| Literature DB >> 34710057 |
Clémence Cabelguen1, Bruno Rocher1, Juliette Leboucher2, Benoît Schreck1,3, Gaëlle Challet-Bouju2,3, Jean-Benoît Hardouin3, Marie Grall-Bronnec1,2,3.
Abstract
BACKGROUND AND AIMS: Since June 2018, gaming disorder (GD) has been recognized as a disease. It is frequently associated with attention deficit hyperactivity disorder (ADHD), as there are common vulnerability factors and bidirectional interactions between the two disorders. This study aims to evaluate the presence of ADHD symptoms and predictive factors of ADHD among patients with GD.Entities:
Keywords: ADHD; ICD-11 criteria; addiction; gaming; impulsivity
Year: 2021 PMID: 34710057 PMCID: PMC8987425 DOI: 10.1556/2006.2021.00074
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Fig. 1.Flowchart
Clinically relevant variables to explain the comorbidity of ADHD-GD (n = 97)
| Total ( | ADHD+ ( | ADHD- ( | OR |
| |
| Mean (SD) or n (percentage) | |||||
| SOCIODEMOGRAPHIC CHARACTERISTICS | |||||
| Family history of addiction | 61 (63%) | 27 (73%) | 33 (57%) | 2.045 | 0.116 |
| GAMING | |||||
| VMQ – coping (/20) | 15 (3.5) | 17 (3.0) | 14 (3.4) | 1.279 | 0.001 |
| VMQ – positive reinforcement (/20) | 15 (3.1) | 16 (3.1) | 14 (3.1) | 1.142 | 0.071 |
| VMQ – social (/20) | 9 (2.8) | 10 (3.3) | 9 (2.4) | 1.161 | 0.059 |
| PSYCHOPATHOLOGY | |||||
| TCI – novelty seeking (%) | 54 (20.9) | 61 (20.7) | 50 (20.1) | 1.028 | 0.014 |
| TCI – harm avoidance (%) | 57 (24.7) | 63 (22.6) | 53 (25.4) | 1.018 | 0.058 |
| TCI – reward dependence (%) | 51 (17.5) | 50 (17.3) | 52 (17.8) | 0.993 | 0.570 |
| TCI – persistance (%) | 32 (28.0) | 31 (30.4) | 33 (26.5) | 0.997 | 0.668 |
| UPPS-P – negative urgency (/16) | 10 (3.1) | 12 (3.1) | 9 (2.5) | 1.421 | 0.00006 |
| UPPS-P – positive urgency (/16) | 11 (2.9) | 12 (2.8) | 10 (2.7) | 1.340 | 0.0007 |
| UPPS-P – lack of premeditation (/16) | 9 (2.8) | 10 (3.2) | 8 (2.4) | 1.216 | 0.016 |
| UPPS-P – lack of perseverance (/16) | 10 (3.1) | 11 (3.2) | 10 (2.9) | 1.182 | 0.023 |
| UPPS-P – sensation seeking (/16) | 10 (3.3) | 11 (3.4) | 10 (3.1) | 1.127 | 0.079 |
| RSE – low (<30/40) | 69 (73%) | 32 (87%) | 37 (64%) | 3.632 | 0.020 |
| LSAS – total (/144) | 51 (27.3) | 61 (27.0) | 45 (25.6) | 1.024 | 0.006 |
| RSQ – secure (/25) | 15 (4.4) | 14 (4.3) | 16 (3.5) | 0.896 | 0.064 |
Variables in grey were retained to be entered in the multivariate logistic regression model (i.e., variables significant at 0.20).
Abbreviations: Videogame Motives Questionnaire (VMQ); Temperament and Character Inventory (TCI); Urgency, Premeditation (lack of), Perseverance (lack of), Sensation seeking, Positive urgency (UPPS-P); Rosenberg Self-Esteem Scale (RSE); Liebowitz Social Anxiety Scale (LSAS); Relationship Scales Questionnaire (RSQ).