| Literature DB >> 34931995 |
Maham Saleem1,2, Lisa Kühne1,2, Karina Karolina De Santis1,2, Lara Christianson3, Tilman Brand1,2, Heide Busse1,2.
Abstract
BACKGROUND: Digital interventions offer a solution to address the high demand for mental health promotion, especially when facing physical contact restrictions or lacking accessibility. Engagement with digital interventions is critical for their effectiveness; however, retaining users' engagement throughout the intervention is challenging. It remains unclear what strategies facilitate engagement with digital interventions that target mental health promotion.Entities:
Keywords: digital interventions; engagement; mental health promotion; mobile phone; scoping review
Year: 2021 PMID: 34931995 PMCID: PMC8726056 DOI: 10.2196/30000
Source DB: PubMed Journal: JMIR Ment Health ISSN: 2368-7959
Figure 1PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) flow diagram.
General characteristics of studies (N=16).
| Author, year of publication; countrya | Study design | Type of study | Intervention type (intervention name) |
| Lappalainen et al, 2013 [ | RCTb | Feasibility | Web portal (P4 Well) |
| Todkill and Powell, 2013 [ | Qualitative study | Evaluation of design | Web based (MoodGym) |
| Morris et al, 2015 [ | RCT | Efficacy | Web based (Panoply) |
| Clarke et al, 2016 [ | Process data study | Evaluation of usability engagement and efficacy | Web based (myCompass) |
| Laurie and Blandford, 2016 [ | Qualitative study | Gain insight into user experience | Mobile app (Headspace) |
| Zarski et al, 2016 [ | Process data study | Evaluation of use in 3 intervention groups of RCTs | Web based and mobile app (GET.ON Stress) |
| Chou et al, 2017 [ | Process data study | Evaluation of design | Web based and mobile app (SuperBetter) |
| Dryman et al, 2017 [ | Process data study | Evaluation of use, engagement, and efficacy | Web based (Joyable) |
| Ly et al, 2017 [ | RCT | Feasibility | Mobile app (Shim) |
| Bakker et al, 2018 [ | Cross-sectional | Evaluation of usability and feasibility | Mobile app (MoodMission) |
| Morrison et al, 2018 [ | Observational study | Efficacy | Web based and mobile app (Healthy Paths and Healthy Mind) |
| Song et al, 2018 [ | Process data study | Evaluation of use and engagement | Web based (Walk Along) |
| Birk and Mandryk, 2019 [ | RCT | Efficacy | Web based (NRc) |
| Carter et al, 2019 [ | Cross-sectional | Evaluation of design | Mobile app (NewCope) |
| Przybylko et al, 2019 [ | RCT | Efficacy | Web based (The Lift Project) |
| Renfrew et al, 2020 [ | RCT | Comparison of 3 modes of engagement strategies | Web based and mobile app (MyWellness) |
aCountry of the corresponding author.
bRCT: randomized controlled trial.
cNR: not reported.
Overview of observational and process data studies (n=8).
| Study | Number of | Intervention (duration) | Engagement strategy in | Recommended engagement strategy (author conclusion based on engagement rate) |
| Clarke et al, 2016 [ | 90 | Assessment of users’ self-reported symptoms followed by 24×7 access to a personalized intervention that includes real-time self-monitoring of moods and interactive psychotherapeutic modules (7 weeks) | 1. Reminders to facilitate self-monitoring by SMS text messaging or email as scheduled by the user; 2. Graphical feedback about self-monitoring | 1. Personalized feedback incorporating program content; 2. Alerts and reminders; 3. Flexibility in agenda and use |
| Zarski et al, 2016 [ | 395 | A total of 7 modules composed of psychoeducation and exercises for every module (4-7 weeks) | CGa: Received intervention; IGb1: Personalized written feedback from e-coach on the completed exercises and reminder by e-coach once in 7 days (content-focused guidance); IG2: Personalized feedback and adherence monitoring on demand of participants (adherence-focused guidance) | Content-focused guidance |
| Chou et al, 2017 [ | —c | Gamified challenges in browser-based community forum; players can invite other players to browser-based community to form allies (4 weeks) | 1. Gaming language; 2. Social forum; 3. Bright graphics | NRd |
| Dryman et al, 2017 [ | 3439 | A total of 5 modules: learning through psychoeducation, core skill development by cognitive restructuring, 2 exposure modules, and final graduation module (12 weeks) | 1. Coaches paired with users to provide feedback and support through weekly calls; 2. Coach-initiated and automated emails to encourage participation and progress | Guidance and support through coaching |
| Bakker et al, 2018 [ | 44 | Assessment of user inputs on distress, followed by daily coping activities or games | 1. Games designed with real-time coping strategies; 2. Rewards for daily completed games; 3. Push notifications of incomplete games; 4. Bright graphics | NR |
| Morrison et al, 2018 [ | 543 | Tools to improve awareness of participants’ thoughts or behaviors and support change in thinking patterns and behaviors (NR) | IG1: web based; IG2: mobile app; 1. Simple and reduced content; 2. Easy accessibility; 3. Push notifications for incomplete tool | IG2: 1. Simple and reduced content; 2. Easy accessibility; 3. Push notifications for incomplete tool |
| Song et al, 2018 [ | 3076 | Self-help tools and a secure account with access to additional resources and links (NR) | NR | Personal email invitations to visit the site |
| Carter et al, 2019 [ | 5 | Daily task, user-specific feedback, informational resources, self-assessment page, journal page (NR) | 1. Self-monitoring tools for stress; 2. Goal setting with daily task; 3. User-specific feedback on stress level; 4. Reminders and progress summary | Task with user-specific feedback and self-monitoring |
aCG: control group.
bIG: intervention group.
cNot available.
cNR: not reported.
Overview of randomized controlled trials (n=6).
| Study | Participants, n (% female) | Age in years, mean (SD) | Intervention (duration) | Engagement strategy in intervention design by group | Recommended engagement strategy (author conclusion based on the usability of study arms) |
| Lappalainen et al, 2013 [ | 24 (0) | 47 (7) | A total of 3 group meetings and personal use of web portal, apps, and devices (3 months) | CGa: No intervention; IGb: Personalized feedback | IG: Personalized feedback |
| Morris et al, 2015 [ | 166 (72) | 24 (5) | Peer-to-peer platform for cognitive reappraisal and socioaffective support and supportive reappraisals from web-based crowd helpers (3 weeks) | CG: Expressive writing, web based; IG: 1. Short content; 2. Positive support messages from peers; 3. Quick feedback any time; 4. Repeated reminders; 5. Accessibility any time | IG: 1. Personalized feedback; 2. Support messages from peers; 3. Flexibility in use |
| Ly et al, 2017 [ | 28 (54) | 26 (7) | Learn strategies of positive psychology through fully automated conversation, daily check-ins, and weekly summaries (2 weeks) | CG: No intervention; IG: Fully automated chatbot (conversational agent) | IG: Fully automated chatbot |
| Birk and Mandryk, 2019 [ | 259 (51) | 35 (11) | Customization of avatar, ABMTc, and negative mood induction (3 weeks) | IG1: Customized avatar and ABMT; IG2: Customized avatar and no ABMT; IG3: Generic avatar and ABMT; IG4: Generic avatar and no ABMT | IG1: Avatar customization and personalization |
| Przybylko et al, 2019 [ | 426 (69) | 47 (16) | Video presenting evidence-based strategies for promoting mental health and emotional wellness, daily and weekly challenges, gamification, and social forum (12 weeks) | CG: No intervention; IG: 1. Real-time coping strategies for daily mission; 2. Social forum with interactive component; 3. Rewards for completing missions; 4. Mission history available; 5. Push notifications alert for incomplete mission; 6. Bright graphics | IG: Interactive components in the social forum |
| Renfrew et al, 2020 [ | 458 (78) | 46 (1) | Videos, workbook, reading materials related to the topic, and daily and weekly challenges (10 weeks) | CG: Automated email support; IG1: Automated email support and reminder SMS text messaging; IG2: Automated email support and videoconference session per week and 1 reminder SMS text message for videoconference per week | None (Videoconference mode had no effect on intervention engagement, and getting the chosen support style did not result in better engagement or outcomes) |
aCG: control group.
bIG: intervention group.
cABMT: attention bias modification training.
Features of engagement and measuring methods (N=16).
| Study | Theory of engagement | Features of engagement | Tool used to measure engagement |
| Lappalainen et al, 2013 [ | Technology tools | Affect | Questionnaire on perceived utility and acceptance |
| Lappalainen et al, 2013 [ | Technology tools | Frequency | Automatic+questionnaire and number of log-ins |
| Todkill and Powell, 2013 [ | —a | Affect, attention, and interest | Interviews on content, medium, functionalities, and experience |
| Morris et al, 2015 [ | Technological interaction and consumption | Attention, interest, and depth | UEQb+interview |
| Morris et al, 2015 [ | Technological interaction and consumption | Amount, duration, and frequency | Automatic; time per session, time of intervention use total, and number of log-ins |
| Clarke et al, 2016 [ | — | Affect | Interview |
| Clarke et al, 2016 [ | — | Frequency | Automatic; number of log-ins, number of modules completed, frequency of self-monitoring, and interviews |
| Laurie and Blandford, 2016 [ | — | Affect, attention, and interest | Interview and qualitative interviews |
| Laurie and Blandford, 2016 [ | — | Frequency | Automatic; frequency of app use over study period |
| Zarski et al, 2016 [ | — | Duration and frequency | Automatic; number of completed modules |
| Chou et al, 2017 [ | — | Interest, depth, duration, and frequency | Automatic; completion rate of intervention |
| Dryman et al, 2017 [ | Motivational techniques delivered by coaches | Frequency and duration | Automatic; average number of days in the program, average activities per participant, and completion rate of all modules |
| Ly et al, 2017 [ | Fully automated conversational agent | Affect, attention, and interest | Interview |
| Ly et al, 2017 [ | Fully automated conversational agent | Frequency | Automatic; number of reflections completed, number of active days, open app ratio, and interviews on content, medium, and functionalities |
| Bakker et al, 2018 [ | Recommendations by Bakker et al [ | Affect, attention, interest, depth, and frequency | Questionnaire, uMARSc, text-entry questions, and HRS-MAd |
| Morrison et al, 2018 [ | Recommendation by Dennison et al [ | Affect and attention | Questionnaire on satisfaction with the intervention, PEIe, and TAM-2f |
| Morrison et al, 2018 [ | Recommendation by Dennison et al [ | Duration and frequency | Automatic; total time of intervention use, time per log-in, and number of log-ins |
| Song et al, 2018 [ | — | Interest, amount, duration, and frequency | Automatic; number of pages accessed per session, time per session, goal conversion rate, number of returning users, bounce rate, and number of pages accessed per session |
| Birk and Mandryk, 2019 [ | Self-determination theory | Attention | Questionnaire and Player Identification Scale |
| Carter et al, 2019 [ | Patient engagement framework | Frequency, attention, and interest | Automatic+questionnaire; percentage of task completion per user, average completion time of tasks, average CSATg scale score, Nielsen–Shneiderman heuristics, and SUSh |
| Przybylko et al, 2019 [ | Experiential pedagogical framework | Duration | Automatic; attrition rate |
| Renfrew et al, 2020 [ | SAMi | Duration | Automatic; total duration of videos viewed, number of videoconference sessions attended, and challenge score |
aNot available.
bUEQ: User Experience Questionnaire.
cuMARS: Mobile Application Rating Scale, user version.
dHRS-MA: Homework Rating Scale-Mobile Application.
ePEI: Patient Enablement Instrument.
fTAM-2: Technology Acceptance Model-2.
gCSAT: Customer Satisfaction.
hSUS: System Usability Scale.
iSAM: Supportive Accountability Model.
Figure 2Evaluation tools for measuring engagement used in included studies. (Tool used for engagement measurement: number of studies using it). CSAT: Customer Satisfaction Scale; HRS-MA: Homework Rating Scale-Mobile Application; PEI: Patient Enablement Instrument; PIS: Player Identification Scale; SUS: System Usability Scale; TAM-2: Technology Acceptance Model-2; UEQ: User Experience Questionnaire; uMARS: Mobile Application Rating Scale, user version.