| Literature DB >> 34801075 |
Kazuya Inoue1, Kengo Yokomitsu2, Tomonari Irie3, Makoto Matsuyama4, Masanori Tanaka5.
Abstract
BACKGROUND: The Problematic Online Gaming Questionnaire (POGQ) is an 18-item self-rated measure designed to assess the degree of problematic online gaming. This study translated the POGQ into Japanese (POGQ-J) and examined the POGQ-J's factor structure, validity, and reliability for a Japanese population.Entities:
Keywords: Japanese; Problematic Online Gaming Questionnaire (POGQ); Problematic online gaming; Reliability; Validation
Mesh:
Year: 2021 PMID: 34801075 PMCID: PMC8605469 DOI: 10.1186/s13722-021-00273-3
Source DB: PubMed Journal: Addict Sci Clin Pract ISSN: 1940-0632
Demographics and gaming characteristics (n = 285)
| Category | % | |
|---|---|---|
| Sex | ||
| Male | 157 | 44.9 |
| Female | 128 | 55.1 |
| Age | ||
| 17–18 | 78 | 27.4 |
| 19–20 | 120 | 42.1 |
| More than 21 | 87 | 30.5 |
| College year level | ||
| First year | 118 | 41.4 |
| Second year | 46 | 16.1 |
| Third year | 84 | 29.5 |
| Fourth year | 37 | 13.0 |
| Time spent on online gaming (hours per week) | ||
| 0–1.5 | 50 | 17.5 |
| 2.0–4.5 | 65 | 22.8 |
| 5.0–12.0 | 89 | 31.2 |
| More than 14 | 81 | 28.4 |
| Time spent on the Internet (hours per week) | ||
| 0–9.00 | 68 | 23.9 |
| 10.00–25.62 | 71 | 40.7 |
| 28.00–48.00 | 57 | 20.0 |
| More than 50.00 | 89 | 31.2 |
| Money spent on online gaming (per month) | ||
| None | 236 | 82.8 |
| 10–980 (JPYa) | 11 | 3.9 |
| 1000–7000 (JPYa) | 23 | 8.1 |
| 10,000–50,000 (JPYa) | 15 | 5.3 |
aJapanese Yen
Means, standard deviations, and internal consistencies (n = 285)
| Variable | Min | Lower quartile | Median | Upper quartile | Max | |||
|---|---|---|---|---|---|---|---|---|
| POGQ-Ja | 35.28 | 12.17 | 0.91 | 18 | 25.00 | 34.00 | 43.00 | 71 |
| Preoccupation | 3.79 | 1.71 | 0.56 | 2 | 2.00 | 4.00 | 5.00 | 10 |
| Immersion | 9.72 | 3.81 | 0.77 | 4 | 7.00 | 9.00 | 13.00 | 20 |
| Withdrawal | 6.47 | 3.16 | 0.83 | 4 | 4.00 | 5.00 | 8.00 | 19 |
| Overuse | 6.83 | 3.01 | 0.74 | 3 | 4.00 | 6.00 | 9.00 | 15 |
| Interpersonal conflicts | 3.00 | 1.54 | 0.72 | 2 | 2.00 | 2.00 | 4.00 | 10 |
| Social isolation | 5.46 | 2.43 | 0.64 | 3 | 3.00 | 5.00 | 7.00 | 15 |
| GAS7-Jb | 11.98 | 4.70 | 0.79 | 7 | 8.00 | 11.00 | 14.00 | 30 |
| IATc | 48.09 | 15.63 | 0.91 | 20 | 36.00 | 48.00 | 60.00 | 91 |
| EQ-5D-5Ld | 5.84 | 1.29 | 0.55 | 5 | 5.00 | 5.00 | 6.00 | 15 |
| Time spent on online gaming (hours) | 11.03 | 13.52 | – | 0.05 | 2.00 | 5.00 | 14.50 | 70 |
| Internet usage time (hours) | 683.00 | 47.75 | – | 1 | 10.00 | 28.00 | 50.00 | 683 |
| Money spent on online gaming (JPYg) | 1292.8 | 5181.69 | – | 0 | 0.00 | 0.00 | 0.00 | 5000 |
aJapanese version of the Problematic Online Gaming Questionnaire
bJapanese version of the Game Addiction Scale for Adolescents
cYoung’s Internet Addiction Test
dEuroQol 5 Dimension 5-level
eStandard deviation
fCronbach’s alpha
gJapanese Yen
Fig. 1Confirmatory factor analysis model of the POGQ-J. Factor structure of the Japanese version of the Problem Online Gaming Questionnaire. Note 1. Factor 1 = Preoccupation; Factor 2 = Immersion; Factor 3 = Withdrawal; Factor 4 = Overuse; Factor 5 = Interpersonal Conflicts; Factor 6 = Social Isolation. Note 2. CFI comparative fit index, RMSEA root mean square error of approximation, SRMR standardized root mean square residual
Convergent and discriminant validity for POGQ-J
| Variable | POGQ-J | GAS7-J | IAT | EQ-5D-5L |
|---|---|---|---|---|
| POGQ-Ja | ||||
| GAS7-Jb | .824*** | |||
| IATc | .581*** | .582*** | ||
| EQ-5D-5Ld | .291*** | .353*** | .350*** | |
| Time spent on online gaming | .309*** | .327*** | .120* | .070 |
*p < .05, **p < .01, ***p < .001
aJapanese version of the Problematic Online Gaming Questionnaire
bJapanese version of the Game Addiction Scale for Adolescents
cYoung’s Internet Addiction Test
dEuroQol 5 Dimension 5-level
Correlation between POGQ-J and each factor of the EQ-5D-5L
| Variable | Mobility | Self-care | Usual activity | Pain/ Discomfort | Anxiety/ Depression |
|---|---|---|---|---|---|
| Mobility | |||||
| Self-care | .331*** | ||||
| Usual activity | .328*** | .414*** | |||
| Pain/Discomfort | .394*** | .303*** | .302*** | ||
| Anxiety/Depression | .180** | .081 | .311*** | .385*** | |
| POGQ-J | .136* | .079 | .290*** | .121* | .245*** |
*p < .05, **p < .01, ***p < .001