| Literature DB >> 34976602 |
Jéssica Moreira da Silva1, Michele Bittencourt Rodrigues1, Juliana de Paula Matos1, Lais Amaral Mais2,3, Ana Paula Bortoletto Martins2, Rafael Moreira Claro1, Paula Martins Horta1.
Abstract
We analyzed the use of persuasive advertising strategies by 18 food brands on TV and Facebook, Instagram, and YouTube in Brazil in April 2018. Advertising strategies were investigated from three groups: power of advertising strategies (n = 10) (e.g., use of licensed character, celebrities, awards, etc), use of the prize offering (n = 9) (e.g., pay 2 take 3 or more, gifts or collectable, limited edition, etc), and use of brand benefit claims (n = 8) (e.g., messages that exalt sensory-based characteristics such as flavor, taste, aroma and recommend how to use/consume the product, etc). Almost 90% of the brands were ultra-processed foods producers and they carried 52 ads on TV and 194 posts on social media platforms. A higher frequency of the strategy 'cartoon/company owned character' was found on TV ads (19.2%; p < 0.0001) in comparison to social media platforms (0% on the three platforms) while the presence of 'famous sportsperson/team' prevailed on YouTube (41.4%) in comparison to TV (19.2%), Facebook (10.9%) and Instagram (9.1%), p < 0.0001. On YouTube ads, the claims 'sensory-based characteristics' (86.2%), 'suggested use' (51.7%), and 'emotive claims' (31.0%) were more commonly seen in comparison to the other media, while the claims about 'new brand developments' (23.1%), 'price' (9.6%) and 'suggesting to children and the whole family to use the advertised product' (21.1%) prevailed on TV. Ultra-processed food brands are the main food companies that advertise on Brazilian TV and social media and the message transmitted by these brands varies in each media according to the advertising strategies that are used.Entities:
Keywords: Food advertising; Internet; Social media; Television; Ultra-processed foods
Year: 2021 PMID: 34976602 PMCID: PMC8683935 DOI: 10.1016/j.pmedr.2021.101520
Source DB: PubMed Journal: Prev Med Rep ISSN: 2211-3355
Number of subscribers in each social media platform (Facebook, Instagram, and YouTube) according to food brands. Brazil, April 2018.
| Brand | YouTube | ||
|---|---|---|---|
| Burger King | 8,192,901 | 731,735 | 37,432 |
| McDonald’s | 77,208,625 | 1,766,338 | 249,199 |
| Coca-Cola | 18,269,817 | 1,021,168 | 10,725 |
| Dolly | 160,278 | * | * |
| Fanta | 19,891,239 | * | 647,275 |
| Novo Frisco | 150,034 | ** | 351 |
| Pepsi | 3,648,941 | 66,380 | * |
| Guaraná Antártica | 15,820,769 | 262,266 | * |
| Oreo | * | * | * |
| Snickers | 10,446,358 | * | * |
| Nescau | 2,260,411 | 12,068 | 32,633 |
| Friboi | 1,177,612 | * | 16,613 |
| Perdigão | 893,724 | * | 22,799 |
| Sadia | 3,794,262 | 64,582 | 121,061 |
| Seara | 1,115,033 | 5,639 | 40,296 |
| Café Pilão | 275,196 | 5,000 | 13,012 |
| Qualy | 55,286 | * | * |
| Yakult | ** | ** | * |
*Number of subscribers not available.
**Brand has no page on the social media platform.
Frequency of food advertising on television and social media (Facebook, Instagram, and YouTube) according to food brands. Brazil, April 2018.
| Brand | Total | TV | Facebook | Instagram | YouTube | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| n | % | n | % | n | % | n | % | n | % | |
| Burger King | 19 | 7.8 | 3 | 5.8 | 11 | 10.0 | 2 | 3.6 | 3 | 10.3 |
| McDonald’s | 95 | 38.8 | 15 | 28.8 | 46 | 41.8 | 20 | 36.4 | 14 | 48.3 |
| Coca-Cola | 17 | 6.9 | 2 | 3.8 | 8 | 7.3 | 6 | 10.9 | 1 | 3.5 |
| Dolly | 3 | 1.2 | 3 | 5.8 | 0 | 0.0 | 0 | 0.0 | * | * |
| Fanta | 22 | 9.0 | 4 | 7.7 | 6 | 5.5 | 9 | 16.4 | 3 | 10.3 |
| Novo Frisco | 6 | 2.4 | 2 | 3.8 | 4 | 3.6 | * | * | * | 0.0 |
| Pepsi | 8 | 3.3 | 2 | 3.8 | 2 | 1.8 | 3 | 5.5 | 1 | 3.5 |
| Guaraná Antártica | 7 | 2.9 | 4 | 7.7 | 1 | 0.9 | 1 | 1.8 | 1 | 3.5 |
| Oreo | 5 | 2.0 | 1 | 1.9 | 3 | 2.7 | 0 | 0.0 | 1 | 3.5 |
| Snickers | 1 | 0.4 | 1 | 1.9 | 0 | 0.0 | 0 | 0.0 | * | * |
| Nescau | 13 | 5.3 | 1 | 1.9 | 9 | 8.2 | 3 | 5.5 | * | 0.0 |
| Friboi | 2 | 0.8 | 2 | 3.8 | 0 | 0.0 | 0 | 0.0 | * | * |
| Perdigão | 8 | 3.3 | 3 | 5.8 | 3 | 2.7 | 0 | 0.0 | 2 | 6.9 |
| Sadia | 3 | 1.2 | 3 | 5.8 | 0 | 0.0 | 0 | 0.0 | * | * |
| Seara | 1 | 0.4 | 1 | 1.9 | 0 | 0.0 | 0 | 0.0 | * | * |
| Café Pilão | 15 | 6.1 | 2 | 3.8 | 9 | 8.2 | 3 | 5.5 | 1 | 3.5 |
| Qualy | 20 | 8.2 | 2 | 3.8 | 8 | 7.3 | 8 | 14.6 | 2 | 6.9 |
| Yakult | 19 | 7.8 | 1 | 1.9 | * | * | * | * | * | * |
Note: Data collection involved the three open TV channels with the largest national audience. Programming of eight non-consecutive days of April 2018 were recorded from 6:00 am to midnight. On the internet, data collection included all social media posts published by the brands during April 2018. *Brand has no page on the social media platform.
Frequency of persuasive advertising strategies used by the food brands on television and on social media (Facebook, Instagram, and YouTube). Brazil, April 2018.
| Persuasive marketing strategy | Total - % | Media – % | p-value | |||
|---|---|---|---|---|---|---|
| TV | Facebook | Instagram | YouTube | |||
| Celebrity (non-sports) | 38.0 | 13.5 | 19.1 | 30.9 | 31.0 | 0.083 |
| Cartoon/Company owned character | 4.1 | 19.2 | 0.0 | 0.0 | 0.0 | <0.0001 |
| Sports events | 42.8 | 21.1 | 26.4 | 29.1 | 41.4 | 0.264 |
| ‘For kids’ | 14.0 | 19.2 | 9.1 | 7.3 | 3.5 | 0.080 |
| Licensed character | 12.8 | 11.5 | 9.1 | 7.3 | 6.9 | 0.856 |
| Famous sportsperson/team | 20.6 | 19.2 | 10.9 | 9.1 | 41.4 | <0.0001 |
| Amateur sportsperson | 2.4 | 3.8 | 1.8 | 0.0 | 6.9 | 0.221 |
| Non-sports/historical events/festivals | 0.8 | 1.9 | 0.9 | 0.0 | 0.0 | 0.683 |
| Movie tie-in | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | * |
| Awards | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | * |
| Price discount | 6.1 | 9.6 | 9.1 | 0.0 | 0.0 | 0.040 |
| Contests | 7.5 | 5.8 | 10.0 | 1.8 | 3.5 | 0.196 |
| Limited edition | 41.6 | 26.9 | 21.8 | 29.1 | 37.9 | 0.336 |
| Gift or collectable | 19.6 | 15.4 | 12.7 | 12.7 | 10.3 | 0.929 |
| Loyalty programs | 5.2 | 0.0 | 4.6 | 3.6 | 3.5 | 0.501 |
| Pay 2 take 3 or other | 1.2 | 0.0 | 2.7 | 0.0 | 0.0 | 0.289 |
| Game and app downloads | 0.4 | 0.0 | 0.9 | 0.0 | 0.0 | 0.743 |
| 20% extra or other | 5.6 | 0.0 | 4.6 | 3.6 | 6.9 | 0.379 |
| Social charity | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | * |
| 89.7 | ||||||
| Sensory-based characteristics | 67.3 | 59.6 | 50.9 | 29.1 | 86.2 | <0.0001 |
| Suggested use | 29.7 | 9.6 | 20.9 | 16.4 | 51.7 | <0.0001 |
| New brand development | 9.8 | 23.1 | 7.3 | 0.0 | 13.8 | <0.0001 |
| Price | 6.1 | 9.6 | 9.1 | 0.0 | 0.0 | 0.040 |
| Puffery | 0.4 | 0.0 | 0.9 | 0.0 | 0.0 | 0.743 |
| Suggested users are children or family | 14.4 | 21.1 | 8.2 | 7.3 | 6.9 | 0.049 |
| Convenience | 2.1 | 0.0 | 4.6 | 0.0 | 0.0 | 0.097 |
| Emotive claims | 15.0 | 0.0 | 7.3 | 10.9 | 31.0 | <0.0001 |
Note: Data collection involved the three open TV channels with the largest national audience. Programming of eight non-consecutive days of April 2018 were recorded from 6:00 am to midnight. On the internet, data collection included all social media posts published by the brands during April 2018.
*Frequency of the marketing strategy was equal to zero in all media.
Persuasive advertising strategies investigated.
| Cartoon/Company owned character | Representation of the brand character (e.g., M&Ms) |
| Licensed character | Representation of a licensed character (e.g., Dora the explorer) |
| Amateur sportsperson | Representation amateur sportsperson (e.g., a person playing a sport) |
| Celebrity (non-sports) | Representation of celebrities, such as musicians, actresses and actors, and others (e.g., Jamie Oliver) |
| Movie tie-in | Mention of movies exhibited in the country (e.g., Shrek) |
| Famous sportsperson/team | Representation of sports celebrities or teams (e.g., Neymar) |
| Non-sports/historical events/festivals | Mention of commemorative dates (e.g., Christmas, New Years’ Eve, Easter, etc) |
| ‘For kids’ | Image of a child, ‘great for school lunches’, ‘for school lunchboxes’ |
| Awards | Awards of the announced products (e.g., Best Food Award 2014, award winning, number one best-selling’) |
| Sports events | Representation of sports events (e.g., Olympics games and the FIFA World Cup, etc) |
| Game and app downloads | Brand indications about games and apps to be downloaded (e.g., Happy Meal App (App McDonald’s with games and activities) |
| Contests | Contest proposed by the brand that involves individual subscription (e.g., Coca-Cola Holiday 2020 Instant Win and Sweepstakes) |
| Pay 2 take 3 or other | Offer that enables buying more products and paying lesser (e.g., Buy one pizza and get one free) |
| 20% extra or other | Offer that enables buying a higher content of the product at the same price that the original package (e.g., Kinder Bueno with 1 bar free) |
| Limited edition | Offer of a specific edition of the product (e.g, McDonald’s World Cup burger) |
| Social charity | Mention of social charity actions conducted by the brand (e.g., Ronald McDonald House Charities) |
| Gift or collectable | Offer of gifts or collectable associated with the products (e.g., Kinder Joys) |
| Price discount | Offer of the product with reduction price (e.g., 25% off or low price) |
| Loyalty program | Offer of a loyalty program (e.g., rewards program, loyalty card) |
| Sensory-based characteristics | Exaltation of characteristics of the brand's products such as taste, texture, appearance, aroma (e.g., M&M: melts in your mouth, not in your hand). |
| New brand development | New product launched by the brand (e.g., new flavor) |
| Suggested use | Indication of how to use the product (e.g., great for lunchboxes) |
| Suggested users are children or whole family | Indication to consume the products by children or the whole family |
| Emotive claims | Message of fun, feelings, popularity (e.g., Open happiness) |
| Puffery | Claim to be advantageous over other products (e.g., the friendliest drink on the earth) |
| Convenience | Messages about how easy is to acquire, prepare or consume the products of the brand (e.g., ready to bake) |
| Price | Claims about the beneficial aspects involving the product cost |