Literature DB >> 29957082

Serious Games for Children with Chronic Diseases: A Systematic Review.

Bree E Holtz1, Katharine Murray1, Taiwoo Park2.   

Abstract

OBJECTIVE: The purpose of this study was to systematically review the literature to assess if serious games impact health outcomes for children less than 18 years of age with chronic diseases. Additionally, the impact of self-efficacy, adherence, knowledge, use of theory, parent involvement, and study quality was also examined.
MATERIALS AND METHODS: Searches were conducted in databases EBSCO, PubMed, and Web of Science between June and August 2016. Randomized controlled trials using a serious game as an intervention, for participants under 18 years of age, to improve their chronic disease were included.
RESULTS: Data were extracted by two independent researchers, including: Title, author, and publication year; chronic disease; game description; number and age of participants; intervention duration; significant findings; parent involvement; theory; and study quality. Any disagreements were tackled and consensus was achieved. Eighteen studies were included in the review. The areas of health addressed included cerebral palsy, asthma, diabetes, developmental coordination disorders, and vision disorders. In these articles, eight health outcome variables were measured, including: lung function, glycemic control, hospital visits, motor proficiency, and visual acuity. Psychosocial variables that were assessed included self-efficacy and knowledge. Two articles included parents in the intervention, and three articles used theory. Six studies had significant health outcome finding, and four studies found a significant change in one psychosocial variable.
CONCLUSION: This review demonstrates the potential for games to improve health outcomes of young individuals. However, the mixed results suggest that more serious game interventions need to be better designed and rigorously tested to support their impact on improving health outcomes.

Entities:  

Keywords:  Children/adolescents; Chronic disease; Serious games; Systematic review

Mesh:

Year:  2018        PMID: 29957082     DOI: 10.1089/g4h.2018.0024

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  12 in total

Review 1.  Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats.

Authors:  Valentin Benzing; Mirko Schmidt
Journal:  J Clin Med       Date:  2018-11-08       Impact factor: 4.241

2.  Relationship Between Children's Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study.

Authors:  Ismael Edrein Espinosa-Curiel; Edgar Efrén Pozas-Bogarin; Juan Martínez-Miranda; Humberto Pérez-Espinosa
Journal:  JMIR Serious Games       Date:  2020-09-17       Impact factor: 4.143

Review 3.  Promoting Navigation Health Literacy at the Intersection of Schools and Communities. Development of the Game-Based Intervention Nebolus.

Authors:  Kevin Dadaczynski; Verena Krah; Demian Frank; Elisabeth Zügel-Hintz; Fabrice Pöhlmann
Journal:  Front Public Health       Date:  2021-11-17

4.  A Mobile Game Platform for Improving Social Communication in Children with Autism: A Feasibility Study.

Authors:  Yordan Penev; Kaitlyn Dunlap; Arman Husic; Cathy Hou; Peter Washington; Emilie Leblanc; Aaron Kline; John Kent; Anthony Ng-Thow-Hing; Bennett Liu; Christopher Harjadi; Meagan Tsou; Manisha Desai; Dennis P Wall
Journal:  Appl Clin Inform       Date:  2021-11-17       Impact factor: 2.342

Review 5.  Ethical Principles in Digital Palliative Care for Children: The MyPal Project and Experiences Made in Designing a Trustworthy Approach.

Authors:  Tina Garani-Papadatos; Pantelis Natsiavas; Marcel Meyerheim; Stefan Hoffmann; Christina Karamanidou; Sheila A Payne
Journal:  Front Digit Health       Date:  2022-03-18

6.  Using Distance Communication for the User-Centered Development of a Smartphone-Based Serious Game for Children With Type 1 Diabetes: Participatory Design Approach.

Authors:  Jannie Nørlev; Christina Derosche; Katrine Sondrup; Ole Hejlesen; Stine Hangaard
Journal:  JMIR Serious Games       Date:  2022-03-29       Impact factor: 4.143

7.  HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot Study.

Authors:  Ismael Edrein Espinosa-Curiel; Edgar Efrén Pozas-Bogarin; Maryleidi Hernández-Arvizu; Maria Elena Navarro-Jiménez; Edwin Emeth Delgado-Pérez; Juan Martínez-Miranda; Humberto Pérez-Espinosa
Journal:  JMIR Serious Games       Date:  2022-05-06       Impact factor: 3.364

Review 8.  Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review.

Authors:  Juan Martínez-Miranda; Ismael Edrein Espinosa-Curiel
Journal:  JMIR Serious Games       Date:  2022-08-25       Impact factor: 3.364

9.  Low-Cost Joystick for Pediatric Respiratory Exercises.

Authors:  André Sanches Fonseca Sobrinho; Paulo Rogério Scalassara; María Eugenia Dajer
Journal:  J Med Syst       Date:  2020-09-14       Impact factor: 4.460

10.  Serious Game on a Smartphone for Adolescents Undergoing Hemodialysis: Development and Evaluation.

Authors:  Cristina Célia De Almeida Pereira Santana; Ana Tereza Vaz De Souza Freitas; Gilson Oliveira Barreto; Igor Sousa De Avelar; Renata Mazaro-Costa; Gina Nolêto Bueno; Diuly Caroline Ribeiro; Gabriela Damasceno Silva; Alessandra Vitorino Naghettini
Journal:  JMIR Serious Games       Date:  2020-09-14       Impact factor: 4.143

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