| Literature DB >> 30006966 |
Daniel Sapkaroski1, Marilyn Baird1, John McInerney1, Matthew R Dimmock1.
Abstract
INTRODUCTION: An immersive virtual reality (VR) simulation clinic with dynamic patient interaction and communication was developed to facilitate the training of medical radiation science students. The software "CETSOL VR Clinic" was integrated into the Medical Imaging programme at Monash University in 2016 in order to benchmark student experiences against existing simulation techniques (Shaderware™).Entities:
Keywords: Haptic feedback; medical imaging; student education; virtual-reality (VR) simulation
Mesh:
Year: 2018 PMID: 30006966 PMCID: PMC6119726 DOI: 10.1002/jmrs.288
Source DB: PubMed Journal: J Med Radiat Sci ISSN: 2051-3895
Figure 1A screenshot of CETSOL SLE showing posterior–anterior (PA) hand x‐ray setup performed by a year 1 radiography student.
5‐point Likert scale questionnaire results assessing year 1 radiography student cohort perceptions using two SLE software programs CETSOL® Clinic (2016), relative to those using Shaderware™ (2015) for the same hand‐positioning task
| First‐year responses to the uses of CETSOL VR Clinic® (2016) | SA | A | U | D | SD | Total |
| Chi ‐Crit | Chi‐Stat | Accept H0 or H1 | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Statement | Count | % | Count | % | Count | % | Count | % | Count | % | Count | ||||
| Shaderware™ develops practical skills in patient positioning | 1 | 2 | 11 | 26 | 9 | 21 | 17 | 40 | 5 | 12 | 43 | <0.001 | 9.5 | 24.2 | H1 |
| VR clinic develops practical skills in patient positioning | 2 | 4 | 33 | 67 | 10 | 20 | 2 | 4 | 2 | 4 | 49 | ||||
| Shaderware™ develops practical skills in x‐ray tube centring | 4 | 9 | 15 | 35 | 11 | 26 | 11 | 26 | 2 | 5 | 43 | <0.01 | 9.5 | 17.4 | H1 |
| VR clinic develops practical skills in x‐ray tube centring | 8 | 17 | 32 | 67 | 6 | 13 | 1 | 2 | 1 | 2 | 48 | ||||
| Shaderware™ develops practical skills in bucky/cassette and tube alignment | 5 | 12 | 15 | 32 | 9 | 21 | 10 | 23 | 5 | 12 | 43 | <0.001 | 9.5 | 18.3 | H1 |
| VR clinic develops practical skills in cassette and tube alignment | 7 | 15 | 31 | 66 | 8 | 17 | 1 | 2 | 0 | 0 | 47 | ||||
| Shaderware™ develops practical skills in cassette selection | 6 | 14 | 12 | 28 | 8 | 19 | 12 | 28 | 5 | 12 | 43 | <0.001 | 9.5 | 27.2 | H1 |
| VR clinic develops practical skills in cassette selection | 9 | 18 | 33 | 67 | 7 | 14 | 0 | 0 | 0 | 0 | 49 | ||||
| Shaderware™ develops practical skills in cassette positioning/orientation | 5 | 12 | 19 | 45 | 4 | 9.5 | 9 | 21 | 5 | 12 | 42 | <0.001 | 9.5 | 19.8 | H1 |
| VR Clinic develops practical skills in cassette positioning/orientation | 9 | 19 | 28 | 58 | 11 | 23 | 0 | 0 | 0 | 0 | 48 | ||||
| Shaderware™ develops practical skills in selecting exposure factors | 10 | 23 | 18 | 42 | 6 | 14 | 7 | 16 | 2 | 5 | 43 | 0.08 | 9.5 | 8.3 | H0 |
| VR clinic develops practical skills in selecting exposure factors | 8 | 17 | 31 | 65 | 7 | 15 | 2 | 4 | 0 | 0 | 48 | ||||
| Shaderware™ develops practical skills in collimation | 5 | 12 | 20 | 48 | 7 | 17 | 7 | 17 | 3 | 7 | 42 | 0.08 | 9.5 | 8.3 | H0 |
| VR clinic develops practical skills in collimation | 9 | 19 | 29 | 60 | 8 | 17 | 2 | 4 | 0 | 0 | 48 | ||||
| Shaderware™ develops practical skills in side marker placement | 7 | 16 | 17 | 40 | 4 | 9 | 13 | 30 | 2 | 5 | 43 | <0.01 | 9.5 | 14.9 | H1 |
| VR clinic develops practical skills in side marker placement | 6 | 13 | 31 | 67 | 7 | 15 | 2 | 4 | 0 | 0 | 46 | ||||
| Shaderware™ develops practical skills in grid selection | 2 | 5 | 11 | 26 | 13 | 30 | 14 | 33 | 3 | 7 | 43 | 0.01 | 9.5 | 12.6 | H1 |
| VR clinic develops practical skills in grid selection | 0 | 0 | 16 | 33 | 27 | 55 | 5 | 10 | 1 | 2 | 49 | ||||
| Shaderware™ develops practical skills in image processing | 8 | 19 | 20 | 47 | 10 | 23 | 3 | 7 | 2 | 5 | 43 | 0.02 | 9.5 | 11.34 | H1 |
| VR clinic develops practical skills in image processing | 2 | 4 | 19 | 40 | 16 | 33 | 11 | 23 | 0 | 0 | 48 | ||||
| Shaderware™ develops practical skills in patient dose (and its relationship with exposure factors, SID, collimation) | 9 | 21 | 17 | 41 | 10 | 24 | 3 | 7 | 3 | 7 | 42 | 0.12 | 9.5 | 7.3 | H0 |
| CETSOL VR clinic develops practical skills in patient dose (and its relationship with exposure factors, SID, collimation) | 4 | 8 | 25 | 52 | 14 | 29 | 5 | 10 | 0 | 0 | 48 | ||||
| Shaderware™ develops practical skills in understanding the effect of radiographic positioning and parameters on resultant image | 1 | 2 | 18 | 41 | 21 | 49 | 1 | 2 | 2 | 5 | 43 | 0.09 | 9.5 | 7.8 | H0 |
| VR clinic develops practical skills in understanding the effect of radiographic positioning and parameters on resultant image | 1 | 2 | 30 | 61 | 14 | 29 | 4 | 8 | 0 | 0 | 49 | ||||
| Shaderware™ develops practical skills in basic projections (AP and lateral) | 4 | 10 | 15 | 37 | 0 | 29 | 9 | 22 | 1 | 2 | 41 | <0.001 | 9.5 | 18.6 | H1 |
| VR clinic develops practical skills in basic projections (AP and lateral) | 6 | 12 | 35 | 71 | 8 | 16 | 0 | 0 | 0 | 0 | 49 | ||||
| Shaderware™ develops understanding of the steps required in preparation and execution of a radiographic examination | 3 | 7 | 11 | 26 | 13 | 30 | 13 | 30 | 3 | 7 | 43 | <0.001 | 9.5 | 24.9 | H1 |
| VR clinic develops understanding of the steps required in preparation and execution of a radiographic examination | 3 | 6 | 36 | 75 | 6 | 13 | 3 | 6 | 0 | 0 | 48 | ||||
| Shaderware™ develops practical skills in using correct terminology | 1 | 2 | 11 | 27 | 12 | 29 | 11 | 27 | 6 | 15 | 41 | <0.01 | 9.5 | 15.6 | H1 |
| VR clinic develops practical skills in using correct terminology | 0 | 0 | 28 | 57 | 15 | 31 | 6 | 12 | 0 | 0 | 49 | ||||
| Mean Shaderware™ clinical positioning and radiography skills perception score | 5 | 11 | 15 | 36 | 9 | 23 | 9 | 22 | 3 | 8 | 43 | <0.01 | 9.5 | 33.3 | H1 |
| Mean VR clinic clinical positioning and radiography skills perception score | 5 | 10 | 29 | 61 | 11 | 23 | 3 | 6 | 0 | 1 | 48 | ||||
SA, strongly agree; A, agree; U, unsure; D, disagree; SD, strongly disagree, VR, virtual reality; SRP, simulated clinical role play; Chi‐Crit, Chi, chi‐square (χ2) value, H0, student radiographic skill perception is independent of software used; H1, student radiographic skill perception is dependent on software used.
Figure 2A screenshot of CETSOL SLE showing the operator using their index finger to select one of the several on‐screen situation‐based prompts to elicit a patient response.