| Literature DB >> 35089144 |
Abstract
BACKGROUND: A critical component of disaster preparedness in hospitals is experiential education and training of health care professionals. A live drill is a well-established, effective training approach, but cost restraints and logistic constraints make clinical implementation challenging, and training opportunities with live drills may be severely limited. Virtual reality simulation (VRS) technology may offer a viable training alternative with its inherent features of reproducibility, just-in-time training, and repeatability.Entities:
Keywords: hospitals; in-hospital disaster preparedness training; mass casualty incidents; virtual reality
Mesh:
Year: 2022 PMID: 35089144 PMCID: PMC8838598 DOI: 10.2196/30600
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Numerical results of the literature search.
| Search results | WOSa, n (%) | PMDb, n (%) | EMBc, n (%) | Total |
| Studies after initial literature search | 17 (17.2) | 23 (23.2) | 59 (59.6) | 99 |
| Studies after screening using inclusion criteria | 7 (32) | 6 (27) | 9 (41) | 22 |
| Final studies after redundancy removal | 4 (33) | 6 (50) | 2 (17) | 12 |
aWOS: Web of Science.
bPMD: PubMed.
cEMB: Embase.
Summary of the 12 studies.
| Author (year) | Experiment | Content | Outcome |
| Roy et al [ |
Case study Bioterrorism MCIsa Physicians (number not specified) RCTb: N/Ac EGd: N/A CGe: N/A | In VRSf sessions, participants were asked to conduct interviews with simulated patients and exams with virtualized resources (eg, medical images and heart sounds). Live drill simulations equivalent to the VRS sessions were also given for comparison. Qualitative and quantitative feedback was obtained to assess participants' performance, along with detailed conversational analysis. | Analysis results suggested that VRS training can build skills, increase learning retention, improve trainee confidence, and change behaviors. VRS training requires greater initial investment but has lower marginal costs when compared to the live drill counterpart, and considerable return on investment. |
| Heinrichs et al [ |
Case study Bioterrorism MCIs 7 physicians and 6 nurses RCT: N/A EG: N/A CG: N/A | In VRS sessions, triage teams of participants assessed victims and sent them to appropriate treatment areas. The teams divided themselves into physician-nurse teams at each bedside and assessed and managed each virtual patient allocated. During the assessment, additional graphical information was given, and they performed intravenous infusions and administered blood and drugs. After completing the VRS sessions, an instructor facilitated a debriefing discussion. The participants were asked to conduct the same VRS sessions once more. After the second debriefing, they were asked to complete surveys and contribute to an open discussion. Most (9/13, 69%) of the participants were not gamers (69% never played VR systems), and most (8/13, 62%) had no prior training in responding to an MCI. | Here, 8 (62%) of 13 participants reported that the VRS training changed their feelings and attitudes about working as members of an emergency department team. The ratings of the participants on the exit survey (5-point Likert-type scale: 1=low and 5=high) showed that they felt immersed (3.47) and thought that the VRS training increased their confidence in their ability to respond to MCIs (2.0 before training; 3.08 after training). Most also thought that the VRS training would be useful for learning teamwork skills and behaviors (3.77) as well as for learning the clinical skills necessary to treat MCI victims (3.15). Their comments also indicated they perceived the patient physiology models and virtual environment as realistic, although they would like the interface improved to allow them to perform a more rapid patient assessment. |
| Heinrichs et al [ |
Sequential study Bioterrorism MCIs 10 physicians (4 years of postgraduate experience) and 12 nurses (9.5 years of practice experience) RCT: N/A EG: N/A CG: N/A | Participants conducted VRS of 2 MCI sessions. For each session, they formed 2 teams—those assigned to a triage area and those assigned to an immediate treatment area—and began to act out their signed roles for assessing and treating victim patients. After the VRS sessions, the participants joined an instructor-led debriefing of their VRS performance and then filled out an exit questionnaire and contributed to a focus group discussion. Quantitative results were collected from a quiz that was administered at the beginning of the evaluation and an exit questionnaire that was completed at the end. The majority had never played VR games: the mean score on the frequency of play was 1.4 between “never” and “occasionally.” Approximately, two-thirds of the participants had previous triage training at some point prior to study enrollment. | Prior to the VRS training, only 4 (18%) of 22 participants were confident about managing MCIs. After the VRS training, 19 (86%) felt either “confident” or “very confident,” with 13 (59%) attributing this change to practicing in the VRS training. In addition, 21 (95%) reported that the session scenarios were useful for improving health care team skills training, and 18 (82%) believed that the sessions also were instructive in learning about clinical skill management of MCIs. |
| Pucher et al [ |
Sequential study Bomb terrorism MCIs 21 clinicians in 3 groups: 8 novices, 7 intermediates, and 6 experts RCT: N/A EG: N/A CG: N/A | In VRS, participants in each of the 3 groups were asked to form a team and required to perform clinical action to ensure appropriate place, transfer, and treatment for virtual patients. Participants were allowed to access additional information (eg, each patient's notes or vital signs). Technical skill performance of individual participants was collected on a 5-point Likert scale across a range of critical behaviors and tasks defined by a disaster planning expert panel. Nontechnical skill performance was scored based on the validated trauma nontechnical skills (T-NOTECHS). Scores were compared across groups. The participants filled a feedback and validity questionnaire, with statement responses on a 7-point Likert scale. | All 21 (100%) participants agreed that VRS would be an effective and realistic training tool for MCIs and that it was an enjoyable addition to their training and might help improve their own practice. The novice group committed more critical events than the expert group (11 novice vs 3 expert, P=.01), took longer to treat patients (560 seconds vs 399, P=.03), and resulted in poorer T-NOTECHS scores (14 vs 21.5, P=.003) and technical skill scores (2.29 vs 3.96, P=.001). Participants who previously underwent disaster response training thought that VRS has significant advantages over existing alternatives, but details of the advantages were not stated explicitly. |
| Ferra et al [ |
Quasi-experimental study Bioterrorism MCIs 106 nursing students RCT: yes EG: n=54 CG: n=52 | Both EG and CG completed pretests of self-efficacy and cognitive learning. The EG conducted a VRS session where participants were required to practice sequential steps of decontamination skills with virtual tools (eg, donning personal protective equipment). After the VRS session, the EG completed posttests. Both EG and CG were then directed to a mannequin, on which they demonstrated decontamination while being evaluated and timed by an experienced observer. In total, 38 (35.8%) of 106 participants had previous disaster training prior to study enrollment. | The EG reported high levels of satisfaction with VRS as a training method. A significantly shorter amount of completion time from the EG was shown when compared to the CG (P=.01). The EG showed greater improvement in the self-efficacy score over the CG, although there was no significant difference (P=.17). No difference between the EG and CG was found in the cognitive knowledge score (P=.63). |
| Dorozhkin et al [ |
Sequential study Fire 49 physicians RCT: N/A EG: N/A CG: N/A | Participants were asked to complete an operating room fire training/prevention sequence given by a VRS session. They were then asked to answer a subjective preference questionnaire (5-point Likert-type scale) focused on the usefulness and fidelity of the VRS. | Five questions focusing on VRS effectiveness and its usefulness in operating room fire safety training were rated above 4. The highest score (4.84) was given to the level of satisfaction of using VRS to learn the principles rather than just using textbooks, with the lowest score (2.95) associated with the quality of sensation of feeling the tools on the target and in the task space. A total of 33 (67%) of 49 participants chose VRS training over traditional approaches, such as a textbook or an animal model. |
| Dubovsky et al [ |
Sequential study Disaster not specified 10 nurses (25.3 years of practice experience) RCT: N/A EG: N/A CG: N/A | Participants mastered navigating VRS for code triage of virtual patients in an emergency department. They then participated in a testing scenario with code triage of a series of 6 virtual patients, which represented a range of severity and complexity. Participants decided which patient was seen next based on their assessment of priority. Attitudes toward the VRS and perceived workload in the VRS and on the job were assessed with an exit questionnaire and the NASA task load index. Only 1 (10%) of 10 participants had experience with VR games. | Responses to the exit questionnaire indicated that the participants' attitudes toward the VRS were largely positive. Participants generally regarded the scenarios as realistic and perceived their work on the VRS task to be equivalent to their workload in a regular workday in all aspects except for physical exertion. The time to perform code triage corresponded to the time required in the emergency department, and virtual patients were appropriately prioritized according to severity. |
| Ferra et al [ |
Quasi-experimental study Disaster not specified 93 newborn intensive care unit health care works RCT: yes EG: at least 31 CG: at least 31 | A longitudinal experiment was conducted to study both the EG and CG, with repeated measures taken at 0, 4, 8, and 12 months. Learning was measured using a cognitive assessment and self-efficacy questionnaire. The EG's qualitative experience was collected using a focus group. In addition, longitudinal performance was assessed with live evacuation drills before the study and 12 months after the study. In each period, the EG was asked to conduct VRS of emergency evacuation scenarios that augmented the materials developed by an established institution. The CG was asked to review the web-based lecture materials that deliver the same content as in the VRS. | The evaluation demonstrated mixed but overall positive results for the effect of VRS on newborn intensive care unit evacuation training. The EG and CG did not statistically differ based on the scores on cognitive assessment or perceived self-efficacy. The EG performance in the live evacuation drills, however, was statistically (P<.001) and clinically (effect size of 1.71) better than that of the CG. The EG showed slightly faster transfer of neonates, but this effect did not reach statistical significance. |
| Sankaranarayan |
Quasi-experimental study Fire 20 physicians RCT: not specified EG: 10 CG: 10 | Both the EG and CG took a pretest that assessed the baseline knowledge in operating room fire and its prevention. The EG was asked to practice on a VRS session of a fire scenario within a week from the pretest. In the VRS session, the EG was asked to identify the elements of the fire triangle and the proper sequence of actions that needs to be taken if a virtual patient is on fire. A week after the posttest, both groups also participated in a live drill and simulated a mock-up fire scenario, while their performance was videotaped for assessment by 2 independent raters. | Median test scores for the CG increased from 5.5 to 9.00 (P=.01) and for the EG increased from 5.0 to 8.5 (P=.01). Both groups started at the same baseline (pretest, P=.53) and reached similar levels in cognitive knowledge (posttest, P=.85). When evaluated in the live drill, 7 (70%) of the EG participants were able to perform the correct sequence of steps in extinguishing the simulated fire, whereas only 2 (20%) of the CG participants were able to do that (P=.003). |
| Lovreglio et al [ |
Sequential study Earthquake 87 visitors and hospital staff RCT: yes EG: N/A CG: N/A | In total, 87 participants were randomly selected from 170 candidates. They were asked to practice a VRS session that was designed to generate training outcomes (ie, enhance participants' knowledge of how to behave in public and administrative areas of a hospital during and after an earthquake). The performance on the VRS session was assessed using a 6-point Liker scale questionnaire. Confirmatory factorial analysis was also run with the components forming the questionnaire. | The results from the questionnaire indicated that all its components received a positive score (eg, high rating score of 0.830 for the realism of the VRS environment). The component having the lowest score was realism of the nonplayer characters. The confirmatory factorial analysis result indicated that the realism of the virtual environment and the realism of earthquake simulation and damage play were the main contributing factors to the sense of presence available from the VRS. |
| Rossler et al [ |
Quasi-experimental study Fire 20 prelicensure nursing students RCT: yes EG: 5 CG: 15 | The EG completed a VRS training session designed for acquisition of knowledge of operating room fire safety. Both the EG and CG were then asked to complete a simulated fire live drill designed to assess the transfer of knowledge to practice settings. An investigator-developed fire safety evaluation test was administered in pretest (prior to the live drill)-posttest (after the live drill) format. | Both groups started at the same baseline in the acquisition of required knowledge (ie, the median score of 70 in the pretest). The EG showed a large increase (20 points) in gained knowledge compared with the CG (10 points), but there were no statistically significant findings for either group (between pre- and posttest). |
| Farra et al [ |
Quasi-experimental study Disaster not specified 91 newborn intensive care unit health care workers RCT: not specified EG: 34 CG: 57 | A live drill was financially compared with the VRS counterpart. The costs of the live drill included exercise planning, exercise participants, exercise support, and exercise evaluation. Staff costs were based on the average hourly rate of representatives with a given title of those who were involved. The costs of the VRS included storyboard, consultants, training simulation development, travel from the development team, hardware supplies, and staff time for training participation. To have a meaningful comparison, the authors projected the cost of each alternative, assuming that all 334 staff members of the hospital were to undergo training once a year for 3 years. | The larger initial investment in the VRS can be spread across a large number of trainees and a longer time period with little additional cost, while each live drill requires additional costs that scale with the number of participants. Initially, the VRS was more expensive, with its cost of $327.78 per participant (the total cost of $106 951.14 per exercise) versus $229.79 (total cost $18 617.54) for the live drill. When development costs were extrapolated to repeated training over 3 years, however, the VRS training became less expensive, with a cost of $115.43 per participant, while the cost of live exercises remained fixed. |
aMCI: mass casualty incident.
bRCT: randomized controlled trial.
cN/A: not applicable.
dEG: experiment group.
eCG: control group.
fVRS: virtual reality simulation.
gVEST: Virtual Electrosurgical Skill Trainer.
Statistical characteristics of the 12 studies.
| Variable | Category | Statistics, n (%) |
|
| ||
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| 2006-2010 | 3 (25) |
| 2011-2015 | 2 (16) | |
| 2016-2020 | 7 (59) | |
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|
| Case study design | 2 (16) |
| Sequential design | 5 (42) | |
| Quasi-experimental design | 5 (42) | |
|
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|
| Bioterrorism MCIsa | 4 (34) |
| Bomb terrorism MCIs | 1 (8) | |
| Fire | 3 (25) | |
| Earthquake | 1 (8) | |
| Not specified | 3 (25) | |
|
| ||
|
| 1-50 | 7 (59) |
| 51-100 | 3 (25) | |
| >100 | 1 (8) | |
| Not specified | 1 (8) | |
|
| ||
|
| RCTb | 6 (50) |
| No RCT | 4 (34) | |
| Not specified | 2 (16) | |
|
| ||
|
| Unity | 3 (25) |
| VESTc | 3 (25) | |
| Online Interactive Virtual Environment (OLIVE) | 2 (16) | |
| Others | 2 (16) | |
| Not specified | 2 (16) | |
aMCI: mass casualty incident.
bRCT: randomized controlled trial.
cVEST: Virtual Electrosurgical Skill Trainer.