| Literature DB >> 35072644 |
Joanna Lockwood1, Laura Williams1, Jennifer L Martin1, Manjul Rathee2, Claire Hill3.
Abstract
BACKGROUND: Childhood anxiety disorders are a prevalent mental health problem that can be treated effectively with cognitive behavioral therapy, in which exposure is a key component; however, access to treatment is poor. Mobile-based apps on smartphones or tablets may facilitate the delivery of evidence-based therapy for child anxiety, thereby overcoming the access and engagement barriers of traditional treatment. Apps that deliver therapeutic content via immersive gaming technology could offer an effective, highly engaging, and flexible treatment proposition.Entities:
Keywords: anxiety; app; children; cognitive behavioral therapy; digital intervention; exposure therapy; immersive gaming; mobile phone; smartphone
Year: 2022 PMID: 35072644 PMCID: PMC8822420 DOI: 10.2196/29008
Source DB: PubMed Journal: JMIR Ment Health ISSN: 2368-7959
Figure 1Overview of the recruitment and study process.
Demographic data and clinical characteristics for study subsamples.
| Demographic details | T1-T2 subsample (n=30) | Game play subsample (n=67) | ||
| Agea (years), mean (SD) | 9.81 (1.70) | 9.6 (1.53) | ||
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| Male | 12 (40) | 31 (46) | |
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| Female | 18 (60) | 35 (52) | |
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| Yes | 10 (33) | 17 (25) | |
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| No | 29 (97) | 64 (96) | |
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| Asian or Asian British | 1 (3) | 2 (3) | |
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| Black or African or Caribbean or Black British | 3 (10) | 8 (12) | |
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| Mixed or multiple ethnicities | 1 (3) | 4 (6) | |
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| Other ethnic groups | 1 (3) | 1 (1) | |
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| White | 24 (80) | 42 (63) | |
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| English | 30 (100) | 57 (85) | |
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| No | 25 (83) | 53 (79) |
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| Yes | 2 (7) | 3 (4) |
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| Do not know | 1 (3) | 1 (1) |
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| No | 23 (77) | 46 (69) |
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| Yes | 6 (20) | 10 (15) |
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| Do not know | 1 (3) | 1 (1) |
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| No | 25 (83) | 48 (72) |
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| Yes | 5 (16) | 8 (12) |
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| Do not know | 0 (0) | 1 (1) |
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| SCAS-P-8e | 8.33 (4.56) | 7.83 (3.71) | |
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| RCADS-Pf,g (total anxiety) | 30.30 (16.92) | 28.97 (14.45) | |
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| CAIS-Ph (total) | 20.57 (15.40) | 18.39 (13.25) | |
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| At clinical cutoff | 8 (40) | 13 (23) | |
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| At borderline cutoff | 1 (5) | 4 (7) | |
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| Within normal range | 11 (55) | 39 (70) | |
aGame play subsample age was based on 59 responses.
bTreatment history was based on the previous 3 months.
cCAMHS: Children and Adolescent Mental Health Service.
dGP: general practitioner.
eSCAS-P-8: Spence Child Anxiety Scale–Parent version.
fRCADS-P: Revised Child Anxiety and Depression Scale–Parent version.
gClinical characteristics were based on 58 responses for the Revised Child Anxiety and Depression Scale–Parent version.
hCAIS-P: Child Anxiety Impact Scale–Parent version.
iClinical thresholds describe the top 2% of scores of unreferred children of the same age and the top 7% for borderline clinical threshold.
jClinical cutoffs were based on 56 participants who met the age range for standardized Revised Child Anxiety and Depression Scale–Parent version t scores (t scores are calculated from raw scores to enable comparison of anxiety scores to population-level data).
kFor the T1-T2 subsample, the clinical cutoffs were based on 20 participants who met the age range for standardized Revised Child Anxiety and Depression Scale–Parent version t scores.
Figure 2Example screenshots from Lumi Nova game play.
Figure 3Example screenshots of VitaMind Hub. Progress data are accessible to authorized professionals to facilitate active remote monitoring and care decisions.
Mean change in primary outcome measures for the T1-T2 sample.
| Measure | T1, mean (SD) | T2, mean (SD) | ||
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| SCAS-P-8a,b (total) | 8.33 (4.56) | 7.43 (3.28) | .009 |
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| RCADS-Pc (total anxiety) | 30.73 (13.94) | 30.30 (16.92) | .20 |
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| CAIS-Pd,e (total) | 20.57 (15.40) | 20.97 (15.49) | .80 |
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| RCADS-P (MDDf) | 7.07 (4.91) | 6.60 (3.94) | .46 |
aSCAS-P-8: Spence Child Anxiety Scale–Parent version.
bOnly 1 variable (Spence Child Anxiety Scale–Parent version total) was associated with a statistically significant finding (t29=2.79; P=.009; Cohen d=0.35), which remained after Bonferroni correction at P<.01.
cRCADS-P: Revised Child Anxiety and Depression Scale–Parent version.
dCAIS-P: Child Anxiety Impact Scale–Parent version.
eSignificance testing was based on Wilcoxon signed-rank tests for the Child Anxiety Impact Scale–Parent version home and social subscales; otherwise, significance was based on paired sample t tests.
fMDD: major depressive disorder.
Guardian open-response content summarized by research domain (n=16).
| Research domain and summarized content | Comments, n (%) | ||
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| Increased confidence and bravery to tackle challenges | 6 (38) | |
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| Increased appreciation that taking small steps is helpful | 3 (19) | |
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| Perceived progression in relation to goal choice | 2 (13) | |
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| Facilitated discussion about anxiety | 1 (6) | |
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| Beneficial in conjunction with other support | 1 (6) | |
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| Neutral endorsement of use | 5 (31) | |
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| Laudatory comments | 4 (25) | |
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| Barriers to adoption (design and process) | 6 (38) | |
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| Barriers to adoption (technical barriers) | 2 (13) | |
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| Increased frustration | 1 (6) | |
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| Adverse outcomes | 0 (0) | |
Average frequency and duration of game play.
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| Game play sample (n=67) | T1-T2 sample (n=25) | |||
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| Value, mean (SD) | 11.22 (9.41) | 12.16 (10.45) | ||
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| Value, median (range) | 8 (1-46) | 8 (1-46) | ||
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| Value, mean (SD) | 18.37 (14.75) | 18.28 (14.60) | ||
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| Value, median (range) | 15 (1-53) | 16 (1-53) | ||
aDuration of play from the first recorded date to the last date of game play per participant.