| Literature DB >> 35079051 |
Pia Spangenberger1, Sonja Maria Geiger2, Sarah-Christin Freytag3.
Abstract
The potential of using immersive virtual reality (iVR) technologies to enhance nature relatedness by embodying non-human beings, such as plants or animals, is only sparsely researched. To contribute to this emerging research field we conducted an experimental study (N = 28) that compared the effects of the viewing condition (iVR or desktop) while embodying a tree on nature relatedness, perspective-taking and, as a control, on perceived immersion. A mixed-method approach employing quantitative and qualitative questions was used. Our results showed that irrespective of condition allocation, the more immersed participants felt in their experience, the greater they reported increased levels of nature relatedness (r = 0.42, p < .05). While our quantitative data did yield a difference in immersion levels between the viewing condition (iVR vs. video, t(26) = 2.05, p = .05, d = .50) that did not translate into a stronger experimental effect of the iVR condition on nature relatedness (FInteraction(1,26) < 1). Regarding perspective taking, no significant differences between both groups emerged in the number of users who self-reported having fully taken on the perspective of the tree, (χ2(1) = 2.33, p = .127). However, only participants from the iVR group described their experience from a first-person perspective, suggesting a higher level of identification with the tree. This matches the observation that only those participants also reported self-reflective processes of their own role as a human being towards nature. Our results support previous research suggesting that experiencing nature via immersive VR in itself does not seem to suffice for creating an effect on nature relatedness. However, we observed that a higher perceived level of immersion for participants experiencing the embodiment of a tree in the iVR condition provoked reflective processes on one's own role towards nature more strongly. We discuss the role of immersion and further factors to explain these differences and suggest steps for future research settings to help understand the beneficial potential of using immersive VR for nature relatedness.Entities:
Year: 2022 PMID: 35079051 PMCID: PMC8789841 DOI: 10.1038/s41598-022-05184-0
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1View from the perspective of the tree during the forest fire (to the left) and during daylight (to the right).
Figure 2Experimental procedure for the conditions. Own illustration,
adapted from final report of students[50]. IEQ = Immersion Experience Questionnaire; NRS = Nature Relatedness Scale.
Descriptive statistics for immersive experience and nature relatedness, pre- and post-experiment.
| Condition | Pre | Post | n | |||
|---|---|---|---|---|---|---|
| iVR versus video watching | M | SD | M | SD | ||
| Immersive experience (IEQ) | iVR | 3.35 | 0.53 | 14 | ||
| Video watching | 2.97 | 0.45 | 14 | |||
| Nature relatedness (NRS) | iVR | 3.12 | 0.64 | 3.17 | 0.82 | 14 |
| Video watching | 3.30 | 0.83 | 3.45 | 0.85 | 14 | |
1 = 5-point Likert scale (1 = strongly disagree to 5 = I strongly agree).
Figure 3Correlation of perceived immersion and increase in nature relatedness. Note: Data points correspond to scale means (perceived immersion) and post–pre delta values of scale means (increase in nature relatedness) for each participant.