| Literature DB >> 34985349 |
Gabrielle Aubin1, Karine Elalouf1, Mariah Hogan1, Aviva Altschuler2, Kelly J Murphy2,3, Walter Wittich1,4,5,6.
Abstract
Experiencing visual art can inspire, be an overall positive leisure activity, and has been linked to improved cognition, especially in older adults. Access to artwork in a museum environment can comprise a variety of barriers, including difficulties linked to its visual experience for persons that are visually impaired. The present study explored the barriers and facilitators experienced by 15 older adults (age 65 to 93) living with age-related macular degeneration when using an iPad to access ArtontheBrain™, a virtual art museum recreation experience created by members of this team. Using the Concurrent Think Aloud method, participants were asked to continuously comment on their experiences with the application while being audio/video recorded. Indeed, codes were determined by identifying frequently stated and emphasized ideas or behaviors of participants using the ArtontheBrain™ application. Transcripts underwent thematic analysis and indicated that the main access barriers were linked to control of the contrast, magnification, and the tactile interface on the tablet device. The learn and play activities as well as the text-to-speech feature were identified as facilitators for ArtontheBrain™ engagement. The present findings should also be considered in the larger context of application development, as this study provides insight pertaining to the needs of low vision individuals regarding usability and accessibility.Entities:
Keywords: accessibility; aging; low vision; mobile application; vision rehabilitation
Mesh:
Year: 2022 PMID: 34985349 PMCID: PMC8743942 DOI: 10.1177/00469580211067446
Source DB: PubMed Journal: Inquiry ISSN: 0046-9580 Impact factor: 1.730
Demographic Information.
| ID | Age | Sex | Diagnosis | VA/OD | VA/OS | VA/OU | Near/VA |
|---|---|---|---|---|---|---|---|
| 1 | 90 | F | Wet AMD | 6/15 | 6/180 | 6/180 | n/a |
| 2 | 80 | M | Wet AMD and macular hole | 6/60 | 6/38 | n/a | n/a |
| 3 | 85 | F | AMD | 6/19 | 6/210 | n/a | 0.8 M at 5 cm |
| 4 | 93 | F | Wet AMD | 6/258 | 6/37 | n/a | 5 M at 15 cm |
| 5 | 75 | M | Dry AMD | 6/30 | 6/95 | n/a | 1.2 M at 17 cm |
| 6 | 77 | F | Wet AMD | 6/24 | 6/24 | 6/24 | 1 M at 20 cm |
| 7 | 76 | M | Dry AMD | 6/120 | 6/24 | 6/24 | 0.8 M at 18 cm |
| 9 | 78 | F | Dry AMD | 6/96 | 6/38 | 6/38 | 1.8 M at 20 cm |
| 10 | 78 | F | OD: AMD + Glaucoma; OS: glass prosthetic | 4/20 | None | n/a | 1.25 M at 18 cm |
| 11 | 69 | M | Wet AMD | 6/30 | 6/38 | n/a | 1 M at 25 cm |
| 12 | 80 | F | Dry AMD | 4/40 | 4/20 | 4/20 | 1 M at 15 cm |
| 13 | 84 | F | AMD | 6/96 | 6/48 | 6/48 | n/a |
| 15 | 65 | M | Macular atrophy | 6/120 | 6/120 | 6/120 | n/a |
Note. VA: visual activity; OD: right eye; OS: left eye; OU; both eyes; AMD: age-related macular degeneration; n/a: not available.
Experimental Tasks Completed with the AotB application.
| AotB Sections | Task’s categories | Tasks |
|---|---|---|
| Learn | Audio play-back | Find the audio button |
| Understanding the audio description | ||
| Magnification of the artwork | Find the magnifying button | |
| Description of the artwork | ||
| Play | Word clue game | Read the clue |
| Find the answer in the text | ||
| Wordsearch puzzle | Read the word to find | |
| Find the word in the grid | ||
| Trace the word in the grid | ||
| Puzzle | Complete the puzzle | |
| Storytelling | Find and select the location to start writing | |
| Write a sentence about the artwork | ||
| Close the keyboard |
Note. AotB: ArtontheBrain™.
Figure 1.Coding scheme for the barriers to the usability of ArtontheBrain™ App.
Figure 2.Coding scheme for the facilitators to the usability of ArtontheBrain™ App.
Completion Frequency for the Experimental Tasks.
| Tasks | Completed | Partially completed | Not completed | Not applicable |
|---|---|---|---|---|
| Find the audio button | 14 | 0 | 1 | 0 |
| Understanding the audio description | 11 | 2 | 1 | 0 |
| Find the magnifying button | 12 | 2 | 1 | 0 |
| Description of the artwork | 14 | 1 | 0 | 0 |
| Read the clue | 15 | 0 | 0 | 0 |
| Find the answer in the text | 14 | 1 | 0 | 0 |
| Read the word to find | 11 | 0 | 2 | 2 |
| Find the word in the grid | 12 | 0 | 1 | 2 |
| Trace the word in the grid | 8 | 0 | 1 | 6 |
| Complete the puzzle | 14 | 0 | 0 | 1 |
| Find and select the location to start writing | 10 | 2 | 1 | 2 |
| Write a sentence about the artwork | 12 | 0 | 2 | 1 |
| Close the keyboard | 10 | 2 | 0 | 3 |
Coding Scheme with Selected Examples.
| Categories | Codes | Quotes |
|---|---|---|
| App interface | Interface is not working |
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| Artwork is not suited for visually impaired people |
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| Peripheral distractions |
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| Language mix-up |
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| Text color and contrast |
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| Size of the text |
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| App function | Magnifying feature is not working |
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| Magnifying feature interfere with app function |
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| iPad interface | Keyboard |
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| Screen reflection | “P17: The application, nothing, the, the module I used, the iPad, hum… and I wrote this to iPad themselves, the screen reflection bothers me a lot." | |
| App features | Magnifying button | “P2: I can see her (the lady in the painting) better now yeah." |
| Paintings |
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| Audio description |
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| App in general | It’s interesting |
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| I liked it |
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| Keeps busy |
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| It’s fun |
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| Simple |
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| User | Lack of computer skills |
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| Lack of physical skills |
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| Difficulty pressing buttons |
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| Participant’s memory |
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| Experimenter hints |
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| Participant asking for help |
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| Needing a magnifier |
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| Fatigue |
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| Guessing words/buttons |
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| Attributing difficulty to outside factors |
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| Needing clarification |
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Note. Participants’ quotes are indicated by the letter P followed by their identification number. RA stands for Research Assistant. *: The quote was translated by the research team from French to English.