Literature DB >> 32559506

Internet gaming disorder and gaming disorder in the context of seeking and not seeking treatment for video-gaming.

Vladan Starcevic1, Tae Young Choi2, Tae Ho Kim3, Seo-Koo Yoo4, Sujin Bae5, Byung-Sun Choi6, Doug Hyun Han7.   

Abstract

The aims of this study were to examine the relationship between Internet gaming disorder (IGD) and gaming disorder (GD) and the degree of concordance between treatment seeking for gaming and IGD/GD. One hundred gamers who sought treatment for their gaming were compared with one hundred gamers who never sought treatment and gamers who met IGD and/or GD criteria were compared with those who did not meet these criteria, regardless of their treatment-seeking status. These comparisons were made using semi-structured diagnostic interviews and self-report psychopathology and symptom measures. There was only a partial concordance between treatment seeking and IGD/GD because 61% of treatment-seeking gamers met the diagnostic criteria for IGD and 36% met the diagnostic criteria for GD. GD criteria were found to reflect a more intense, pathological pattern of gaming, associated with high rates of attention deficit/hyperactivity disorder (ADHD) and coping as the main reason for gaming. IGD criteria were found to refer to a broad, heterogeneous entity that encompasses a "spectrum" of gaming from risky/hazardous to pathological. These findings suggest that gamers may seek treatment for IGD/GD, a diagnostically subthreshold, risky gaming pattern (i.e., hazardous gaming) or for a gaming pattern that seems normal. A partial overlap between IGD and GD indicates that the two disorders as conceptualized by their respective criteria, should not be considered interchangeably. The relationship and extent of the conceptual overlap between ADHD and a gaming-related disorder, especially GD, merit further study.
Copyright © 2020 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Attention deficit/hyperactivity disorder; Gaming disorder; Hazardous gaming; Internet gaming disorder; Problematic gaming; Treatment seeking

Mesh:

Year:  2020        PMID: 32559506     DOI: 10.1016/j.jpsychires.2020.06.007

Source DB:  PubMed          Journal:  J Psychiatr Res        ISSN: 0022-3956            Impact factor:   4.791


  4 in total

1.  Effect of Parental Perception on the Prevalence of Adolescent Internet Gaming Disorder During the COVID-19 Pandemic.

Authors:  Soyeon Lee; Seo-Koo Yoo; Young Don Son; Sun Mi Kim; Doug Hyun Han
Journal:  Psychiatry Investig       Date:  2022-05-23       Impact factor: 3.202

2.  Association Between Adolescent Internet Gaming and Adult Problematic Web-Based Board Gaming.

Authors:  Hanil Ryoo; Sujin Bae; Sun Mi Kim; Kyoung Joon Min; Doug Hyun Han
Journal:  Front Psychiatry       Date:  2021-04-14       Impact factor: 4.157

3.  Response to the Regulation of Video Games under the Youth Media Protection Act: A Public Health Perspective.

Authors:  Suzanne Lischer; Emilien Jeannot; Lukas Brülisauer; Niels Weber; Yasser Khazaal; Samuel Bendahan; Olivier Simon
Journal:  Int J Environ Res Public Health       Date:  2022-07-29       Impact factor: 4.614

4.  Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges.

Authors:  Daniel L King; Sophia Achab; Susumu Higuchi; Henrietta Bowden-Jones; Kai W Müller; Joël Billieux; Vladan Starcevic; John B Saunders; Philip Tam; Paul H Delfabbro
Journal:  J Behav Addict       Date:  2022-04-12       Impact factor: 7.772

  4 in total

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