| Literature DB >> 35055476 |
Holly Blake1,2, Aaron Fecowycz1, Hollie Starbuck3, Wendy Jones1.
Abstract
The COVID-19 vaccine is being rolled out globally. High and ongoing public uptake of the vaccine relies on health and social care professionals having the knowledge and confidence to actively and effectively advocate it. An internationally relevant, interactive multimedia training resource called COVID-19 Vaccine Education (CoVE) was developed using ASPIRE methodology. This rigorous six-step process included: (1) establishing the aims, (2) storyboarding and co-design, (3) populating and producing, (4) implementation, (5) release, and (6) mixed-methods evaluation aligned with the New World Kirkpatrick Model. Two synchronous consultations with members of the target audience identified the support need and established the key aim (Step 1: 2 groups: n = 48). Asynchronous storyboarding was used to co-construct the content, ordering, presentation, and interactive elements (Step 2: n = 14). Iterative two-stage peer review was undertaken of content and technical presentation (Step 3: n = 23). The final resource was released in June 2021 (Step 4: >3653 views). Evaluation with health and social care professionals from 26 countries (survey, n = 162; qualitative interviews, n = 15) established that CoVE has high satisfaction, usability, and relevance to the target audience. Engagement with CoVE increased participants' knowledge and confidence relating to vaccine promotion and facilitated vaccine-promoting behaviours and vaccine uptake. The CoVE digital training package is open access and provides a valuable mechanism for supporting health and care professionals in promoting COVID-19 vaccination uptake.Entities:
Keywords: COVID-19; digital; health education; health protection; healthcare; social care; vaccine
Mesh:
Substances:
Year: 2022 PMID: 35055476 PMCID: PMC8775929 DOI: 10.3390/ijerph19020653
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1ASPIRE methodology for CoVE package development.
Figure 2Core outcome of Step 1.
Figure 3Final RLO contents list resulting from asynchronous storyboarding.
Mapping of design principles to RLO design feature.
| Design Principle | Learning Approach for the RLO |
|---|---|
| Multimedia | Combination of words, video, and images. |
| Segmenting | Eleven learner-paced segments (rather than a continuous unit). |
| Pre-training | Learning outcomes provided, menu provides names of the key concepts. |
| Modality | Contains animation and narration (in addition to on-screen text). |
| Coherence | Exclusion of extraneous words, pictures, and sounds through colours, boxes, and moving materials to further resources. |
| Redundancy | Removal of superfluous on-screen text. Inclusion of slides with visuals and audio only. |
| Signalling | Use of a menu, navigation buttons, and section numbering. |
| Spatial contiguity | Ensuring proximity of related words and images. |
| Temporal contiguity | Ensuring related words and images appear at the same time. |
| Personalisation | Text is presented in the active voice (conversational style). |
| Voice | Human narration of text content. |
Figure 4Co-design through expert and lay peer review.
Figure 5Screen examples from the final developed RLO.
Measurement aligned with the New World Kirkpatrick Evaluation Framework.
| Level (1–4) † | Sub-Component | Measure | Data Collection | ||
|---|---|---|---|---|---|
| Pre-Survey | Post-Survey | Interview | |||
| 1 | Reach | Channel for receipt of the resource | X | X | |
| Use | Ease of use | X | X | ||
| Satisfaction | Overall view and rating of the resource | X | X | ||
| Engagement | View towards interactive elements (menu, narration adjustments, video clips, information boxes, click boxes, quiz, extra resources) | X | X | ||
| Relevance | Relevance to self or others | X | X | ||
| 2 | Knowledge | Evidence of new learning | X | X | X |
| Skill | Feeling equipped with useful knowledge | X | X | ||
| Attitude | Views towards COVID-19 vaccine/change in views | X | X | ||
| Confidence | Changes in confidence to communicate (patients or clients) | X | X | X | |
| Commitment | Estimated future use and resource sharing | X | X | ||
| 3 | Behaviour | User application of knowledge | X | X | |
| Required drivers | Target audiences | X | X | ||
| 4 | Leading | Changes in user confidence | X | X | |
† Level descriptors—Level 1: Reaction; Level 2: Learning; Level 3: Transfer/Behaviour; Level 4: Results/Impact.
Mixed-methods analysis aligned with the New World Kirkpatrick Evaluation Framework.
| Level (1–4) † | Sub-Component | Measure a | |
|---|---|---|---|
|
| Reach | Channel for receipt of the resource a | |
| Through employer | 81 (50) | ||
| Through educational institution | 22 (13.6) | ||
| Via professional network | 35 (21.6) | ||
| Recommended by peer/colleague | 22 (13.6) | ||
| Through digital catalogues | 3 (1.8) | ||
| Other route (e.g., family, manager) | 9 (5.6) | ||
| User a | |||
| Health or care professional | 116 | ||
| University or college students | (71.6) | ||
| Tutor/teacher/lecturer | 22 (13.6) | ||
| General public | 16 (9.9) | ||
| Other (e.g., public health specialist/ | 8 (4.9) | ||
| researcher, professional network manager) | 20 (12.3) | ||
| “in Indonesia particularly, we are struggling for | |||
| Use | Easy to use | 160 (98.8) | |
| Helpful or very helpful rating | 162 (99.4) | ||
| Problems with use (% yes) | |||
| No problems | 152 (93.8) | ||
| Technical issues | 7 (4.3) | ||
| Level of difficulty | 1 (0.6) | ||
| Language difficulty | 0 (0.0) | ||
| Contextual or cultural differences | 1 (0.6) | ||
| Other issues (e.g., personal device | 3 (1.9) | ||
| issue, lack of time to complete) | |||
| “easy to follow and informative and it wasn’t | |||
| Satisfaction | Good or excellent rating | 161 (99.9) | |
| Would recommend to others | 160 (98.8) | ||
| “I would say this is, I think, is the material that | |||
| Engagement | View towards interactive elements: | ||
| Relevance | Relevance to self or others: | ||
|
| Knowledge | Pre-knowledge score ≥ 8/10 | 57 (35.2) |
| Post-knowledge score ≥ 8/10 | 138 (84.6) | ||
| Learned something new (% yes) | 139 (85.8) | ||
| “almost everything is new for me in this | |||
| Skill | Feeling equipped with useful knowledge: | ||
| Attitude | Views towards COVID-19 vaccine: | ||
| Confidence | Pre-confidence score ≥ 8/10 | 72 (44.5) | |
| Post-confidence score ≥ 8/10 | 130 (80.2) | ||
| “now that I have this resource behind me. It | |||
| Commitment | Estimated future use and resource sharing: | ||
|
| Behaviour | User application of knowledge and | |
| Required | Target audiences and mechanisms for | ||
|
| Leading | Changes in user confidence or |
† Level descriptors—Level 1: Reaction; Level 2: Learning; Level 3: Transfer/Behaviour; Level 4: Results/Impact a Multi answer: Percentage of respondents who selected each answer option (e.g., 100% would represent that all this question’s respondents chose that option). a Quotations provided are from interviews (labelled with participant number) or Survey (labelled S).
Figure 6Reasons for access and most valued training elements.