| Literature DB >> 34645899 |
Tom Arthur1,2, David Harris3, Gavin Buckingham3, Mark Brosnan4, Mark Wilson3, Genevieve Williams3, Sam Vine5.
Abstract
The integration of prior expectations, sensory information, and environmental volatility is proposed to be atypical in Autism Spectrum Disorder, yet few studies have tested these predictive processes in active movement tasks. To address this gap in the research, we used an immersive virtual-reality racquetball paradigm to explore how visual sampling behaviours and movement kinematics are adjusted in relation to unexpected, uncertain, and volatile changes in environmental statistics. We found that prior expectations concerning ball 'bounciness' affected sensorimotor control in both autistic and neurotypical participants, with all individuals using prediction-driven gaze strategies to track the virtual ball. However, autistic participants showed substantial differences in visuomotor behaviour when environmental conditions were more volatile. Specifically, uncertainty-related performance difficulties in these conditions were accompanied by atypical movement kinematics and visual sampling responses. Results support proposals that autistic people overestimate the volatility of sensory environments, and suggest that context-sensitive differences in active inference could explain a range of movement-related difficulties in autism.Entities:
Mesh:
Year: 2021 PMID: 34645899 PMCID: PMC8514518 DOI: 10.1038/s41598-021-99864-y
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Description of kinematic outcome measures.
| Variable | General description | Operationalised definition |
|---|---|---|
| Swing onset time | Moment when the racquet first started moving towards the ball | The first timeframe in which forward motion of the VR hand controller was detected (expressed relative to ball contact frame) |
| Peak velocity of the hand | The highest speed that the hand reached when moving towards the ball | The maximum differential position of the VR hand controller shown between frames following swing onset (expressed in m/s) |
| Time of peak hand velocity | The moment when the hand reached its highest speed | The time at which Peak Velocity of the Hand occurred, relative to ball contact frame |
| Maximum hand displacement | The furthest distance that the hand deviated away from the body during the swing action | The maximum distance that occurred between the VR headset and hand controller in the transverse plane following swing onset (normalised by participant body height) |
| Swing range of motion | The total arc travelled around the body by the hand during the swing action | The total angular deviation (°) of the hand controller from the VR headset that occurred in the transverse plane following swing onset |
Figure 1The Virtual Racquetball task. An illustration of the experimental set-up (a), example gameplay footage (b), and a side-view of ball trajectory distributions (c). Note: for all trials, virtual balls stayed fixed on the midline of the room and followed the same pre-bounce speed and trajectory. Differences between expected and unexpected trials were therefore consigned to ball elasticity (i.e., ‘bounciness’) manipulations only. See Supplementary Videos of the protocol at https://osf.io/ewnh9/.
Figure 2Performance data. The proportion of balls successfully intercepted in stable and volatile conditions for each group. NT neurotypical, ASD autism spectrum disorder. *denotes statistically significant differences (p < .05).
Foreswing Kinematic Averages (SD) during each Experimental Condition.
| NT group | ASD group | |||
|---|---|---|---|---|
| Stable | Volatile | Stable | Volatile | |
| Swing onset time | 0.59 (0.10) | 0.60 (0.10) | 0.55 (0.10) | 0.57 (0.08) |
| Peak velocity of the hand | 10.15 (2.93) | 9.96 (3.01) | 8.41 (2.79) | 8.54 (2.98) |
| Time of peak hand velocity | -0.04 (0.02) | -0.04 (0.03) | -0.04 (0.02) | -0.04 (0.02) |
| Maximum hand displacement | 0.61 (0.06) | 0.61 (0.07) | 0.55 (0.08) | 0.55 (0.07) |
| Swing range of motion | 83.06 (25.63) | 79.94 (27.24) | 67.31 (28.01) | 65.31 (31.10) |
ASD autism spectrum disorder, NT neurotypical.
*Significantly different between groups (p < .05); significant differences between conditions (p < .05).
Figure 3Gaze strategies during the virtual racquetball task. Average pitch of the gaze-in-world vector during stable (a) and volatile (b) conditions. Pitch represents the vertical angle of a vector which originates from the head at eye-height. Values of zero represent a vector that is parallel to the floor plane, while more positive values indicate that an individual is looking relatively higher in space around the bounce point. Bold lines are group averages, thin lines denote individual cases. NT neurotypical, ASD autism spectrum disorder.
Figure 4Adjustments in predictive gaze positions. The amplitude of anticipatory pre-bounce saccades (a) and subsequent gaze fixation locations (c) during stable and volatile conditions. Values represent angular coordinates of the gaze-in-world vector (°), with between-condition changes illustrated in (b) and (d). NT neurotypical, ASD autism spectrum disorder; * denotes statistically significant differences (p < .05).
Figure 5Gaze Tracking Responses. Group differences in gaze tracking behaviours between expected (E) and unexpected (UE) test trials. Higher index values signify more ‘prediction-driven’ errors in post-bounce gaze pursuit (i.e., greater behavioural surprise when faced with the unexpectedly ‘bouncy’ balls). NT neurotypical, ASD autism spectrum disorder. *denotes significant between-group difference (p < .05); #denotes significant change between conditions (p < .05).
Description of gaze metrics.
| Variable | General description | Operationalised definition |
|---|---|---|
| Gaze-head angle | Where gaze was being directed in space, relative to the head | Angular orientation of the gaze vector in 2D space, with respect to the VR headsets ‘in-world’ position (expressed as pitch and yaw, °) |
| Gaze-ball angle | Where gaze was being directed in space, relative to the ball | Angular deviation in 2D space between the gaze vector and the ball’s head-centric spatial position (expressed as pitch and yaw, °) |
| Anticipatory pre-bounce saccade onset time | The moment when gaze suddenly shifted ahead of the ball before it bounces | The median onset time of participants’ final pre-bounce saccadic eye movement (recorded in ms, relative to when the ball had bounced) |
| Anticipatory pre-bounce saccade amplitude | How far gaze moved when it was being suddenly shifted ahead of the ball (see above) | The change in gaze-head pitch angle (°) that occurred between the onset and offset of participants’ final pre-bounce saccade |
| Bounce fixation duration | How long gaze remained steady for, around the time when the ball was bouncing | The average duration of gaze fixations that occurred at the time of, or immediately prior to, the ball bouncing on a trial (expressed in ms) |
| Bounce fixation location | Where gaze was directed around the time when the ball was bouncing | The average gaze-head pitch angle (°) of fixations that occurred at the time of, or immediately prior to, the ball bouncing |
| Average post-bounce gaze tracking error | How much higher or lower gaze was from the ball, on average, from when it bounced to when it was hit/missed by the racquet | The average gaze-ball pitch angle (°) shown from the first timeframe after the ball bounces up to the point of racquet-ball contact |
| UE-E gaze tracking difference | How much closer gaze was tracking expected as opposed to unexpected balls after they had bounced | Differences in normalised post-bounce gaze tracking error (see above) between expected and unexpected ‘test’ comparison trials |