Literature DB >> 30248367

The effects of array structure and secondary cognitive task demand on processes of visual search.

Steven William Savage1, Douglas D Potter2, Benjamin W Tatler3.   

Abstract

Many aspects of our everyday behaviour require that we search for objects. However, in real situations search is often conducted while internal and external factors compete for our attention resources. Cognitive distraction interferes with our ability to search for targets, increasing search times. Here we consider whether effects of cognitive distraction interfere differentially with three distinct phases of search: initiating search, overtly scanning through items in the display, and verifying that the object is indeed the target of search once it has been fixated. Furthermore, we consider whether strategic components of visual search that emerge when searching items organized into structured arrays are susceptible to cognitive distraction or not. We used Gilchrist & Harvey's (2006) structured and unstructured visual search paradigm with the addition of Savage, Potter, and Tatler's (2013) secondary puzzle task. Cognitive load influenced two phases of search: 1) scanning times and 2) verification times. Under high load, fixation durations were longer and re-fixations of distracters were more common. In terms of scanning strategy, we replicated Gilchrist and Harvey's (2006) findings of more systematic search for structured arrays than unstructured ones. We also found an effect of cognitive load on this aspect of search but only in structured arrays. Our findings suggest that our eyes, by default, produce an autonomous scanning pattern that is modulated but not completely eliminated by secondary cognitive load.
Copyright © 2018 Elsevier Ltd. All rights reserved.

Keywords:  Cognitive control and automaticity; Eye movements and visual attention; Visual search

Mesh:

Year:  2018        PMID: 30248367     DOI: 10.1016/j.visres.2018.09.004

Source DB:  PubMed          Journal:  Vision Res        ISSN: 0042-6989            Impact factor:   1.886


  2 in total

1.  Application of Eye Tracking in Puzzle Games for Adjunct Cognitive Markers: Pilot Observational Study in Older Adults.

Authors:  Christine Krebs; Michael Falkner; Joel Niklaus; Luca Persello; Stefan Klöppel; Tobias Nef; Prabitha Urwyler
Journal:  JMIR Serious Games       Date:  2021-03-22       Impact factor: 4.143

2.  Facebook/Meta usage in higher education: A deep learning-based dual-stage SEM-ANN analysis.

Authors:  Yakup Akgül; Ali Osman Uymaz
Journal:  Educ Inf Technol (Dordr)       Date:  2022-04-05
  2 in total

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