Literature DB >> 28092563

Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training Scenario.

Fabio Buttussi, Luca Chittaro.   

Abstract

The increasing availability of head-mounted displays (HMDs) for home use motivates the study of the possible effects that adopting this new hardware might have on users. Moreover, while the impact of display type has been studied for different kinds of tasks, it has been scarcely explored in procedural training. Our study considered three different types of displays used by participants for training in aviation safety procedures with a serious game. The three displays were respectively representative of: (i) desktop VR (a standard desktop monitor), (ii) many setups for immersive VR used in the literature (an HMD with narrow field of view and a 3-DOF tracker), and (iii) new setups for immersive home VR (an HMD with wide field of view and 6-DOF tracker). We assessed effects on knowledge gain, and different self-reported measures (self-efficacy, engagement, presence). Unlike previous studies of display type that measured effects only immediately after the VR experience, we considered also a longer time span (2 weeks). Results indicated that the display type played a significant role in engagement and presence. The training benefits (increased knowledge and self-efficacy) were instead obtained, and maintained at two weeks, regardless of the display used. The paper discusses the implications of these results.

Entities:  

Year:  2017        PMID: 28092563     DOI: 10.1109/TVCG.2017.2653117

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  5 in total

1.  Immersive Virtual Reality Serious Games With DL-Assisted Learning in High-Rise Fire Evacuation on Fire Safety Training and Research.

Authors:  Shih-Yeh Chen; Wei-Che Chien
Journal:  Front Psychol       Date:  2022-05-23

2.  I spy with my little eye: a simple behavioral assay to test color sensitivity on digital displays.

Authors:  Alexander G Knorr; Céline M Gravot; Clayton Gordy; Stefan Glasauer; Hans Straka
Journal:  Biol Open       Date:  2018-10-05       Impact factor: 2.422

3.  Immersive virtual-reality computer-assembly serious game to enhance autonomous learning.

Authors:  David Checa; Ines Miguel-Alonso; Andres Bustillo
Journal:  Virtual Real       Date:  2021-12-23       Impact factor: 5.095

4.  Comparison of the effect of 360° versus two-dimensional virtual reality video on history taking and physical examination skills learning among undergraduate medical students: a randomized controlled trial.

Authors:  Yi-Ping Chao; Chung-Jan Kang; Hai-Hua Chuang; Ming-Ju Hsieh; Yu-Che Chang; Terry B J Kuo; Cheryl C H Yang; Chung-Guei Huang; Tuan-Jen Fang; Hsueh-Yu Li; Li-Ang Lee
Journal:  Virtual Real       Date:  2022-08-16       Impact factor: 4.697

5.  Designing "Safer Water." A Virtual Reality Tool for the Safety and the Psychological Well-Being of Citizens Exposed to the Risk of Natural Disasters.

Authors:  Luciano Gamberini; Alice Bettelli; Giulia Benvegnù; Valeria Orso; Anna Spagnolli; Michele Ferri
Journal:  Front Psychol       Date:  2021-06-10
  5 in total

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