| Literature DB >> 34408817 |
Tim Brennen1, Ines Blix2, Alexander Nissen2, Emily A Holmes3,4, Martine Skumlien1, Øivind Solberg2.
Abstract
Background: There is a need for effective, low-cost, readily available measures for reducing trauma symptoms so that people exposed to potentially traumatic events can receive help more quickly. A previous study reported that performing an intervention including a visuospatial task shortly after a reminder of a series of unpleasant film clips seen 24 hours earlier reduced the number of intrusive memories over the following week. Objective: This study reports a follow-up and extension of the earlier promising finding. The prediction was that participants performing the visuospatial task immediately after the reminder would report fewer intrusions compared to three other groups who 1) performed no task, and novel conditions who 2) performed the task before the reminder, and 3) performed the task 90 minutes after the reminder. Method: A trauma-analogue method was used, where students (N = 200) watched a series of short films with unpleasant material. Over the following week, they were asked to write down any intrusive memories they experienced in a diary. On the second day they returned to the lab and saw static reminders of the films. They were then randomly allocated to condition, recorded intrusive memories over the following days and returned to the lab for final testing on Day 8.Entities:
Keywords: Tetris; Trastorno por estrés postraumático; Trauma; análogo de trauma; intrusive memories; posttraumatic stress disorder; recuerdos intrusivos; tetris; trauma-analogue; 俄罗斯方块; 创伤; 创伤后应激障碍; 创伤模拟; 闯入性记忆
Mesh:
Year: 2021 PMID: 34408817 PMCID: PMC8366629 DOI: 10.1080/20008198.2021.1953788
Source DB: PubMed Journal: Eur J Psychotraumatol ISSN: 2000-8066
Number of intrusions and procedure-related measures, plus demographic and clinical scores, by condition (M±SD)
| No task controls ( | Reactivation + Tetris after 10minutes ( | Reactivation + Tetris after 1.5 hours ( | Tetris + Reactivation ( | |
|---|---|---|---|---|
| Age ( | 21.59 ± 3.5 | 23.0 ± 3.58 | 23.3 ± 3.76 | 23.67 ± 5.54 |
| Gender (female) | 75.7% | 75.8% | 72.5% | 74.4% |
| Intrusions first 24 hours ( | 3.65 ± 3.42 | 2.97 ± 1.43 | 3.82 ± 3.57 | 3.15 ± 2.0 |
| Number of intrusions, day 2–8 ( | 2.86 ± 3.60 | 2.79 ± 3.83 | 3.18 ± 3.23 | 2.72 ± 3.36 |
| TEC tot ( | 3.38 ± 2.62 | 4.36 ± 3.57 | 3.60 ± 3.31 | 4.51 ± 4.12 |
| BAI ( | 6.51 ± 4.78 | 6.58 ± 7.79 | 5.25 ± 3.43 | 6.74 ± 8.08 |
| BDI-2 ( | 8.67 ± 8.49 | 7.53 ± 8.90 | 7.70 ± 7.68 | 6.85 ± 8.85 |
| IES total ( | 13.86 ± 9.38 | 13.48 ± 10.08 | 11.65 ± 8.45 | 18.49 ± 12.83 |
| -IES intrusions ( | 6.59 ± 3.66 | 6.85 ± 3.83 | 6.58 ± 4.23 | 8.46 ± 5.77 |
| -IES avoidance ( | 5.54 ± 4.77 | 4.73 ± 4.80 | 4.03 ± 3.93 | 7.05 ± 4.90 |
| -IES hyperarousal ( | 1.73 ± 2.48 | 1.91 ± 2.82 | 1.05 ± 1.66 | 2.97 ± 4.31 |
| Attention to film ( | 8.92 ± 1.09 | 9.48 ± 0.87 | 9.47 ± 0.72 | 9.44 ± 0.68 |
| Visual recognition test ( | 15.17 ± 1.77 | 14.7 ± 2.2 | 15.55 ± 1.93 | 15.05 ± 1.92 |
| Verbal recognition test ( | 19.95 ± 3.48 | 19.82 ± 3.48 | 20.41 ± 2.47 | 20.44 ± 3.0 |
| Diary accuracy ( | 8.0 ± 1.13 | 8.21 ± 0.99 | 8.4 ± 1.13 | 8.65 ± 0.98 |
| Task difficulty | 25.5 ± 24.9 | 23.6 ± 19.6 | 24.6 ± 24.2 | 35.6 ± 29.5 |
| Intrusion Provocation Task ( | 5.1 ± 3.5 | 4.6 ± 3.2 | 5.3 ± 2.9 | 4.9 ± 4.0 |
| Belief in Tetris effectiveness ( | −1.49 ± 3.0 | −3.39 ± 2.7 | −.85 ± 4.0 | −.69 ± 3.5 |
| Mood before movie | 36.9 ± 38.8 | 28.5 ± 30.5 | 30.3 ± 37.4 | 33.4 ± 50.6 |
| Mood after movie | 126.4 ± 79.2 | 128.3 ± 77.8 | 75.9 ± 64.7 | 122.1 ± 89.6 |
| Film discomfort | 7.19 ± 1.6 | 6.79 ± 1.93 | 6.08 ± 2.1 | 6.85 ± 2.4 |
TEC = Traumatic Experiences Checklist; BAI = Beck Anxiety Inventory; BDI-2 = Beck Depression Inventory-II; IES = Impact of Event Scale.
Difference between study arms tested with ANOVA and t-test: *p < 0.01. For IES total: difference between groups 3 and 4. For Attention to film: group 1 differed from all other groups. For Belief in Tetris effectiveness:group 2 differed from all others. For Mood after movie: group 3 differed from all others. For IES avoidance:group 4 differed from group 2 and 3. For IES hyperarousal: group 3 and 4 differed.