| Literature DB >> 35125790 |
Fatimah Lateef1,2,3, Rong Ee Lim1, Michelle Wan Yu Loh1, Kelvin Yew Chuan Pang1, Mark Wong4, Kai Xiong Lew3, Suppiah Madhavi3.
Abstract
Technology-driven educational modalities are increasingly utilized today in a variety of forms. Different combinations of the spectrum of simulation-based learning, the use of virtual reality, augmented reality, mixed reality, and serious gaming continue to gain traction on various educational platforms. In this paper, we share the formation of our project team to plan and execute a serious game on starting infusions and the use of infusion pump for nursing and health-care staff. The incorporation of element of assessment is also discussed. The various phases we went through included: Learning needs assessment and conceptualizationAssembly of project teamTransfer of medical conceptsStoryboard and content productionLearners' experiential mappingTesting of the prototypeBeta testing and release of the final product The collaborative work and coordination between the subject-matter experts together with the technical production team is critical. Issues such as assessment and debriefing in serious gaming were also addressed, not forgetting the need to ensure that, above all, learning must take place. Copyright:Entities:
Keywords: Assessment; learning; prototype; serious games; simulation; storyboard
Year: 2021 PMID: 35125790 PMCID: PMC8780635 DOI: 10.4103/jets.jets_82_21
Source DB: PubMed Journal: J Emerg Trauma Shock ISSN: 0974-2700
Figure 1An example of serious game in health care. Hazardous scenario that may potentially happen: Bringing hazardous object into Zone 4 when the MRI is still in operation mode. Players will then be able to decide the needed responses based on the scenario. From: NNI-MRI Serious Game, 2020
Spectrum of the use of serious games
| Serious games: Spectrum of use |
|---|
| Performance management ± feedback |
| Knowledge reinforcement |
| Real-world applications, for example, remote hands-on training for skills |
| Risk mitigation, for example, serious games based on real-world situations can help mitigate risk and potential hazards |
| Mistake-driven learning (similar to deliberate practice to reach mastery) |
Figure 2Examples of the dynamic feedback based on the decision/action made by the player in an MRI Safety serious game. Left: From NNI-MRI serious game, 2020: Positive feedback given with elaboration on the likely outcome from a wrong decision. Right: From Infusion Pump serious game, 2020: Highlighting the important of specific action. As seen from the Infusion Pump game, timer could be added on the screen to induce stress, testing players' ability to make correct decision when stressed. NNI: National Neurosciences Institute. MRI: Magnetic Resonance Imaging
Figure 3The infusion pump interface and settings are very similar to the actual infusion pump. This allows the player to explore the functions and learning through in-game application. From Infusion Pump serious game, 2020
Figure 4Testing the player on the “7 rights for verification of medication administration” with our electronic health record system. From Infusion Pump serious game, 2020
Figure 5Example of a supportive instruction used in serious game, with guideline to help player on the needed procedure. From Infusion Pump serious game, 2020