| Literature DB >> 35206837 |
Abdulsalam Salihu Mustafa1, Nor'ashikin Ali1, Jaspaljeet Singh Dhillon2, Gamal Alkawsi3, Yahia Baashar3.
Abstract
Mobile health (mHealth) apps have great potential to improve health outcomes. Given that mHealth apps have become ubiquitous, there is limited focus on their abandonment. Data concerning crucial metrics, including reasons for adoption and discontinued use, are limited. This study aims to gain broad insights into utilization of mHealth and game-like features promoting user engagement. We conducted a cross-sectional survey of 209 mHealth users worldwide. The 17-item survey assessed sociodemographics, as well as the key motivators for mHealth uptake and discontinued use. Our findings show that sports and fitness activity tracking were the most common categories of health apps, with most users engaging with them at least several times a week. Interestingly, the most downloaded mHealth apps among younger adults include MyFitnessPal, Fitbit, Nike Run Club, and Samsung Health. Critical drivers of abandonment of mHealth apps were amotivation, loss of interest, and experimenting with different apps to identify the most suitable tool. Additionally, the financial cost of mHealth apps is crucial, with most participants advocating for free or more affordable apps. The study findings suggest that while many individuals utilize mHealth, several factors drive their abandonment. Moreover, data indicate that mHealth developers need to consider gamification strategies to sustain user commitment, as well as psychological variables, such as intrinsic motivation.Entities:
Keywords: abandonment; continued use; game elements; gamification; health behaviour; mHealth; motivation
Year: 2022 PMID: 35206837 PMCID: PMC8872344 DOI: 10.3390/healthcare10020221
Source DB: PubMed Journal: Healthcare (Basel) ISSN: 2227-9032
Survey measurement items (adapted from [19]).
| Items | Measurements |
|---|---|
| Sociodemographic | What is your Gender? |
| What is your Age? | |
| Types of mHealth used and desired features | Which Smartphone Operating System (OS) do you use? |
| What kind of health and wellness apps have you downloaded over the past 12 months? | |
| How many health and fitness apps have you used over the last 12 months? | |
| What are the most important features for you in the health and fitness app? | |
| Adoption | What is the name of the health and fitness app that you use? |
| How do you usually know about the health and fitness apps you install on your phone? | |
| Adherence | What is the main reason you use health or fitness apps? |
| How often do you use a health and fitness app in a month? | |
| What is the main source of encouragement that you receive to use health and fitness apps? | |
| How many hours do you spend each day on your smartphone? | |
| Discontinued use | If you could change anything about the fitness apps you are using, what would it be? |
| Which of these better explains why you stop using the health and fitness apps? | |
| Motivational affordances | Using a health and fitness apps motivates me to exercise more. |
| Using a health and fitness apps motivates me to eat healthier. | |
| Using a health and fitness apps helps me to keep track of my goals. |
Classification of mHealth users.
| Classification of User | Usage Frequency |
|---|---|
| Heavy user | Daily |
| Several times a day | |
| 1–2 days a week | |
| Light user | Twice a month |
| Once a month | |
| Did not use in the past month |
Ten commonly used fitness apps.
| App | Description | No. of Users | % |
|---|---|---|---|
| MyFitnessPal | Weight loss, calorie counter, and dieting app | 31 | 14.8 |
| Fitbit Health & Fitness | All-day activity, workouts, and sleep-tracking app | 15 | 7.2 |
| Nike Run Club & Training | Running app with GPS-guided run and challenges | 15 | 7.2 |
| Samsung Health | Supports healthier lifestyle, tacks sleep, dieting, and exercise | 15 | 7.2 |
| Strava | App tracking cycling and running with GPS and social networking | 12 | 5.7 |
| Leap Fitness | Full-body workout app | 9 | 4.3 |
| Life Sum Fitness | Personalized dieting, exercise, and calorie-tracking app | 8 | 3.8 |
| Apple Health | Workout, sleep, steps, and all-day activity-tracking app | 7 | 3.3 |
| Flo Fit | Women’s health and fitness and period-tracker app | 7 | 3.3 |
| Calm App | Meditation, sleep, and relaxation app | 6 | 2.9 |
Figure 1Breakdown of most popular mHealth app categories.
Figure 2Positive drivers for engaging with mHealth apps.
Figure 3Health app usage frequency.
Figure 4Main reasons for app abandonment by users.
Identified themes based on BCT and GT Taxonomies.
| Themes Identified | Taxonomy |
|---|---|
| Cost (More affordable or free) | - |
| Less in-app advertising | - |
| Additional food and dieting options | BCT |
| More personalized (customization) | BCT, GT |
| Game-like features (combination of game elements) | GT |
| Use of leader board | GT |
| Increasing challenges | GT |
| Level of difficulty (levels) | GT |
| Social relatedness | GT |
| Improving motivation | BCT, GT |
| Syncing with other devices | GT |
| Improving user experience | BCT, GT |
| Goal-oriented (achievement) | BCT, GT |
| Quality of feedback (feedback) | BCT, GT |
Comparison between heavy and light users.
| Characteristics | Heavy Users | Light Users |
|---|---|---|
| Male | 22 (43%) | 21 (51%) |
| Female | 29 (57%) | 20 (49%) |
| 18–25 age group | 19 | 12 |
| 26–35 age group | 20 | 20 |
| 36–46 age group | 11 | 8 |
| Android OS | 31 | 21 |
| Apple iOS | 20 | 20 |
| Popular category of fitness apps downloaded | Sports and fitness | Sports and Fitness |
| Popular fitness apps | MyFitnessPal, Fitbit, Samsung Health, and Strava. | MyFitnessPal, Samsung Health, Strava, Calm, and 30-day fitness at home. |
| Most important app features | Personalization, food tracker, game-like features, feedback | Personalization, game-like features, notifications, feedback |
| Primary motivation for engaging with fitness apps | To maintain or lose weight. | To positively change my lifestyle or improve my quality of life. |
| Reasons for abandoning fitness apps | - | Not enjoyable. |