| Literature DB >> 33390641 |
N L Yeo1, M P White1,2, I Alcock1, R Garside1, S G Dean3,4, A J Smalley1, B Gatersleben5.
Abstract
Exposure to 'real' nature can increase positive affect and decrease negative affect, but direct access is not always possible, e.g. for people in health/care settings who often experience chronic boredom. In these settings 'virtual' forms of nature may also have mood-related benefits (e.g. reducing boredom) but it has been difficult to separate effects of nature content from those of delivery mode. The present laboratory-based study explored whether exposure to three different delivery modes of virtual nature could reduce negative affect (including boredom) and/or increase positive affect. Adult volunteer participants (n = 96) took part in a boredom induction task (to simulate the emotional state of many people in health/care settings) before being randomly assigned to view/interact with a virtual underwater coral reef in one of three experimental conditions: (a) 2D video viewed on a high-definition TV screen; (b) 3600 video VR (360-VR) viewed via a head mounted display (HMD); or (c) interactive computer-generated VR (CG-VR), also viewed via a HMD and interacted with using a hand-held controller. Visual and auditory content was closely matched across conditions with help from the BBC's Blue Planet II series team. Supporting predictions, virtual exposure to a coral reef reduced boredom and negative affect and increased positive affect and nature connectedness. Although reductions in boredom and negative affect were similar across all three conditions, CG-VR was associated with significantly greater improvements in positive affect than TV, which were mediated by greater experienced presence and increases in nature connectedness. Results improve our understanding of the importance of virtual nature delivery mode and will inform studies in real care settings.Entities:
Keywords: Boredom; Experiment; Immersive virtual environments; Mood; Nature connectedness; Virtual reality
Year: 2020 PMID: 33390641 PMCID: PMC7772948 DOI: 10.1016/j.jenvp.2020.101500
Source DB: PubMed Journal: J Environ Psychol ISSN: 0272-4944
Fig. 1An overview of the induction, intervention and hypotheses.
Participant demographics. Tests for significant differences between groups conducted with Chi-square.
| Characteristic | TV (n = 31) | 360-VR (n = 31) | CG-VR (n = 34) | Between conditions |
|---|---|---|---|---|
| Sex, n | Χ2 (2) = 1.403, | |||
| Female | 18 | 17 | 15 | |
| Male | 13 | 14 | 19 | |
| Age group, n | Χ2 (10) = 7.66, | |||
| 18-25 | 6 | 5 | 3 | |
| 26-35 | 10 | 8 | 8 | |
| 36-45 | 8 | 8 | 9 | |
| 46-55 | 4 | 2 | 8 | |
| 56-65 | 2 | 6 | 5 | |
| 66-75 | 1 | 2 | 1 | |
| VR experience, n | Χ2 (4) = 1.87, | |||
| Never | 20 | 18 | 17 | |
| Once or twice | 7 | 10 | 12 | |
| More often | 4 | 3 | 5 | |
| UW experience, n | Χ2 (4) = 0.438, | |||
| Never | 11 | 8 | 10 | |
| Once or Twice | 5 | 12 | 8 | |
| More often | 15 | 11 | 16 |
Fig. 2Example stills from the TV (above left), 360-VR (above right) and CG-VR (below right) exposure conditions.
Fig. 3Experimental procedure. Data collection periods shaded in grey. Demog = demographics; NC = nature connectedness; PE = prior experiences; SB = state boredom; PA = Positive affect; NA = Negative Affect; EP = experienced presence.
Means (M) and standard deviations (SD) of presence; boredom; negative affect; positive affect; and nature connectedness by measurement time (Pre = before nature exposure; Post = following nature exposure) and exposure mode condition.
| Measure | Time | TV | 360-VR | CG-VR | |||
|---|---|---|---|---|---|---|---|
| M | (SD) | M | (SD) | M | (SD) | ||
| Presence | Post | 21.06 | (6.97) | 32.87 | (9.98) | 40.00 | (6.60) |
| Boredom | Pre | 53.19 | (17.27) | 49.10 | (17.21) | 55.71 | (20.86) |
| Post | 30.94 | (9.32) | 29.58 | (12.14) | 28.29 | (10.24) | |
| Negative affect | Pre | 7.55 | (2.91) | 7.0 | (2.35) | 8.32 | (4.05) |
| Post | 5.19 | (0.54) | 5.61 | (1.41) | 5.71 | (2.01) | |
| Positive affect | Pre | 18.10 | (5.69) | 18.06 | (4.63) | 17.65 | (5.76) |
| Post | 22.52 | (4.93) | 22.55 | (4.95) | 25.06 | (3.48) | |
| Nature | Pre | 3.52 | (1.59) | 3.65 | (1.54) | 3.79 | (2.00) |
| connectedness | Post | 4.52 | (1.46) | 4.74 | (1.55) | 5.38 | (1.65) |
Regressions predicting outcomes as a function of condition and pre-intervention scores.
| Presence | Boredom | Negative mood | Positive mood | Nature connectedness | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 95% CIs | 95% CIs | 95% CIs | 95% CIs | 95% CIs | |||||||||||
| B | Upper | Lower | B | Upper | Lower | B | Upper | Lower | B | Upper | Lower | B | Upper | Lower | |
| Condition | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – |
| TV | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – |
| 360-VR | 11.81*** | (7.82, | 15.80) | -.82 | (-6.08, | 4.44) | .49 | (-.22, | 1.28) | .04 | (-2.14, | 2.22) | .14 | (-.40, | .68) |
| CG-VR | 18.94*** | (15.03, | 22.84) | −2.97 | (-8.10, | 2.16) | .41 | (-.29, | 1.12) | 2.65* | (.52, | 4.78) | .67* | (.14, | 1.20) |
| Pre-intervention | |||||||||||||||
| | – | – | – | .13* | (0.16, | .25) | – | – | – | – | – | – | – | – | – |
| | – | – | – | – | – | – | .13** | (.04, | .22) | – | – | – | – | – | – |
| | – | – | – | – | – | – | – | – | – | .23** | (.07, | 4.78) | – | – | – |
| | – | – | – | – | – | – | – | – | – | – | – | – | .66*** | (.53, | .78) |
| Constant | 21.07 | 23.98 | 4.20 | 18.28 | 2.21 | ||||||||||
| R2 | .49 | .06 | .10 | .14 | .56 | ||||||||||
Fig. 4Pre/Post-expos NC = pre/post-exposure nature connectedness; Delta NC = change in nature connectedness; 360 Expos = 360-VR exposure mode; CG Expos = CG-VR exposure mode; EP = Experienced presence; Pre/Post-expos PA = pre/post-exposure positive affect; Delta PA = change in positive affect.
Results of the serial mediation model exploring the effects of condition on changes in positive affect through the pathways of presence and nature connectedness.a Indicates 0 was not in the bootstrap 95% CI;† = p < 0.1; * = p < 0.05; ** = p < 0.01; *** = p < 0.001. Model fit: χ (df = 4) = 0.810, p = 0.937; RMSEA estimate (95% CI) = 0.000 (0.000, 0.037); Probability RMSEA ≤ 0.05 = 0.959; SRMR = 0.023; CFI = 1.0; TLI = 1.05. Note that the CIs of the estimates are more informative than the p values since they take into account possible non-normality in the sampling distribution of the random bootstrapped samples.
| Pathway | Estimate | SE (95% CIs) | |||
|---|---|---|---|---|---|
| R2 (SE) | 0.55*** | 0.06 | |||
| Control variables | Cross-lagged effect on EP | Pre-exposure NC | 1.73** | (0.61, | 2.75)a |
| Pre-exposure PA | −0.19 | (-0.46, | 0.11) | ||
| Variables of interest | Direct effect on EP | 360-VR Exposure | 11.58*** | (7.94, | 15.79)a |
| CG-VR Exposure | 18.37*** | (15.31, | 21.48)a | ||
| R2 (SE) | 0.34*** | 0.08 | |||
| Control variables | Stability of NC | Pre/Post-exposure | 0.60*** | (0.46, | 0.75)a |
| Cross-lagged effect on ΔNC | Pre-exposure PA | −0.02 | (-0.07, | 0.02) | |
| Variables of interest | Direct effect on ΔNC | 360-VR Exposure | −0.48 | (-1.04, | 0.10) |
| CG-VR Exposure | −0.32 | (-1.00, | 0.41) | ||
| EP | 0.05*** | (0.02, | 0.08)a | ||
| Mediated Effect on ΔNC | 360-VR Exposure through EP | 0.62** | (0.26, | 1.04)a | |
| CG-VR Exposure through EP | 0.98** | (0.41, | 1.61)a | ||
| Total Effect on ΔNC | 36O-VR Exposure | 0.14 | (-0.36, | 0.66) | |
| CG-VR Exposure | 0.66* | (0.18, | 1.16)a | ||
| R2 (SE) | 0.68*** | 0.06 | |||
| Control variables | Stability of PA | Pre/Post-exposure | 0.22** | (0.09, | 0.39)a |
| Cross-lagged effect on ΔPA | Pre-exposure NC | −0.16 | (-0.92, | 0.50) | |
| Variables of interest | Direct effect on ΔPA | 360-VR Exposure | −2.69* | (-4.94, | −0.23)a |
| CG-VR Exposure | −2.21† | (-4.69, | 0.41) | ||
| EP | 0.22*** | (0.10, | 0.32)a | ||
| ΔNC | 0.95* | (0.12, | 1.75)a | ||
| Mediated Effect on ΔPA | 360-VR Exposure through EP | 2.49** | (1.16, | 4.05)a | |
| 360-VR Exposure through ΔNC | −0.46 | (-1.42, | 0.08) | ||
| 360-VR Exposure through EP*ΔNC | 0.59† | (0.06, | 1.36)a | ||
| CG-VR Exposure through EP | 3.95*** | (1.89, | 5.92)a | ||
| CG-VR Exposure through ΔNC | −0.30 | (-1.21, | 0.44) | ||
| CG-VR Exposure through EP*ΔNC | 0.93† | (0.08, | 2.08)a | ||
| Total Effect on ΔPA | 360-VR Exposure | −0.08 | (-2.32, | 2.33) | |
| CG-VR Exposure | 2.37* | (0.41, | 4.28)a | ||