| Literature DB >> 33776273 |
Saurav Basu1, Pragya Sharma1, Ruchir Rustagi1, Ragini Sharma1, Nandini Sharma1.
Abstract
BACKGROUND: Internet gaming disorder (IGD) is emerging as an important source of behavioral addiction in young people globally.Entities:
Keywords: Behavioral addiction; internet gaming addiction; technological addiction
Year: 2020 PMID: 33776273 PMCID: PMC7989473 DOI: 10.4103/ipj.ipj_114_20
Source DB: PubMed Journal: Ind Psychiatry J ISSN: 0972-6748
Figure 1Scree plot of a 3-component internet gaming addiction scale
Rotated structure matrix for principal component analysis with varimax rotation of a 3-component Internet gaming addiction scale showing major loadings (≥0.4)
| Component | Communalities | |||
|---|---|---|---|---|
| 1 | 2 | 3 | ||
| IGQ1 | 0.575 | 0.445 | 0.529 | |
| IGQ2 | 0.878 | 0.800 | ||
| IGQ3 | 0.493 | 0.601 | 0.717 | |
| IGQ4 | 0.498 | 0.662 | 0.750 | |
| IGQ5 | 0.418 | 0.458 | 0.469 | |
| IGQ6 | 0.661 | 0.419 | 0.702 | |
| IGQ7 | 0.699 | 0.660 | ||
| IGQ8 | 0.717 | 0.672 | ||
| IGQ9 | 0.786 | 0.709 | ||
| IGQ10 | 0.651 | 0.573 | ||
| IGQ11 | 0.734 | 0.667 | ||
| IGQ12 | 0.819 | 0.777 | ||
| IGQ13 | 0.413 | 0.692 | 0.702 | |
| IGQ14 | 0.596 | 0.420 | 0.613 | |
Extraction Method: Principal component analysis with varimax rotation
Distribution of responses to the Internet gaming addiction scale in multiplayer Internet game playing participants (n=97)*
| Item | Question | Corrected-item total alpha correlation | Cronbach’s alpha if item deleted | Mean±SD |
|---|---|---|---|---|
| 1 | Internet gaming is my favorite pass-time | 0.553 | 0.922 | 3.8±1.7 |
| 2 | Feel anxious or stressed when I’m unable to make rapid progress and attain high gaming achievements | 0.539 | 0.922 | 3.4±1.6 |
| 3 | Feel irritable and sad when I don’t have access to internet gaming | 0.782 | 0.914 | 2.9±1.5 |
| 4 | Feel I’m spending increasingly more time on Internet gaming | 0.773 | 0.915 | 3.1±1.5 |
| 5 | Enjoy Internet games right after waking up from sleep | 0.612 | 0.920 | 2.2±1.6 |
| 6 | Feel Internet gaming is diminishing my academic performance and productivity | 0.776 | 0.914 | 3.1±1.7 |
| 7 | Increasingly prefer internet gaming with my online buddies than spend time on outdoor games and activities with real-life friends | 0.706 | 0.916 | 2.9±1.8 |
| 8 | Internet gaming is gradually replacing my other hobbies or activities that I found previously enjoyable | 0.713 | 0.916 | 3.1±1.8 |
| 9 | Always think on reducing my internet gaming duration | 0.567 | 0.921 | 3.7±1.7 |
| 10 | Get annoyed at friends and family who ask me to decrease my time spent on internet gaming | 0.659 | 0.918 | 3.2±1.7 |
| 11 | Experiencing lightheadedness or blurred vision due to excessive Internet gaming | 0.534 | 0.922 | 2.7±1.6 |
| 12 | Feeling pain in the wrists or at the back of the neck due to Internet gaming | 0.604 | 0.920 | 2.7±1.7 |
| 13 | Feeling tired and lacking adequate sleep due to excessive Internet gaming | 0.680 | 0.917 | 3±1.7 |
| 14 | Feel stressed when I find my gaming records and scores are inferior compared to other players | 0.671 | 0.918 | 2.9±1.6 |
*327 students were excluded after assessment with the initial 2-item IGSQ. IGSQ – Internet gaming screening questionnaire; SD – Standard deviation
Construct validity of the Internet gaming addiction scale in multiplayer Internet game playing participants (n=97)
| Variable | Total ( | IGAS score, mean±SD | |
|---|---|---|---|
| Age (years) | |||
| 18-19 | 36 (37.1) | 45.5±16 | 0.551 |
| ≥20 | 61 (72.9) | 43.3±18 | |
| Sleep quality | |||
| Good | 57 (58.8) | 41.2±15.4 | 0.047 |
| Poor | 40 (41.2) | 48.3±19.1 | |
| Male | 264 | 91 (34.5) | <0.001 |
| Female | 160 | 6 (3.75) | |
IGSQ – Internet gaming screening questionnaire; IGD – Internet gaming addiction; IGAS – Internet gaming addiction scale; SD – Standard deviation