| Literature DB >> 34345741 |
Tjhin Wiguna1, Raden Irawati Ismail1, Fransiska Kaligis1, Kusuma Minayati1, Belinda Julivia Murtani1, Ngurah Agung Wigantara1, Kent Pradana1, Raymond Bahana2, Bayu Prakoso Dirgantoro2, Eko Nugroho3.
Abstract
The aim of this study was to develop an Indonesian computer-based game prototype, including feasibility testing, targeted on attention deficit/hypersensitivity disorder (ADHD) clinical symptoms and executive function. The study comprised five steps. The first to third steps used an exploratory qualitative research design. The Delphi technique with FGD was applied to collect qualitative data. During the study, seven experts participated in ten FGDs. Feasibility testing was conducted as a one group pre- and post-test design that included ten children with drug-naïve ADHD without other mental or physical disorders. Feasibility data were collected before and after 20 training sessions with the Indonesian computer-based game prototype. The framework analysis was performed for qualitative data. Quantitative data were analyzed using the paired t-test, Pearson's correlation and Spearman's rank-order correlation. Outputs of the exploratory qualitative study were the Indonesian computer-based game prototype constructs and general agreements of the prototype,. The Indonesian computer-based game prototype construct comprised six components: reward-related processing, control inhibition, improved sustained attention, specific timing, increased arousal, and improved emotional regulation. After 20 sessions of training, several indicators decreased significantly, such as CATPRS-teacher rating (18.5 [5.31] vs. 12.9 [5.51], p = 0.047), BRIEF-GEC (64.80 [10.21] vs. 57.50 [7.51], p = 0.02), BRIEF-MI (66.1 [7.61] vs. 58.4 [7.56], p = 0.014), BRIEF-Initiate (66.6 [10.15] vs. 54.1 [6.49], p = 0.008), BRIEF-Working Memory (68.0 [6.89] vs. 60.9 [10.05], p = 0.02), and BRIEF-Organization of Material (60.7 [12.88] vs. 49.3 [11.79], p = 0.04). There was a low to moderate correlation between CATPRS-teacher and -parent rating and several BRIEF domains. Feasibility testing output also included the training procedure guideline. The present study indicated that the Indonesian computer-based game prototype could be used as a framework to develop a fixed computer-based game intervention for children with ADHD. However, further randomized controlled studies need to be conducted to show its effectiveness.Entities:
Keywords: ADHD; Behavioral Rating Inventory for Executive Function; Computer-based game; Connors Abbreviated Teacher; Executive function; Indonesia
Year: 2021 PMID: 34345741 PMCID: PMC8319002 DOI: 10.1016/j.heliyon.2021.e07571
Source DB: PubMed Journal: Heliyon ISSN: 2405-8440
Figure 1The Five-steps model of the Indonesian computer-based game prototype development.
Figure 2The computer-screen appearance of the Indonesian computer-based game prototype. (a) The visual instruction that appeared on the computer-screen during the tutorial.Whenever subjects were ready to start the delivery, they need to push the “A” symbol on the game controller. (b) The visual instruction that appeared on the computer-screen during the training session.Whenever subjects were ready to start the delivery, they need to push the ”A” symbol on the game controller. (c) The visual appearance on computer-screen if subjects picked a house with specific color correctly. They need to choose a correct fruit by push the “X”, “Y” or “B” sign on the game controller. (d) The visual appearance on computer-screen when there was any distractor (a black car) that should be avoided by subjects during the delivery process.
CATPRS and BRIEF before and after 20 training sessions with the Indonesian computer-based game intervention (n = 10).
| Characteristics | Mean (SD) | Mean difference (SD) before and after 20- sessions training | 95% confidence interval of the mean difference | p-value | |
|---|---|---|---|---|---|
| Before the Indonesian computer-based game prototype training | After 20-sessions training with the Indonesian computer-based game prototype | ||||
| CATPRS teacher rating | 18.5 (5.31) | 12.9 (5.51) | 5.6 (7.69) | 0.098–1.10 | 0.047 |
| CATPRS parent rating | 15.5 (4.35) | 12 (5.7) | 3.5 (6.2) | -0.94–7.94 | 0.108 |
| BRIEF GEC | 64.80 (10.21) | 57.50 (7.51) | 7.1 (7.94) | 1.42–12.78 | 0.020 |
| BRIEF BRI | 60.1 (13.10) | 53.3 (12.29) | 6.8 (15.73) | -4.45–18.05 | 0.205 |
| BRIEF MI | 66.1 (7.61) | 58.4 (7.56) | 7.7 (8.06) | 1.94–13.41 | 0.014 |
| BRIEF-Inhibition | 59.6 (11.34) | 53 (12.64) | 6.6 (10.62) | -0.99–14.19 | 0.081 |
| BRIEF-Shift | 56.8 (9.07) | 53.6 (10.32) | 3.2 (12.05) | -5.42–11.82 | 0.423 |
| BRIEF-Emotional control | 57.3 (14.51) | 55.1 (12.65) | 2.2 (16.82) | -9.84–14.24 | 0.689 |
| BRIEF-Initiate | 66.6 (10.15) | 54.1 (6.49) | 12.5 (11.58) | 4.22–20.78 | 0.008 |
| BRIEF-Working Memory | 68.0 (6.89) | 60.9 (10.05) | 7.1 (7.94) | 1.42–12.78 | 0.02 |
| BRIEF-Plan/Organize | 63.8 (5.87) | 61.5 (8.09) | 2.3 (7.99) | -3.41–8.01 | 0.386 |
| BRIEF- Organization of Material | 60.7 (12.88) | 49.3 (11.79) | 11.33 (10.39) | 0.43–22.23 | 0.04 |
| BRIEF-Monitor | 60.3 (9.71) | 52.7 (8.27) | 7.6 (12.32) | -1.21–16.41 | 0.083 |
Statistically significant (p < 0.05).
GEC = Global Executive Composite, a summation of the 8 clinical domains; MI = metacognition index, a summation of initiation, working memory, plan/organize, monitor, and organization of material domains; BRI = Behavioral Regulation Index, a summation of inhibition, shift, and emotional control domains.
Correlations between the mean differences of CATPRS, and BRIEF before and after 20 sessions of training with the Indonesian computer-based game (n = 10).
| Mean difference of BRIEF | Correlation coefficient (95% confidence interval) | |
|---|---|---|
| Mean difference of CATPRS-Teacher Rating before and after 20 sessions of training | Mean difference of CATPRS-Parent Rating before and after 20 sessions of training | |
| Mean difference of BRIEF-GEC | 0.368 (-0.428 – 0.965) | 0.558 (-0.146 – 0.923) |
| Mean difference of BRIEF-BRI | 0.238 (-0.711 – 0.747) | 0.596 (0.112–0.892) |
| Mean difference of BRIEF-MI | 0.511 (-0.327 – 0.997) | 0.397 (-0.311 – 0.868) |
| Mean difference of BRIEF-Inhibition before and after 20 sessions of training | 0.276 (-0.438 – 0.816) | 0.464 (-0.421 – 0.881) |
| Mean difference of BRIEF-Shift before and after 20 sessions of training | 0.277 (-0.545 – 0.955) | 0.100 (-0.502 – 0.683) |
| Mean difference of BRIEF-Emotional Control before and after 20 sessions of training | -0.130 (-0.711 – 0.747) | 0.630 (0.260–0.891) |
| Mean difference of BRIEF-Initiate before and after 20 sessions of training | 0.254 (-0.549 – 0.905) | 0.545 (-0.345 – 0.981) |
| Mean difference of BRIEF-Working Memory before and after 20 sessions of training | 0.466 (-0.384 – 0.980) | 0.159 (-0.590 – 0.780) |
| Mean difference of BRIEF-Plan/Organize before and after 20 sessions of training | 0.214 (-0.633 – 0.874) | 0.118 (-0.518 – 0.734) |
| Mean difference of BRIEF-Organization of Material before and after 20 sessions of training | 0.398 (-0.411 – 0.835) | 0.135 (-0.728 – 0.919) |
| Mean difference of BRIEF-Monitor before and after 20 sessions of training | 0.370 (-0.430 – 0.988) | 0.477 (0.045–0.880) |
Spearman's rank-order correlation.
Pearson's correlation.
GEC = Global Executive Composite, a summation of the 8 clinical domains.
MI = metacognition index, a summation of initiation, working memory, plan/organize, monitor, and organization of material domains.
BRI = Behavioral Regulation Index, a summation of inhibit, shift, and emotional control domains.
p < 0.05.