| Literature DB >> 34746664 |
Clifford A Reilly1, Aimee Burnett Greeley1, David S Jevsevar1, Ida Leah Gitajn1.
Abstract
INTRODUCTION: Traditional physical therapy (PT) requires patients to attend weekly in-office supervised physical therapy appointments. However, between 50% and 70% of patients who would benefit do not receive prescribed PT due to barriers to access. Virtual Reality (VR) provides a platform for remote delivery of PT to address these access barriers.Entities:
Keywords: acceptability; feasibility; lower extremity injuries; physical therapy; rehabilitation; virtual reality
Year: 2021 PMID: 34746664 PMCID: PMC8568393 DOI: 10.1097/OI9.0000000000000132
Source DB: PubMed Journal: OTA Int ISSN: 2574-2167
Figure 1Representative screenshots of the immersive view seen through the VR headset on the left and the patient on the right in images (A), (B), (C), and (D), performing the heel slide exercise. In (A) and (B) the patient is looking ahead at the ball and in (C) and (D) the patient is looking at his leg. The goal of the game is to catch the ball with the target over the knee. The patient selects the level of difficulty (amount of flexion) and points are achieved with each successful catch.
Figure 2Summary screen demonstrating game-related statistics (percentage of goal achieved in the center, maximum knee flexion angle, number of repetitions, number of successful target catches) after the heel slide exercise.
Patient demographics
| Characteristic | |
|---|---|
| Age: mean (SD) | 51.1 (15.6) |
| Sex: n (%) | |
| Female | 6 (40.0%) |
| Male | 9 (60.0%) |
| Race: n | |
| Black | 1 (6.7%) |
| White | 14 (93.3%) |
| Education: n | |
| 9th to 12th grade, no diploma | 1 (6.7%) |
| High school or GED | 2 (13.3%) |
| Some college | 5 (33.3%) |
| Bachelors/college degree | 2 (13.3%) |
| Graduate degree | 5 (33.3%) |
| Work status just prior to injury | |
| Working | 11 (73.3%) |
| Taking care of house | 2 (13.3%) |
| Something else | 2 (13.3%) |
| Smoking status | |
| Yes | 11 (73.3%) |
| No | 4 (26.7%) |
| Adequate social and emotional support | |
| Always | 2 (13.3%) |
| Usually | 4 (26.7%) |
| Sometimes | 8 (53.3%) |
| Rarely | 1 (6.7%) |
| Marital status | |
| Living with spouse/partner | 8 (53.3%) |
| Separated or divorced | 2 (13.3%) |
| Never married | 4 (26.7%) |
| Other | 0 |
| Injury Severity Score: mean (SD) | 5.1 (3.3) |
Post-VR assessment
| Outcome measure | |
|---|---|
| Enjoyment rating∗ | 7.53 (1.55) |
| Preferred PT method | |
| VR alone | 1 (6.7%) |
| VR plus office-based | 13 (86.7%) |
| Office-based alone | 1 (6.7%) |
| Acceptability of intervention measure, mean (SD)† | 3.9 (0.7) |
| Feasibility of intervention measure, mean (SD)† | 4.0 (0.4) |
| System usability scale, mean (SD)‡ | 67.5 (13.6) |
Scale 0 to 10, 0 anchored at “I hated it” and 10 anchored at “I loved it.”
Maximum value of 5.
Maximum value of 100.
Figure 3Acceptability of intervention measure (AIM).
Figure 4Feasibility of intervention measure (FIM).
Figure 5System usability scale.