Literature DB >> 19522682

Parasocial interaction with my avatar: effects of interdependent self-construal and the mediating role of self-presence in an avatar-based console game, Wii.

Seung-A Annie Jin1, Namkee Park.   

Abstract

The "self" concept has grown increasingly important in interactive media environments. This study investigated self-related processes in an avatar-based game console, Wii. A key feature of the Wii is its motion-sensing capability that empowers players to manipulate and interact with items on-screen via movement. The present study examined the effects of video game players' self-construal on parasocial interaction with their avatars and feelings of self-presence. In this study, parasocial interaction was operationally defined as the extent of game players' interpersonal involvement with their avatar and the extent to which game players perceive themselves as interacting with the avatar. Self-presence was defined as the degree to which video game players feel as if their avatar on the screen were their real self. Based on an experiment, the study discovered that game players with high interdependent self-construal showed closer parasocial interaction and higher level of self-presence than those with low interdependent self-construal. Results also showed that self-presence mediated the effects of interdependent self-construal on the parasocial relationship with game players' avatars. Thus, the study discovered an important individual difference factor, interdependent self-construal, affecting the degree to which people form a parasocial relationship with their virtual self that is visually manifested in the form of an avatar. In addition, the present study added empirical evidence about the mediating role played by self-presence in avatar-based video games.

Entities:  

Mesh:

Year:  2009        PMID: 19522682     DOI: 10.1089/cpb.2008.0289

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  10 in total

1.  Factors influencing presence in virtual worlds.

Authors:  Meyrick C M Chow
Journal:  NI 2012 (2012)       Date:  2012-06-23

2.  Development of A Teen-Focused Exergame.

Authors:  Debbe Thompson; Dora Cantu; Madhur Rajendran; Mayur Rajendran; Tanay Bhargava; Yuting Zhang; Cheng Chen; Yan Liu; Zhigang Deng
Journal:  Games Health J       Date:  2016-09-28

3.  Photorealistic Avatar and Teen Physical Activity: Feasibility and Preliminary Efficacy.

Authors:  Deborah I Thompson; Dora Cantu; Chishinga Callender; Yan Liu; Mayur Rajendran; Madhur Rajendran; Yuting Zhang; Zhigang Deng
Journal:  Games Health J       Date:  2018-02-06

4.  Can avatar homophily influence flow and exploratory behaviour of online users?

Authors:  Fahad Alblehai
Journal:  Educ Inf Technol (Dordr)       Date:  2022-05-28

5.  Social facilitation in virtual reality-enhanced exercise: competitiveness moderates exercise effort of older adults.

Authors:  Cay Anderson-Hanley; Amanda L Snyder; Joseph P Nimon; Paul J Arciero
Journal:  Clin Interv Aging       Date:  2011-10-20       Impact factor: 4.458

6.  Teen reactions to a self-representational avatar: A qualitative exploration.

Authors:  Emily Baysden; Ninna Mendoza; Chishinga Callender; Zhigang Deng; Debbe Thompson
Journal:  J Sport Health Sci       Date:  2021-07-20       Impact factor: 13.077

7.  Building MedVenture - A mobile health application to improve adolescent medication adherence - Using a multidisciplinary approach and academic-industry collaboration.

Authors:  Pooja Mehta; Susan L Moore; Sheana Bull; Bethany M Kwan
Journal:  Digit Health       Date:  2021-05-22

8.  Understanding gift-giving in game live streaming on Douyu: An evaluation of PSR/social presence.

Authors:  Wenchi Zhang
Journal:  Front Psychol       Date:  2022-08-11

9.  [New ways in hearing rehabilitation after cochlear implantation].

Authors:  C Völter; C Schirmer; M Röber; D Hinsen; S Dazert; K Bilda
Journal:  HNO       Date:  2021-01       Impact factor: 1.284

Review 10.  Avatar-User Bond as Meta-Cognitive Experience: Explicating Identification and Embodiment as Cognitive Fluency.

Authors:  Young June Sah; Minjin Rheu; Rabindra Ratan
Journal:  Front Psychol       Date:  2021-07-08
  10 in total

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