Literature DB >> 33578854

Active Game-Based Solutions for the Treatment of Childhood Obesity.

Carina S González-González1, Nazaret Gómez Del Río2, Pedro A Toledo-Delgado1, Francisco José García-Peñalvo2.   

Abstract

Obesity is one of the biggest health problems globally that, together with sedentarism, requires solutions that increase the enthusiasm towards physical activity. Therefore, this paper describes two solutions based on active games using the Kinect sensor and biometric sensors, designed for the outpatient treatment of childhood obesity. The solutions were applied in an intervention program based on active video games and motor games, developed with children in treatment for childhood obesity. An ad hoc questionnaire was used to assess the level of satisfaction, fun, learning, and behavior changes in the children of the experimental group that developed the intervention. The results showed a high index of satisfaction with the intervention program, as well as with the games developed. It is concluded that active video games and group games are highly motivating and can promote behavior change towards healthier life habits in children.

Entities:  

Keywords:  active video games; childhood obesity; exergames; gamification

Year:  2021        PMID: 33578854      PMCID: PMC7916583          DOI: 10.3390/s21041266

Source DB:  PubMed          Journal:  Sensors (Basel)        ISSN: 1424-8220            Impact factor:   3.576


  20 in total

1.  Prediction of energy expenditure from heart rate monitoring during submaximal exercise.

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Journal:  J Sports Sci       Date:  2005-03       Impact factor: 3.337

2.  Energy expended playing video console games: an opportunity to increase children's physical activity?

Authors:  Ralph Maddison; Cliona Ni Mhurchu; Andrew Jull; Yannan Jiang; Harry Prapavessis; Anthony Rodgers
Journal:  Pediatr Exerc Sci       Date:  2007-08       Impact factor: 2.333

3.  Validity and reliability of the Nintendo Wii Balance Board for assessment of standing balance.

Authors:  Ross A Clark; Adam L Bryant; Yonghao Pua; Paul McCrory; Kim Bennell; Michael Hunt
Journal:  Gait Posture       Date:  2009-12-11       Impact factor: 2.840

4.  Validity of maximum heart rate prediction equations for children and adolescents.

Authors:  Fabiana Andrade Machado; Benedito Sérgio Denadai
Journal:  Arq Bras Cardiol       Date:  2011-07-01       Impact factor: 2.000

5.  Age-Based Prediction of Maximal Heart Rate in Children and Adolescents: A Systematic Review and Meta-Analysis.

Authors:  Zackary S Cicone; Clifton J Holmes; Michael V Fedewa; Hayley V MacDonald; Michael R Esco
Journal:  Res Q Exerc Sport       Date:  2019-06-03       Impact factor: 2.500

6.  Effects of a Gamified Educational Program in the Nutrition of Children with Obesity.

Authors:  Nazaret Gómez Del Río; Carina S González-González; Raquel Martín-González; Vicente Navarro-Adelantado; Pedro Toledo-Delgado; Francisco García-Peñalvo
Journal:  J Med Syst       Date:  2019-05-22       Impact factor: 4.460

7.  Energy expenditure and cardiovascular responses to seated and active gaming in children.

Authors:  Robin R Mellecker; Alison M McManus
Journal:  Arch Pediatr Adolesc Med       Date:  2008-09

8.  Activity-promoting video games and increased energy expenditure.

Authors:  Lorraine Lanningham-Foster; Randal C Foster; Shelly K McCrady; Teresa B Jensen; Naim Mitre; James A Levine
Journal:  J Pediatr       Date:  2009-03-25       Impact factor: 4.406

9.  Interventions for preventing obesity in children.

Authors:  Tamara Brown; Theresa Hm Moore; Lee Hooper; Yang Gao; Amir Zayegh; Sharea Ijaz; Martha Elwenspoek; Sophie C Foxen; Lucia Magee; Claire O'Malley; Elizabeth Waters; Carolyn D Summerbell
Journal:  Cochrane Database Syst Rev       Date:  2019-07-23

10.  Home-based exergaming among children with overweight and obesity: a randomized clinical trial.

Authors:  A E Staiano; R A Beyl; W Guan; C A Hendrick; D S Hsia; R L Newton
Journal:  Pediatr Obes       Date:  2018-07-20       Impact factor: 4.000

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