| Literature DB >> 34066492 |
Almudena Serrano-Barroso1, Roma Siugzdaite2, Jaime Guerrero-Cubero3, Alberto J Molina-Cantero3, Isabel M Gomez-Gonzalez3, Juan Carlos Lopez1, Juan Pedro Vargas1.
Abstract
Attentional biomarkers in attention deficit hyperactivity disorder are difficult to detect using only behavioural testing. We explored whether attention measured by a low-cost EEG system might be helpful to detect a possible disorder at its earliest stages. The GokEvolution application was designed to train attention and to provide a measure to identify attentional problems in children early on. Attention changes registered with NeuroSky MindWave in combination with the CARAS-R psychological test were used to characterise the attentional profiles of 52 non-ADHD and 23 ADHD children aged 7 to 12 years old. The analyses revealed that the GokEvolution was valuable in measuring attention through its use of EEG-BCI technology. The ADHD group showed lower levels of attention and more variability in brain attentional responses when compared to the control group. The application was able to map the low attention profiles of the ADHD group when compared to the control group and could distinguish between participants who completed the task and those who did not. Therefore, this system could potentially be used in clinical settings as a screening tool for early detection of attentional traits in order to prevent their development.Entities:
Keywords: ADHD; attention; brain–computer interface (BCI); early detection; neurofeedback; prevention
Mesh:
Year: 2021 PMID: 34066492 PMCID: PMC8124980 DOI: 10.3390/s21093221
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Figure 1Screenshot of the GokEvolution application. The bars at the top indicate the level of attention recorded by the NeuroSky using the EEG sensor (top) and the achievement on the current level (bottom). The figure represents the character at level 2 (out of 4). If the attention level is higher than 50%, the character is “recharging energy” and the progress on the level increases. When level progress reaches the maximum (the whole bar) the game increases the level, changing the appearance of the character.
Values added/subtracted to global score in each level of the game according to the level of attention.
| Level | 0 | 1 | 2 | 3 | 4 |
|---|---|---|---|---|---|
| Attentive | +18 | +16 | +14 | +12 | +10 |
| Inattentive | −2 | −3 | −4 | −5 | −6 |
Figure 2Mean attention values versus completion time for each level. As expected, these two variables follow an inverse relationship in each level.
Figure 3(A) Comparison of mean attention values between the ADHD and control group in each game level. (B) Comparison of mean attention values between controls that completed the five levels of the game and controls that did not complete the five levels of the game. (C) Comparison of mean attention values between controls that scored impulsivity at ICI index and non-impulsive controls.
Effectiveness and impulsivity in the subdivision of the ADHD and control groups in the completed and uncomplete level.
| Effective | Ineffective | Impulsive | Non-impulsive | TOTAL | |
|---|---|---|---|---|---|
| ADHD completed | 3 | 7 | 9 | 1 | 10 |
| ADHD uncompleted | 8 | 5 | 7 | 6 | 13 |
| Total | 11 | 12 | 16 | 7 | 23 |
| Controls completed | 38 | 0 | 9 | 29 | 38 |
| Controls uncompleted | 13 | 1 | 4 | 10 | 14 |
| Total | 51 | 1 | 13 | 39 | 52 |