Literature DB >> 25125442

Participant and caregiver experience of the Nintendo Wii Sports™ after stroke: qualitative study of the trial of Wii™ in stroke (TWIST).

Jenny Wingham1, Katja Adie2, David Turner3, Christine Schofield3, Colin Pritchard3.   

Abstract

OBJECTIVE: To understand stroke survivors and their caregivers' experience and acceptability of using the Nintendo Wii Sports™ games (Wii™) as a home-based arm rehabilitation tool.
DESIGN: A qualitative study within a randomized controlled trial investigating the effectiveness of using the Wii™ for arm rehabilitation. Data were analysed using thematic analysis. SETTINGS: Participants and carers were interviewed in their homes.
SUBJECTS: Eleven male and seven female participants and 10 caregivers who were taking part in the randomized controlled trial within six months of stroke. Median age 65. INTERVENTION: All participants were using the Wii™ for arm rehabilitation. MAIN MEASURES: Semi-structured interviews.
RESULTS: Five themes were identified: diligence of play, perceived effectiveness, acceptability, caregiver and social support, and the set-up and administration of the Wii™. Participants appreciated the ability to maintain a social role and manage other comorbidities around the use of the Wii™. A small number of participants found the Mii characters too childlike for adult rehabilitation. The most popular game to start the rehabilitation programme was bowling. As confidence grew, tennis was the most popular, with baseball and boxing being the least popular games. Caregivers provided some practical support and encouragement to play the Wii™.
CONCLUSIONS: The Wii™ may provide an engaging and flexible form of rehabilitation with relatively high reported usage rates in a home setting. The Wii™ was acceptable to this sample of patients and their caregivers in home-based rehabilitation of the arm following stroke.
© The Author(s) 2014.

Entities:  

Keywords:  Rehabilitation; arm; assistive electronic technologies; qualitative study; stroke

Mesh:

Year:  2014        PMID: 25125442     DOI: 10.1177/0269215514542638

Source DB:  PubMed          Journal:  Clin Rehabil        ISSN: 0269-2155            Impact factor:   3.477


  16 in total

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2.  The Present and Future of Robotic Technology in Rehabilitation.

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Review 4.  Virtual reality in research and rehabilitation of gait and balance in Parkinson disease.

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5.  Developing ActivABLES for community-dwelling stroke survivors using the Medical Research Council framework for complex interventions.

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6.  Feasibility of ActivABLES to promote home-based exercise and physical activity of community-dwelling stroke survivors with support from caregivers: A mixed methods study.

Authors:  Steinunn A Olafsdottir; Helga Jonsdottir; Ingibjörg Bjartmarz; Charlotte Magnusson; Héctor Caltenco; Mikko Kytö; Laura Maye; David McGookin; Solveig Asa Arnadottir; Ingibjörg Hjaltadottir; Thora B Hafsteinsdottir
Journal:  BMC Health Serv Res       Date:  2020-06-22       Impact factor: 2.655

7.  Virtual rehabilitation: What are the practical barriers for home-based research?

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8.  Experiences of treadmill walking with non-immersive virtual reality after stroke or acquired brain injury - A qualitative study.

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Review 10.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Belinda Lange; Stacey George; Judith E Deutsch; Gustavo Saposnik; Maria Crotty
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