| Literature DB >> 35186319 |
Katie Thomson1, Alex Pollock1, Carol Bugge2, Marian C Brady1.
Abstract
INTRODUCTION: Approximately 30% of stroke survivors experience an upper limb impairment, which impacts on participation and quality of life. Gaming devices (Nintendo Wii) are being incorporated into rehabilitation to improve function. We explored the stroke survivor experience of gaming as an upper limb intervention.Entities:
Keywords: Gaming; experiences; rehabilitation; stroke; upper limb
Year: 2020 PMID: 35186319 PMCID: PMC8855408 DOI: 10.1177/2055668320915381
Source DB: PubMed Journal: J Rehabil Assist Technol Eng ISSN: 2055-6683
Figure 1.Number of participants recruited to study.
Participant characteristics.
| Participant | Gender | Age (years) | Length post stroke | Played gaming pre-stroke | Purpose of using gaming |
|---|---|---|---|---|---|
| 1 | Male | 60 | 5 months | Yes | Upper limb rehabilitation and balance |
| 2 | Male | 71 | 5 months | No | Upper limb rehabilitation |
| 3 | Male | 64 | 5 months | Yes | Upper limb rehabilitation and balance |
| 4 | Male | 68 | 5 months | No | Upper limb rehabilitation and balance |
| 5 | Male | 45 | 4 months | Yes | Upper limb rehabilitation |
| 6 | Female | 68 | 3 months | No | Upper limb rehabilitation |
| 7 | Male | 52 | 2 months | No | Upper limb rehabilitation |
| 8 | Male | Unknown | 3 months | No | Upper limb rehabilitation and scanning |
| 9 | Male | 57 | 2 months | No | Upper limb rehabilitation and scanning |
| 10 | Male | 55 | 2.5 years | No | Upper limb rehabilitation |
| 11 | Female | 52 | 6 years | No | Upper limb rehabilitation and balance |
| 12 | Female | 58 | 6 years | No | Upper limb rehabilitation, balance and speech |
Pattern of commercial gaming device use.
| Participant | Frequency of play | Intensity of play (min) | Total minutes per week | Duration of rehabilitation | Position of play | Number of players | Adverse effect |
|---|---|---|---|---|---|---|---|
| 1 | Twice daily | 20 | 280 | Unknown–on going | Standing (next to couch) | 1 | Fatigue and loss of balance |
| 2 | Once per week | 60 | 60 | Unknown–on going | Standing or Sitting | 2–3 with family | Pain |
| 3 | Twice daily | 15–20 | 245 | Unknown–on going | Standing (with stick) | 1 | Fatigue and stiffness |
| 4 | Once per week | 30 | 30 | 6 weeks | Standing | 2: with therapist | Breathlessness, pain and stiffness |
| 5 | Two/three times per week | 10 | 30 | 7 weeks–on going | Standing or sitting | 2: with step-daughter | Pain |
| 6 | Four sessions | 30 | 120 | 1 week | Sitting | 1 | Pain |
| 7 | Twice daily | 30 | 420 | 2.5 weeks | Standing | 2: with partner | Pain and fatigue |
| 8 | Daily | 40 | 280 | 4 weeks–on going | Standing | 1 or more: with family | None |
| 9 | Daily | 40 | 280 | 3.5 weeks–on going | Standing | 1 | None |
| 10 | Daily (5 days per week) | 60 | 300 | 3 weeks | Standing | 2–4: with other patients | None |
| 11 | Daily (5 days) then weekends only | 30–60 | 150 on initial use | Approximately 4 weeks at home | Standing (sits in between shots) | 2: with step-son | Headaches |
| 12 | Daily then once every few weeks | 15–30 | 150 on initial use | 6 years | Standing | 1 | None |
Initial conceptual framework.
| Category | Themes |
|---|---|
| Background | Previous activities, previous impairments, previous gaming and technology use, family use of technology, stroke event, hospital experience, feelings about stroke, home, stroke effect, upper limb impairment, upper limb non-use, rehabilitation, other rehabilitation, participant attributes, work experience, knowledge of stroke, family |
| Gaming | Gaming idea, games played, duration and frequency, position played, movements required, skills required, setting up equipment, playing with others, gaming post stroke, competition, other gaming devices |
| Effect of gaming | Effect on upper limb movement, effect on concentration, adverse effects, gaming as therapy, self-efficacy |
| Stroke survivor feedback | Gaming improvement, gaming feedback, recommendation, disadvantage, future use |
| Other | Participant attributes, work experience, family, demonstration |
Example of thematic chart.
| Participant | Gaming idea | Games played | Duration and frequency |
|---|---|---|---|
| Participant 1 interview | The occupational therapist when she saw the Wii suggested using it. I think it is a good idea, not one I would have thought of but I can feel the benefit of using it. When the occupational therapist saw the Wii Fit, she said we would get that up and running too. I was going to give it away a few months ago because it was lying here and I says to a guy, he is never been over for it so he cannot be wanting it that bad so I am glad that I kept it, it is just as well. | I play the golf and ten-pin bowling because they are the easiest but last week I moved onto tennis and that is hard. | I play for 20 min twice per day. It was 15 min at first but now with the tennis that takes longer. |
| Participant 2 interview | It was the physiotherapist’s idea, they had been donated 3 Wiis and were all taking about it. She asked if I had one. I think it is a fantastic idea; it gives people an interest. You can play in your own home at any time with friends; you do not need to be a professional. | I play tennis; you actually play three people so you need to think about that. The golf is great. There are two or three things on it, which are quite good; I have used the fitness thing a few times. When serving in tennis you have to throw the ball up, then I play the other game like archery, I am not bad at it, I have done up to 3. | I play for about an hour. How many times I play per week depends on the other things that I have to do, I have a lot of other things to do. |
Example of Interpretation.
| Adverse events | Dimension | Interpretation |
|---|---|---|
| I am really tired afterwards and I can feel it in my arm. I have to sit down and have a rest afterwards. You could overdo it but physically it is hard going. I do not get dizzy. I stand next to the couch so if I lose my balance I fall there (participant 1) | Tired | Fatigue |
| Feel it in my arm | Feels effect of exercise | |
| Sit down and rest | Rest required | |
| Physically it is hard | Hard work | |
| Stand next to couch in case loses balance | Can lose balance | |
| It can be sore in the arm and shoulder but that is to be expected I guess. The pain does not last unless you are going to do something like that again that day but it will be gone by the next day. No I do not feel dizzy (participant 2) | Sore in arm but doesn’t last, to be expected | Pain following exercise |
| Gone by next day | Short duration | |
| It is quite tiring, exhausting, afterwards I have to sit down and have a rest. I might be out of breath. I have felt as if I have been exercising my arm, not pain but aware that you have been using it. I do not feel dizzy. You might want to keep playing and do too much but you know your limits (participant 3) | Tiring, exhausting, out of breath and needs to rest | Fatigue |
| Rest required | ||
| Feels as if been exercising arm | Feels effect of exercise | |
| Might want to do too much | Tempted to overdo it | |
| I get tired very quickly moving my arm and need a rest. Once I have had a rest I am okay. It does not get sore but you are aware that you have been using it. It is then hard to move and painful. I also get breathless really quickly when playing (participant 4) | Tired very quickly, rest needed Okay after rest | Fatigue |
| Aware have been using arm, hard to move and painful Breathless | Rest required | |
| Feels effect of exercise | ||
| Pain |
Figure 2.Stroke survivor experience of gaming—overview of themes.