| Literature DB >> 34045543 |
Elisa C Baek1,2, Matthew Brook O'Donnell3, Christin Scholz4, Rui Pei3, Javier O Garcia5,6, Jean M Vettel5,6,7, Emily B Falk8,9,10.
Abstract
Word of mouth recommendations influence a wide range of choices and behaviors. What takes place in the mind of recommendation receivers that determines whether they will be successfully influenced? Prior work suggests that brain systems implicated in assessing the value of stimuli (i.e., subjective valuation) and understanding others' mental states (i.e., mentalizing) play key roles. The current study used neuroimaging and natural language classifiers to extend these findings in a naturalistic context and tested the extent to which the two systems work together or independently in responding to social influence. First, we show that in response to text-based social media recommendations, activity in both the brain's valuation system and mentalizing system was associated with greater likelihood of opinion change. Second, participants were more likely to update their opinions in response to negative, compared to positive, recommendations, with activity in the mentalizing system scaling with the negativity of the recommendations. Third, decreased functional connectivity between valuation and mentalizing systems was associated with opinion change. Results highlight the role of brain regions involved in mentalizing and positive valuation in recommendation propagation, and further show that mentalizing may be particularly key in processing negative recommendations, whereas the valuation system is relevant in evaluating both positive and negative recommendations.Entities:
Year: 2021 PMID: 34045543 PMCID: PMC8160140 DOI: 10.1038/s41598-021-90420-2
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Task Schema. Before the scan, participants saw descriptions of 80 mobile game apps and provided initial ratings of their likelihood to recommend each app to others. In the scanner, participants were first reminded of their initial recommendation ratings. Then, they read peer recommendations about each of the 80 mobile game apps. Recommendations ranged in valence, with some being positive and others negative. During the final rating period of the scan, participants had the opportunity to update their recommendation ratings based on the peer feedback.
Example of peer recommendations and their sentiment scores.
| Peer recommendation | Sentiment score |
|---|---|
| This game was one of the most boring games I have ever played. The idea is not original and the graphics are not what they could be at all. I would save your time | 0.10 |
| This bear can only move while touching blocks; so be sure to get rid of all the circles and triangles so she can freely move along to the next level! | 0.50 |
| In this game you are on a fantastical journey to release a dragon from a book. It is a unique premise and is definitely entertaining. Original and fun | 0.82 |
Figure 2Brain regions associated with “value”, as identified through Neurosynth using an association test, p < 0.01, corrected. Figure was created using MRIcro[48] by the authors.
Figure 3Brain regions associated with “mentalizing”, as identified through Neurosynth using an association test, p < 0.01, corrected. Figure was created using MRIcro[48] by the authors.
Predicting participants’ congruent recommendation rating change from mean activity in valuation regions, sentiment of peer recommendations and their interaction (positive coefficients indicate greater change in the direction of the recommendation).
| Predictor | ||||
|---|---|---|---|---|
| Intercept | 0.145 | 7.088 | 41.01 | < 0.001*** |
| Valuation | 0.123 | 2.897 | 2764 | 0.004** |
| Sentiment | − 0.087 | − 7.008 | 2163 | < 0.001*** |
| Valuation*Sentiment | 0.027 | 0.634 | 2780 | 0.526 |
*p < 0.05, **p < 0.01, ***p < 0.001.
Predicting participants’ congruent recommendation rating change from mean activity in mentalizing regions, sentiment of peer recommendations and their interaction (positive coefficients indicate greater change in the direction of the recommendation).
| Predictor | ||||
|---|---|---|---|---|
| Intercept | 0.144 | 7.120 | 40.644 | < 0.001*** |
| Mentalizing | 0.074 | 1.865 | 2766 | 0.062† |
| Sentiment | − 0.085 | − 6.845 | 2158 | < 0.001*** |
| Mentalizing*Sentiment | − 0.065 | − 1.669 | 2785 | 0.095† |
†p < 0.10, *p < 0.05, **p < 0.01, ***p < 0.001.