Literature DB >> 26780804

An 'In the Wild' Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment.

Anthony Steed, Sebastian Frlston, María Murcia López, Jason Drummond, Ye Pan, David Swapp.   

Abstract

Consumer virtual reality systems are now becoming widely available. We report on a study on presence and embodiment within virtual reality that was conducted 'in the wild', in that data was collected from devices owned by consumers in uncontrolled settings, not in a traditional laboratory setting. Users of Samsung Gear VR and Google Cardboard devices were invited by web pages and email invitation to download and run an app that presented a scenario where the participant would sit in a bar watching a singer. Each participant saw one of eight variations of the scenario: with or without a self-avatar; singer inviting the participant to tap along or not; singer looking at the participant or not. Despite the uncontrolled situation of the experiment, results from an in-app questionnaire showed tentative evidence that a self-avatar had a positive effect on self-report of presence and embodiment, and that the singer inviting the participant to tap along had a negative effect on self-report of embodiment. We discuss the limitations of the study and the platforms, and the potential for future open virtual reality experiments.

Entities:  

Year:  2016        PMID: 26780804     DOI: 10.1109/TVCG.2016.2518135

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  5 in total

1.  Embodiment and Presence in Virtual Reality After Stroke. A Comparative Study With Healthy Subjects.

Authors:  Adrián Borrego; Jorge Latorre; Mariano Alcañiz; Roberto Llorens
Journal:  Front Neurol       Date:  2019-10-10       Impact factor: 4.003

2.  Conducting online virtual environment experiments with uncompensated, unsupervised samples.

Authors:  Bernd Huber; Krzysztof Z Gajos
Journal:  PLoS One       Date:  2020-01-30       Impact factor: 3.240

Review 3.  Learning Empathy Through Virtual Reality: Multiple Strategies for Training Empathy-Related Abilities Using Body Ownership Illusions in Embodied Virtual Reality.

Authors:  Philippe Bertrand; Jérôme Guegan; Léonore Robieux; Cade Andrew McCall; Franck Zenasni
Journal:  Front Robot AI       Date:  2018-03-22

4.  "We Wait"-The Impact of Character Responsiveness and Self Embodiment on Presence and Interest in an Immersive News Experience.

Authors:  Anthony Steed; Ye Pan; Zillah Watson; Mel Slater
Journal:  Front Robot AI       Date:  2018-10-04

5.  Social bodies in virtual worlds: Intercorporeality in Esports.

Authors:  David Ekdahl; Susanne Ravn
Journal:  Phenomenol Cogn Sci       Date:  2021-04-27
  5 in total

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