| Literature DB >> 33578854 |
Carina S González-González1, Nazaret Gómez Del Río2, Pedro A Toledo-Delgado1, Francisco José García-Peñalvo2.
Abstract
Obesity is one of the biggest health problems globally that, together with sedentarism, requires solutions that increase the enthusiasm towards physical activity. Therefore, this paper describes two solutions based on active games using the Kinect sensor and biometric sensors, designed for the outpatient treatment of childhood obesity. The solutions were applied in an intervention program based on active video games and motor games, developed with children in treatment for childhood obesity. An ad hoc questionnaire was used to assess the level of satisfaction, fun, learning, and behavior changes in the children of the experimental group that developed the intervention. The results showed a high index of satisfaction with the intervention program, as well as with the games developed. It is concluded that active video games and group games are highly motivating and can promote behavior change towards healthier life habits in children.Entities:
Keywords: active video games; childhood obesity; exergames; gamification
Year: 2021 PMID: 33578854 PMCID: PMC7916583 DOI: 10.3390/s21041266
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576