Literature DB >> 31806533

Using immersive virtual reality to improve the beliefs and intentions of influenza vaccine avoidant 18-to-49-year-olds: Considerations, effects, and lessons learned.

Glen J Nowak1, Nathaniel J Evans2, Bartosz W Wojdynski3, Sun Joo Grace Ahn2, Maria E Len-Rios2, Karen Carera4, Scott Hale4, Deborah McFalls4.   

Abstract

OBJECTIVE: Only one-third of adults 18-49 years old in the United States receive a recommended annual influenza vaccination. This study examined whether supplementing vaccine information statements (VIS) with an immersive virtual reality (VR), short video or electronic pamphlet story designed to convey the community immunity benefits of influenza vaccination would improve influenza vaccine avoidant participants' influenza-related perceptions as well as their influenza vaccination-related beliefs, confidence and intentions.
METHOD: A one-way between-subjects experimental design compared the effects of adding a supplemental education experience prior to VIS exposure with flu vaccine avoidant 18-to-49-year-olds. The 171 participants recruited from the community were randomly assigned to one of three modality treatment conditions [VR, video, or e-pamphlet (i.e., story board presented via electronic tablet)] or a VIS-only control condition.
RESULTS: Compared to the modalities, the VR intervention created a stronger perception of presence (i.e., feeling of "being there" in the story), which, in turn, increased participants' concern about transmitting influenza to others and raised vaccination intention. Increased concern about transmitting influenza to others was associated with positive effects on influenza vaccination-related beliefs, including confidence that one's flu vaccination would protect others. Neither the e-pamphlet nor the video intervention were able to elicit a sense of presence nor were they able to improve the impact of the VIS on the outcome measures.
CONCLUSIONS: Immersive VR has much potential to increase understanding of key immunization concepts, such as community immunity, through creative executions that increase a sense of presence. Given the need to increase influenza vaccination uptake among 18-to-49-year-olds, and the projected growth in VR accessibility and use, additional applications and assessments related to vaccination communication and education are needed and warranted. By increasing the ability to convey key vaccine and immunization concepts, immersive VR could help address vaccination hesitancy and acceptance challenges.
Copyright © 2019 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Influenza vaccine acceptance; Vaccination communication and education; Vaccine hesitancy; Virtual reality

Mesh:

Substances:

Year:  2019        PMID: 31806533     DOI: 10.1016/j.vaccine.2019.11.009

Source DB:  PubMed          Journal:  Vaccine        ISSN: 0264-410X            Impact factor:   3.641


  7 in total

Review 1.  Applications of Virtual and Augmented Reality in Infectious Disease Epidemics with a Focus on the COVID-19 Outbreak.

Authors:  Afsoon Asadzadeh; Taha Samad-Soltani
Journal:  Inform Med Unlocked       Date:  2021-04-27

Review 2.  The Role of Recipient Characteristics in Health Video Communication Outcomes: Scoping Review.

Authors:  Daniel Adrian Lungu; Jo Røislien; Siri Wiig; Marie Therese Shortt; Francesca Ferrè; Siv Hilde Berg; Henriette Thune; Kolbjørn Kallesten Brønnick
Journal:  J Med Internet Res       Date:  2021-12-30       Impact factor: 5.428

3.  Immersive Virtual Reality in Alleviating Pain and Anxiety in Children During Immunization in Primary Care: A Pilot Randomized Controlled Trial.

Authors:  Zi Ying Chang; Gary Chun-Yun Kang; Eileen Yi Ling Koh; Rodney Jin Kai Fong; Jiasheng Tang; Chi Keong Goh; Ngiap Chuan Tan
Journal:  Front Pediatr       Date:  2022-03-25       Impact factor: 3.418

4.  Virtual reality reduces COVID-19 vaccine hesitancy in the wild: a randomized trial.

Authors:  Clara Vandeweerdt; Tiffany Luong; Michael Atchapero; Aske Mottelson; Christian Holz; Guido Makransky; Robert Böhm
Journal:  Sci Rep       Date:  2022-03-17       Impact factor: 4.379

5.  Digital government transformation in turbulent times: Responses, challenges, and future direction.

Authors:  Seok-Jin Eom; Jooho Lee
Journal:  Gov Inf Q       Date:  2022-03-11

Review 6.  A data-centric artificial intelligent and extended reality technology in smart healthcare systems.

Authors:  Tawseef Ayoub Shaikh; Tabasum Rasool Dar; Shabir Sofi
Journal:  Soc Netw Anal Min       Date:  2022-09-01

7.  A Web Application About Herd Immunity Using Personalized Avatars: Development Study.

Authors:  Hina Hakim; Julie A Bettinger; Christine T Chambers; S Michelle Driedger; Eve Dubé; Teresa Gavaruzzi; Anik M C Giguere; Éric Kavanagh; Julie Leask; Shannon E MacDonald; Rita Orji; Elizabeth Parent; Jean-Sébastien Paquette; Jacynthe Roberge; Beate Sander; Aaron M Scherer; Martin Tremblay-Breault; Kumanan Wilson; Daniel Reinharz; Holly O Witteman
Journal:  J Med Internet Res       Date:  2020-10-30       Impact factor: 5.428

  7 in total

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