Literature DB >> 27984481

Gamification in Physical Therapy: More Than Using Games.

Joep Janssen1, Olaf Verschuren, Willem Jan Renger, Jose Ermers, Marjolijn Ketelaar, Raymond van Ee.   

Abstract

The implementation of computer games in physical therapy is motivated by characteristics such as attractiveness, motivation, and engagement, but these do not guarantee the intended therapeutic effect of the interventions. Yet, these characteristics are important variables in physical therapy interventions because they involve reward-related dopaminergic systems in the brain that are known to facilitate learning through long-term potentiation of neural connections. In this perspective we propose a way to apply game design approaches to therapy development by "designing" therapy sessions in such a way as to trigger physical and cognitive behavioral patterns required for treatment and neurological recovery. We also advocate that improving game knowledge among therapists and improving communication between therapists and game designers may lead to a novel avenue in designing applied games with specific therapeutic input, thereby making gamification in therapy a realistic and promising future that may optimize clinical practice.

Mesh:

Year:  2017        PMID: 27984481     DOI: 10.1097/PEP.0000000000000326

Source DB:  PubMed          Journal:  Pediatr Phys Ther        ISSN: 0898-5669            Impact factor:   3.049


  7 in total

1.  Safety and Feasibility of Dual-task Rehabilitation Program for Body Trunk Balance Using Virtual Reality and Three-dimensional Tracking Technologies.

Authors:  Masahiko Hara; Tetsuhisa Kitamura; Yuichiro Murakawa; Kyosuke Shimba; Shimpei Yamaguchi; Masatake Tamaki
Journal:  Prog Rehabil Med       Date:  2018-10-24

2.  Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education.

Authors:  Taofeng Liu; Mariusz Lipowski
Journal:  Int J Environ Res Public Health       Date:  2021-01-31       Impact factor: 3.390

Review 3.  Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review.

Authors:  Marco Iosa; Cristiano Maria Verrelli; Amalia Egle Gentile; Martino Ruggieri; Agata Polizzi
Journal:  Front Pediatr       Date:  2022-01-28       Impact factor: 3.418

4.  Gamified Dual-Task Training for Individuals with Parkinson Disease: An Exploratory Study on Feasibility, Safety, and Efficacy.

Authors:  Lee-Kuen Chua; Yu-Chen Chung; David Bellard; Laura Swan; Nicole Gobreial; Amanda Romano; Ryan Glatt; Michael A Bonaguidi; Darrin J Lee; Yi Jin; Charles Y Liu; Beth E Fisher
Journal:  Int J Environ Res Public Health       Date:  2021-11-25       Impact factor: 3.390

5.  Application of Spatial Cues and Optical Distortions as Augmentations during Virtual Reality (VR) Gaming: The Multifaceted Effects of Assistance for Eccentric Viewing Training.

Authors:  Alexandra Sipatchin; Miguel García García; Yannick Sauer; Siegfried Wahl
Journal:  Int J Environ Res Public Health       Date:  2022-08-04       Impact factor: 4.614

6.  Translating Promoting Factors and Behavior Change Principles Into a Blended and Technology-Supported Intervention to Stimulate Physical Activity in Children With Asthma (Foxfit): Design Study.

Authors:  Annette Brons; Katja Braam; Aline Broekema; Annieck Timmerman; Karel Millenaar; Raoul Engelbert; Ben Kröse; Bart Visser
Journal:  JMIR Form Res       Date:  2022-07-25

Review 7.  Physical rehabilitation interventions in children with acquired brain injury: a scoping review.

Authors:  Christiaan Gmelig Meyling; Olaf Verschuren; Ingrid R Rentinck; Raoul H H Engelbert; Jan Willem Gorter
Journal:  Dev Med Child Neurol       Date:  2021-07-26       Impact factor: 4.864

  7 in total

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