| Literature DB >> 34007658 |
Olufunmilola Abraham1, Maeleigh Tidd1, Megan Buechel1, Tanvee Thakur1, Randall Brown2.
Abstract
OBJECTIVE: To explore second- and third-year student pharmacists' perspectives on the design and use of a digital game to teach opioid medication safety. To explore the game-based learning approach to teach about appropriate drug use and pediatric education. INNOVATION: The lead author developed MedSMART: Adventures in PharmaCity, an educational video game focused on adolescent opioid safety. Second- and third-year students in a Midwestern School of Pharmacy enrolled in an elective course focused on appropriate use of abused drugs, played the digital game during a classroom session on adolescent opioid misuse. Using a small group discussion guide, students summarized their reflections and perspectives on gameplay. CRITICAL ANALYSIS: Students retained fundamental messages of the game including opioid safety and identified that social interactions contribute to decision-making and consequences of opioid misuse. Student pharmacists found the game's visual appearance engaging, dialogue amusing, and the settings and scenarios relatable. Feedback regarding game controls, environment, dialogue, instructions, and level summaries was provided by students to improve the game design and content. This project provides an example of a thoughtful approach to game-based learning in pharmacy classrooms with the purpose of enhancing student pharmacists' knowledge about opioid safety education, communication, social collaboration, and critical-thinking. NEXT STEPS: Future projects can further investigate student pharmacists' preferences of using game-based active learning. Additionally, retention rates of students from joint lectures and game-based learning activities can be analyzed. © Individual authors.Entities:
Keywords: Active learning; Medication safety: Educational games; Prescription opioids; Student pharmacists
Year: 2020 PMID: 34007658 PMCID: PMC8127120 DOI: 10.24926/iip.v11i4.2937
Source DB: PubMed Journal: Innov Pharm ISSN: 2155-0417
Definitions of Themes and Subthemes
Theme 1: Opioid safety education |
|
Avoid medication misuse | Prevent medication misuse such sharing medications with others, taking medications that are not prescribed to you, and the responsibilities of managing opioid medications |
Naloxone education | Identifying a solution to an overdose by the use of naloxone by demonstrating its value in emergency situations |
Safe medication storage | Identifying proper storage techniques of opioid medications within the home |
Theme 2: Engaging, interactive, and realistic game design |
|
Engaging game design | Overall appearance and layout of the game is important in holding engagement |
Interactive game-play | Ability for the player to take numerous paths throughout the game holds engagement |
Realistic gameplay | Ability for the player to relate and connect with the character and different situations presented holds engagement |
Theme 3: Social interactions within gameplay depicts decision making and consequences |
|
Peer pressure | Demonstrating how peer pressure can influence decision-making |
Consequences | Demonstrates that every action taken has an outcome, positive or negative |
Theme 4: Improve gameplay instructions and dialogue |
|
Game controls and playable environments | Include tutorials on how to successfully navigate the game while highlighting key objects and gameplay boundaries |
Incorporate level objectives and summaries | Include level objectives that direct the game and players with a common purpose and summarize key points following each level completion, whether players succeed or fail |
Game dialogue and structure | Modify game dialogue to allow players control the rate and amount presented matches and while using real life scenarios |