| Literature DB >> 34706398 |
Daniel Sapkaroski1, Matthew Mundy2,3, Matthew Richard Dimmock1.
Abstract
INTRODUCTION: The use of immersive virtual reality simulated learning environments (VR SLEs) for improving clinical communication can offer desirable qualities including repetition and determinism in a safe environment. The aim of this study was to establish whether the mode of delivery, VR SLE versus clinical role-play, could have a measurable effect on clinical empathic communication skills for MRI scenarios.Entities:
Keywords: Communication; medical imaging; simulated learning environment; virtual reality
Mesh:
Year: 2021 PMID: 34706398 PMCID: PMC8892424 DOI: 10.1002/jmrs.555
Source DB: PubMed Journal: J Med Radiat Sci ISSN: 2051-3895
Figure 1A flow diagram depicting participant stratification for use of the VR SLE or role‐play (RP) communication training intervention in both the clinician (C) and trainee (T) cohorts. Key: VR, virtual reality.
A summary of participant characteristics.
| Variable | Trainee ( | Clinician ( |
|---|---|---|
| Male | 31 | 3 |
| Female | 39 | 6 |
| Age (μ ± σ) / [years] | VR = 19.6 ± 2.3; RP=19.8 ± 1.9 | > =25 (not recorded directly) |
| Years of clinical experience | <1 | > = 7 |
Figure 2A screenshot of a user interacting with the VR communication scenario, used by participants in Groups CVR and TVR. (A) A patient avatar responding to a voice activated user statement. (B) A user selecting a response to a patient query.
Figure 3A flow chart showing the procedure for each of the experiment groups (RP and VR, for both Trainee and Clinician). Equivalent steps are indicated by a double‐head arrow.
A comparison of pre‐ and post–self‐efficacy communication questionnaire scores.
| Group |
| Pre‐training µ ± σ | Post‐training µ ± σ | Pre‐ vs. post‐training |
|---|---|---|---|---|
| CVR (Clinician VR) | 5 | 7.8 ± 0.4 | 8.4 ± 0.6 |
|
| TVR (Trainee VR) | 32 | 6.8 ± 1.1 | 7.6 ± 1.0 |
|
| CRP (Clinician role‐play) | 4 | 7.3 ± 0.5 | 7.5 ± 0.3 |
|
| TRP (Trainee role‐play) | 32 | 6.8 ± 1.0 | 7.1 ± 1.0 |
|
| CVR versus CRP | 9 |
|
| NA |
| TVR versus TRP | 64 |
|
| NA |
n, sample size; µ ± σ, mean ± standard deviation; d, Cohens D; NA, not applicable.
A comparison of mean communication scenario scores for role‐play versus VR training.
| Group |
| Role‐play µ ± σ |
| VR µ ± σ |
| Role‐play versus VR |
|---|---|---|---|---|---|---|
| Trainee | 32 | 23.2 ± 2.4 | 32 | 24.3 ± 1.6 | 64 |
|
| Clinician | 4 | 19.4 ± 3.8 | 5 | 22.4 ± 1.9 |
|
|
n, sample size; N, population size; µ ± σ, mean ± standard deviation; d, Cohens D.