| Literature DB >> 33935609 |
Abstract
As screen-based virtual worlds have gradually begun facilitating more and more of our social interactions, some researchers have argued that the virtual worlds of these interactions do not allow for embodied social understanding. The aim of this article is to examine exactly the possibility of this by looking to esports practitioners' experiences of interacting with each other during performance. By engaging in an integration of qualitative research methodologies and phenomenology, we investigate the actual first-person experiences of interaction in the virtual worlds of the popular team-based esports practices Counter Strike: Global Offensive and League of Legends. Our analysis discloses how the practitioners' interactions essentially depend on intercorporeality - understood as a form of reciprocity of bodily intentionality between the players. This is an intercorporeality that is present throughout the players' performance, but which especially comes to the front when they engage in feinting. Acknowledging the intercorporeality integral to at least some esports practices helps fuzzying the sharp division between virtuality and embodied social understanding. Doing so highlights the fluidity of our embodied condition, and it raises interesting questions concerning the possibility of yet other forms of embodied sociality in a wider range of virtual formats in the world.Entities:
Keywords: Embodiment; Esports; Intentionality; Intercorporeality; Sociality; Virtuality
Year: 2021 PMID: 33935609 PMCID: PMC8075606 DOI: 10.1007/s11097-021-09734-1
Source DB: PubMed Journal: Phenomenol Cogn Sci ISSN: 1568-7759
| Pseudonym | Interviewee’s background with gaming/esports. |
|---|---|
| Bill | CS:GO, LoL and Fortnite trainer at an out-of-school center. Former semi-professional CS:GO player. Top 0,75% ranking in CS:GO. |
| Balder | CS:GO and LoL trainer at a public school. Former semi-professional CS:GO player. Top 1,4% amateur ranking in LoL. |
| Conrad | CS:GO trainer at a high school. Professional CS:GO player. |
| Liam | LoL trainer at a high school. Top 0,14% ranking in LoL. |
| Ben | CS:GO and LoL trainer at a boarding school for lower secondary students. Top 0,75% ranking in CS:GO. Top 6,6% amateur ranking in LoL. |
| Brett | Free-lance CS:GO and LoL trainer. Top 7,5% ranking in CS:GO. Top 2,1% amateur ranking in LoL. |
| Lucas | Esports psychologist. Top 14% ranking in LoL. |
| Loke | Esports head coach. Top 1,3% ranking in LoL. |
| Leif | LoL coach. Top 0,1% ranking in LoL. |
| Leon | LoL coach. Top 0,1% ranking in LoL. |
| Brian | LoL trainer for children with ASD. Former semi-professional CS:GO player. Top 1% ranking in LoL. |
| Lyn | LoL trainer at a school for lower secondary students. Former semi-professional LoL player. Top 0,28% ranking in LoL. |