.001 | |||||||||||
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| N/A | 8.54 (1) | .003 | |||||||||||||||
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| I got to know myself better | 62 (9.6) | 27 (10.4) | 35 (9) |
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| It made me feel better | 19 (3) | 13 (5.2) | 6 (1.5) |
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| It made me think about how I feel more | 466 (72.4) | 174 (68.0) | 292 (75.3) |
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| No effect | 97 (15) | 42 (16.4) | 55 (14.2) |
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| N/A | 5.77 (1) | .06 | |||||||||||||||
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| Few | 11 (1.7) | 5 (1.8) | 7 (1.7) |
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| Sufficient | 263 (40.9) | 119 (46.5) | 144 (37.2) |
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| A lot | 370 (57.4) | 132 (51.6) | 237 (61.2) |
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| N/A | 10.47 (1) | .001 | |||||||||||||||
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| I have had more contact with others | 106 (16.5) | 31 (12) | 78 (20) |
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| I am better at solving problems | 29 (4.5) | 16 (6.3) | 12 (3) |
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| I am better at accepting situations | 120 (18.7) | 47 (18.3) | 74 (19) |
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| I have become more active | 285 (44.2) | 121 (47.2) | 162 (41.7) |
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| I have started to feel less lonely | 104 (16.1) | 41 (16.2) | 62 (16.1) |
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| N/A | 28.11 (1) | <.001 | |||||||||||||||
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| Not nice at all | 142 (22) | 35 (13.5) | 107 (27.6) |
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| A little bit nice | 288 (44.7) | 109 (42.7) | 179 (46) |
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| Quite nice | 106 (16.4) | 54 (21.2) | 51 (13.2) |
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| Nice | 77 (12) | 41 (16.1) | 36 (9.4) |
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| Very nice | 31 (4.9) | 17 (6.6) | 15 (3.8) |
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| Would recommend Grow It! To friends, n (%) | 487 (75.6) | 215 (84) | 272 (70) | N/A | 16.12 (1) | <.001 | ||||||||||||
| Want to help with future development of the app, n (%) | 263 (40.9) | 117 (45.7) | 146 (37.7) | N/A | 0.74 (1) | .39 | ||||||||||||
aN/A: not applicable.
bESM: experience sampling method.