| Literature DB >> 33869438 |
Daniel Dahl1, Karin Helmersson Bergmark1.
Abstract
Background and Aims: Problematic internet use, internet addiction, and internet gaming disorder all describe a global phenomenon where individuals have trouble limiting their use of internet to such an extent that their use has negative consequences. Past systematic reviews and meta-analyses have focused on estimating prevalence, but there has been no comprehensive research synthesis of the trajectory of the problem. The research objective was to create a pooled estimate of the persistence of problematic internet use. This review included studies using a longitudinal panel data design with a follow-up of at least a year. Studies had to be published before the end of the year 2017, in peer-reviewed academic journals, using English language. Samples from populations in any country were accepted, given they were of acceptable quality.Entities:
Keywords: gaming disorder; internet addiction; longitudinal; meta-analysis; panel; persistence; problematic internet use; systematic review
Year: 2020 PMID: 33869438 PMCID: PMC8022443 DOI: 10.3389/fsoc.2020.00030
Source DB: PubMed Journal: Front Sociol ISSN: 2297-7775
Figure 1PRISMA flow chart of the study selection process.
Data collection.
| Year of publication | 2014 | 2011 | 2014 | 2007 | 2017 | 2014 | 2016 | 2015 | 2011 |
| Journal | Addictive behaviors | Pediatrics | Comprehensive psychiatry | Cyberpsychology and behavior | Addictive behaviors | Addiction | Eur. Child and adolescent psychiatry | BMC psychiatry | Addiction |
| Focus | General internet use | Gaming | General internet use | General internet use | general internet use | Gaming | General internet use | Gaming, online chat | Gaming |
| Scale employed | CIAS | Gentile | CIAS | CIAS | CIAS | GAS | YDQ | GAPGM | CIUS |
| Yrs. data collection | 2010–2011 | 2007–2009 | 2005–2006 | 2003–2004 | 2012–2014 (1 year) | 2011–2013 | 2010–2012 | 2006–2011 | 2008–2009 |
| Country | Taiwan | Singapore | Taiwan | Taiwan | China | Germany | Germany | Canada | Netherlands |
| Sample: Regional/National | Regional | National | Regional | Regional | Regional | National | Regional | Regional | National |
| Setting | Classroom | Classroom | Classroom | Classroom | Classroom | telephone | Classroom + Computer | telephone | Classroom |
| Age of respondents | 15–17 | 9–14 | 12–13 | 12–16 | ~12–16 | 14–40+ | 13–17 | Mean age: 46 +/– 14 | 13–16 |
| Gender (% male at baseline) | 48% | 73% | 50% | 52% | 54% | Female: 41–44% | 48.00% | 45% male | 49% male |
| T1 sample size | 2,992 | 2,998 | 2,293 | 517 | 9,666 | 4,500 | 1,444 | 4,121 | 1,572 |
| Follow-up rate (final data coll.) | 77.00% | 84% | 66% | 91% | 86% | 20% | 36% | 93% | 94% |
| Prevalence T1 | 26% | 9.9% | 9% | 18% | 16% | Problematic: 3.7% addiction: 0.3% | 4.3 % | Online chat: 1.5% video gaming: 1.7% | Of entire population of 5+-16 year olds in Netherlands: 1.6% gamers only: ~3% |
| Prevalence T1 + 1 year | 27% | 8.8% | 12% | 15% | 18% | Problematic: 3.2% addiction: 0.3% | 27% | Online chat: 1,1% video gaming: 1,4% | 1.50% |
| Persistence T1 + 1 year | 62% | 84% (2-year) | 49% | 51% | 54% | 35% | 32% (2-year) | 24% | 50% |
Contents of scales.
| Preoccupation/Salience | x | x | X | x | X | |
| Tolerance | x | x | X | x | X | |
| Trouble limiting use | x | x | x | X | x | X |
| Withdrawal | x | x | x | X | x | X |
| External problems/conflict | x | x | x | X | x | X |
| Mood modification/Coping | x | x | X | x | ||
| Failed time management | x | x | x | X | ||
| Lying about use | x | |||||
Figure 2Meta-analysis of persistence.
Figure 3Meta-analysis of persistence, by origin.
Figure 4Meta-analysis of persistence, by scale.
Figure 5Meta-analysis of persistence, by focus.