| Literature DB >> 35140553 |
Hana Hanifah1, Yuko Ito1, Daryl Patrick Gamboa Yao1,2, Natsuka Suyama1, Kaoru Inoue1.
Abstract
OBJECTIVE: To examine sports engagement and health changes of young adults when utilizing a VR sports game and investigate the relationship between sports engagement and health.Entities:
Mesh:
Year: 2022 PMID: 35140553 PMCID: PMC8808239 DOI: 10.1155/2022/4824152
Source DB: PubMed Journal: Occup Ther Int ISSN: 0966-7903 Impact factor: 1.448
Figure 1Tools and scenario used in intervention: (a) Oculus Quest with a controller and (b) three types of sport scenarios in Sport Scramble. Bowling, tennis, and baseball (left to right).
Figure 2Intervention flowchart.
Participant characteristics (n = 20).
| Mean (SD) | Frequency (%) | |
|---|---|---|
| Age | 26.65 (3.46) | |
|
| ||
| Male | 11 (55%) | |
| Female | 9 (45%) | |
|
| ||
| Increased frequency per week | 5 (20%) | |
| Diminished frequency per week | 6 (30%) | |
| No changes | 9 (45%) | |
|
| ||
| Tennis | 10 (50%) | |
| Baseball | 8 (40%) | |
| Bowling | 2 (10%) | |
|
| ||
| No idea | 4 (20%) | |
| Heard about it | 1 (5%) | |
| Know about it | 9 (45%) | |
| Experienced it | 6 (30%) |
SD: standard deviation.
Figure 3Results of the Sport Engagement Scale total score and each factor score through each intervention. y-axis: raw score of SES; x-axis: intervention timeline. Error bars represent standard error (SE). (a) Total score of SES; (b) vigor; (c) dedication; (d) absorption. ∗∗∗pbonf < 0.001.
Figure 4Comparison of SF-36 dimensions and scales between pretest and posttest. y-axis: score of SF-36; x-axis: intervention timeline. Error bars represent standard error (SE); dot represents the mean. (a) Vitality; (b) physical component scale; (c) general health; (d) mental component scale. ∗∗p < 0.01.
Figure 5Pearson's correlation scatterplot between subscales of SES and SF-36. x-axis indicates SF-36 score; y-axis shows SES score. Dashed curves indicate lower and upper bounds of confidence interval. ∗p < 0.05; ∗∗p < 0.01.