| Literature DB >> 34104467 |
Pooja Mehta1, Susan L Moore2, Sheana Bull2, Bethany M Kwan3.
Abstract
OBJECTIVE: Mobile health (mHealth) tools are increasingly used to support medication adherence yet few have been designed specifically for the pediatric population. This paper describes the development of a medication adherence application (MedVenture) using the integration of patient and healthcare provider input, health behavior theory, and user engagement strategies for adolescents with chronic gastrointestinal disease.Entities:
Keywords: Mobile health; app; compliance; digital health; gamification; health behavior theory
Year: 2021 PMID: 34104467 PMCID: PMC8145584 DOI: 10.1177/20552076211019877
Source DB: PubMed Journal: Digit Health ISSN: 2055-2076
Figure 1.Overview of the methodological design used to build MedVenture – a mobile health application to improve medication adherence in adolescents with chronic disease.
Figure 2.Components of self-determination theory (autonomy, competence, and relatedness) were integrated with other known efficacious adherence strategies to help guide the development of MedVenture.
App features and their relationship to concepts salient to self-determination theory and mobile health design.
| Concept | Brief description | App feature(s) |
|---|---|---|
| Autonomy support | Feeling in control of behaviors and goals | 1. To allow for Habit Stacking: users can link their medication taking to suggested cues or pick their own cue. |
| Competency support | Needing to feel effective | 1. Alarm feature |
| Self-identity | Alignment with goals, values, and belief systems | 1. Designing an avatar: users can pick the appearance of their avatar including clothing, skin tone, hair color, and secondary sex characteristics. |
| Relatedness | Feeling a sense of belonging | 1. Inclusion of a parrot friend to provide company and encouragement |
| Self-monitoring | Keeping a record of behavior | 1. Access to medication adherence log: players can view their medication-taking history |
| Personalized feedback | Providing information regarding performance | 1. Tailored messaging based on adherence with both encouraging and congratulatory messages. |
| User engagement | Promoting continued use of the app | 1. App designed as a game with features such as crafting, challenges, and unlocking of new features. |
Figure 3.Screenshot of part of the avatar customization process in MedVenture.
Figure 4.Screenshot of MedVenture showing key gamification features. The cooking station is a new feature that can be “unlocked.” Users can complete challenges (such as repairing the boat with the hammer depicted) and earn can points to improve their health (depicted by the bars on top of the screenshot).