| Literature DB >> 31509584 |
Yossi Hasson1,2, Noa Schori-Eyal2, Daniel Landau3,4, Béatrice S Hasler3, Jonathan Levy2, Doron Friedman3, Eran Halperin1.
Abstract
Perspective-taking is essential for improving intergroup relations. However, it is difficult to implement, especially in violent conflicts. Given that immersive virtual reality (VR) can simulate various points of view (POV), we examined whether it can lead to beneficial outcomes by promoting outgroup perspective-taking, even in armed conflicts. In two studies, Jewish-Israelis watched a 360° VR scene depicting an Israeli-Palestinian confrontation from different POVs-outgroup's, ingroup's while imagining outgroup perspective or ingroup's without imagined perspective-taking. Participants immersed in the outgroup's POV, but not those who imagined the outgroup's perspective, perceived the Palestinians more positively than those immersed in the ingroup's POV. Moreover, participants in the outgroup's POV perceived the Palestinian population in general more favorably and judged a real-life ingroup transgression more strictly than those in the ingroup's POV, even five months after VR intervention. Results suggest that VR can promote conflict resolution by enabling effective perspective-taking.Entities:
Mesh:
Year: 2019 PMID: 31509584 PMCID: PMC6738917 DOI: 10.1371/journal.pone.0222342
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Participants’ point of view in each condition.
Top: Palestinian/outgroup POV (i.e., immersive perspective-taking). Middle: Israeli/ingroup POV + imagined outgroup perspective-taking instructions (i.e., traditional perspective-taking). Bottom: Israeli/ingroup POV (i.e., control).
Descriptive statistics of the outcome variables by condition (Study 1).
| Outcome | Condition | ||
|---|---|---|---|
| Control | Traditional Perspective-taking | Immersive Perspective-taking | |
| Empathic emotions | 3.84 (1.34) | 4.93 (1.54) | 4.76 (1.32) |
| Fear | 3.41 (1.96) | 2.82 (1.69) | 2.49 (1.63) |
| Positive appraisals | 4.94 (1.06) | 5.22 (1.03) | 5.66 (.89) |
| Attribution of future benign intentions | 4.86 (.82) | 5.13 (1.34) | 5.62 (.83) |
| Support for compensation | 4.34 (1.60) | 4.71 (1.84) | 5.31 (1.60) |
Descriptive statistics of the outcome variables by condition (Study 2).
| Outcome | Condition | ||
|---|---|---|---|
| Control | Immersive Perspective-taking | ||
| T1 (upon VR intervention) | |||
| VR context–toward the Palestinians in the scene | |||
| Empathic emotions | 3.74 (1.47) | 4.43 (1.52) | |
| Fear | 3.44 (1.86) | 2.72 (1.53) | |
| General context–toward the Palestinian population | |||
| Dehumanization | 33.4 (27.30) | 22.20 (23.76) | |
| Perceived threat | 4.73 (1.65) | 4.26 (1.44) | |
| T2 (five months later) | |||
| General context–toward the Palestinian population | |||
| Dehumanization | 41.38 (27.22) | 31.15 (24.71) | |
| Perceived threat | 4.81 (1.44) | 4.04 (1.26) | |
| Shoot/No-shoot Dilemma | -.14 (.51) | .15 (.49) | |
| Real-life context | |||
| Moral emotions | 3.99 (1.30) | 4.76 (1.20) | |
| Moral judgment of the soldier action | 3.24 (1.68) | 2.50 (1.14) | |
| Severity of punishment for the soldier | 5.21 (1.29) | 5.81 (1.02) | |
Fig 2Empathic emotions toward the Palestinian couple presented in the VR scene mediate the effect of manipulated VR POV on dehumanization of the Palestinian population in general.
Fig 3Fear of the Palestinian couple presented in the VR scene mediate the effect of manipulated VR POV on perceived threat of the Palestinian population in general.