| Literature DB >> 35789766 |
Mario A Rojas-Sánchez1, Pedro R Palos-Sánchez2,3, José A Folgado-Fernández4.
Abstract
The objective of this study is to identify and analyze the scientific literature with a bibliometric analysis to find the main topics, authors, sources, most cited articles, and countries in the literature on virtual reality in education. Another aim is to understand the conceptual, intellectual, and social structure of the literature on the subject and identify the knowledge base of the use of VR in education and whether it is commonly used and integrated into teaching-learning processes. To do this, articles indexed in the Main Collections of the Web of Science, Scopus and Lens were analyzed for the period 2010 to 2021. The research results are presented in two parts: the first is a quantitative analysis that provides an overview of virtual reality (VR) technology used in the educational field, with tables, graphs, and maps, highlighting the main performance indicators for the production of articles and their citation. The results obtained found a total of 718 articles of which the following were analyzed 273 published articles. The second stage consisted of an inductive type of analysis that found six major groups in the cited articles, which are instruction and learning using VR, VR learning environments, use of VR in different fields of knowledge, learning processes using VR applications or games, learning processes employing simulation, and topics published during the Covid-19 pandemic. Another important aspect to mention is that VR is used in many different areas of education, but until the beginning of the pandemic the use of this so-called "disruptive process" came mainly from students, Institutions were reluctant and slow to accept and include VR in the teaching-learning processes.Entities:
Keywords: Bibliometrics; Educational innovation; Educational technology; Learning management; Learning processes; Learning transfer; Virtual classroom; Virtual reality
Year: 2022 PMID: 35789766 PMCID: PMC9244075 DOI: 10.1007/s10639-022-11167-5
Source DB: PubMed Journal: Educ Inf Technol (Dordr) ISSN: 1360-2357
Research questions
| Research Question | Objective | Motivation | |
|---|---|---|---|
| RQ1 | Which authors and journals lead the literature on VR technology in education and which articles are cited the most? | To identify the most prolific sources and authors | To contribute to a better understanding of the scientific leadership in VR and Education |
| RQ2 | What are the main topics that are researched, which countries contribute most to the scientific production and which words are most used in the literature on the use of VR technology in the educational field? | To show which topics are of most concern to researchers | To find out what topics scientific research is focusing on |
| RQ3 | What are the bibliographic maps, graphs and tables for the data, along with the conceptual, intellectual and social structures and the knowledge base for the use of VR technology in the educational field? | To carry out an in-depth analysis and to represent it in a summarised form | To facilitate the understanding of the current situation of research in VR and Education |
| RQ4 | What are the main research works related to VR and Education from an inductive analysis point of view? | To know the main works, methods applied, application and results obtained | To help the scientific community to improve its productivity |
Fig. 1Methodology used. Methodology according to (Danvila-del-Valle et al., 2019)
Documents obtained from searches in the databases
| Data base | Search String | Results |
|---|---|---|
| WoS | TI = ((("virtual reality" and educat*)) or (("virtual reality" and learn*)) or (("virtual reality" and teach*)) or (("virtual reality" and class*)) or (("virtual reality" and student*)) or (("virtual reality" and innovat*)) or (("virtual reality" and covid*))) Refined by: Document Type: (Article), language: (English) and years of publication: 2010–2021(July). Exclude (Medicine) | 436 |
| Scopus: | (TITLE (“virtual reality" OR VR) AND TITLE (educat* OR learn* OR teach* OR class* OR student* OR innov* OR covid*)) Refined by: Document Type: (Article), language: (English) and years of publication: 2010–2021 (July). AND (EXCLUDE (SUBJAREA, “MEDI") | 898 |
| Lens: | ((“virtual reality" OR VR AND educat*) OR (“virtual reality" OR VR AND learn*) OR (“virtual reality" OR VR AND teach*) OR (“virtual reality" OR VR AND class*) OR (“virtual reality" OR VR AND student*) OR (“virtual reality" OR VR AND innov*) OR (“virtual reality" OR VR AND covid)) Refined by Publication Type (Journal article), Field of Study (Virtual reality, Simulation, Teaching method, Higher education, immersive technology, Experiential learning, Knowledge management, Learning environment, Coronavirus disease 2019, Virtual learning environment, Google Cardboard, Training system, information technology) | 1.161 |
Fig. 2Search strategy summary. Note: Search strategy for the articles
Summary of related systematic literature reviews
| Systematic Literature Review Papers | Source | Period | Objective |
|---|---|---|---|
| Virtual reality in K‐12 and higher education: A systematic review of the literature from 2000 to 2019 | Articles | 2000–2019 | To consolidate, evaluate, and communicate evidence that considers both the theory and practice of VR‐based instruction |
| Deep and Meaningful E-Learning with Social Virtual Reality Environments in Higher Education: A Systematic Literature Review (Mystakidis et al., | Peer-reviewed journals and conference proceedings | 2004–2019 | To find the effectiveness of e-learning along with the factors and conditions conducive to deep and meaningful learning, when using social virtual reality environments in distance learning higher education |
| Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research (Di Natale et al., | Articles | 2010–2019 | Mapping the use of Immersive Virtual Reality systems in K-12 and higher educational contexts and investigating their effectiveness in facilitating learning in terms of knowledge attainment and retention and motivational outcomes |
| A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda (Radianti et al., | Scientific journal articles and conference papers | 2016 – 2018 | To contribute to the existing body of knowledge about the application of digital devices for educational purposes |
| Virtual Reality and Computer Simulation in Social Work Education: A Systematic Review (Huttar & BrintzenhofeSzoc, | Articles and documents from annual meetings and conference programs | Oct. 2015 –Dec. 2016 | To discover how social work as a profession has embraced virtual reality and computer simulation as instructive methods and their effectiveness in instruction |
| The emergence of technology in physical education: A general bibliometric analysis with a focus on virtual and augmented reality (Calabuig-Moreno et al., | Articles | 1900 –2019 | (1) To perform a bibliometric analysis of the articles published in the Web of Science on technology in PE (2) To analyze the articles published on augmented or virtual reality in PE found with this search |
| Virtual, augmented and mixed reality in K–12 education: a review of the literature (Maas & Hughes, | Peer-reviewed scholarly studies | 2006 – May. 2017 | Explore the peer-reviewed scholarly studies which address the use of virtual reality (VR), augmented reality (AR) or mixed reality (MR) technologies in the instruction of students in elementary, middle or high school |
Main information
| Description | Results |
|---|---|
| Timespan | 2010:2021 |
| Sources (Journals, Books, etc.) | 298 |
| Average years since publication | 2,38 |
| Average citations per documents | 10,03 |
| Average citations per year per doc | 2,489 |
| References | 10,955 |
| Articles | 718 |
| Keywords Plus (ID) | 1634 |
| Author's Keywords (DE) | 1700 |
| Authors | 1939 |
| Author Appearances | 2390 |
| Authors of single-authored documents | 72 |
| Authors of multi-authored documents | 1867 |
| Single-authored documents | 77 |
| Documents per Author | 0,339 |
| Authors per Document | 2,95 |
| Co-Authors per Documents | 3,64 |
| Collaboration Index | 3,22 |
Main statistical indicators
Fig. 3Annual production of articles. Note: Annual productivity of virtual reality in education. Dotted line is the exponential trend line
Fig. 4Average annual citations per year. Note: Average total number of citation per year
Fig. 5Trend tropics. Journals with most productivity and impact according to the h-index
Magazines with most productivity and impact
| Source | Articles | H-Index |
|---|---|---|
| International Journal of Emerging Technologies in Learning | 30 | 8 |
| Computers & Education | 26 | 16 |
| Virtual Reality | 26 | 9 |
| British Journal of Educational Technology | 16 | 6 |
| Interactive Learning Environments | 16 | 8 |
| Computer Applications in Engineering Education | 12 | 6 |
| Sustainability | 11 | 5 |
| IEEE Access | 10 | 3 |
| Multimedia Tools and Applications | 10 | 4 |
| Education and Information Technologies | 9 | 3 |
| International Journal of Interactive Mobile Technologies | 8 | 4 |
| Journal of Computers in Education | 7 | 4 |
| Educational Technology and Society | 7 | 4 |
| International Journal of Engineering Education | 7 | 4 |
| Australasian Journal of Educational Technology | 6 | 5 |
| Journal of computer assisted learning | 6 | 4 |
Relevant information on the journals included in the dataset
Fig. 6Most relevant authors
Fig. 7Impact of the authors
Fig. 8Productivity of the main authors over the period of time studied
Fig. 9Most relevant affiliations
Most globally cited documents in the dataset
| Authors | Title | Source | Total citations | Highlight |
|---|---|---|---|---|
| Merchant et al. ( | Effectiveness of virtual reality-based instruction on students learning outcomes in k12 and higher education a meta-analysis | 452 | A comprehensive review of virtual reality-based instruction research | |
| Huang et al. ( | Investigating learners’ attitudes toward virtual reality learning environments: Based on a constructivist approach | 236 | This paper introduces the educational use of Web-based 3D technologies and highlights VR features | |
| Jensen and Konradsen, ( | A review of the use of virtual reality head-mounted displays in education and training | 196 | The review identified a number of situations where HMDs are useful for skills acquisition | |
| Radianti et al. ( | A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda | 171 | This study identifies 18 application domains VR, indicating a better reception of this technology in many disciplines | |
| Lee et al. ( | How does desktop virtual reality enhance learning outcomes. A structural equation modeling approach | 159 | The results show how to improve the learning effectiveness and their VR-based learning implementation | |
| Merchant et al. ( | The learner characteristics features of desktop 3d virtual reality environments college chemistry instruction a structural equation modeling analysis | 104 | Science achievements can be improved at the college level using 3D virtual reality | |
| Fowler, ( | Virtual reality and learning: Where is the pedagogy? | 103 | The paper adopts a “design for learning” perspective, useful to those designing learning activities in 3-D VLEs |
Fig. 10Most relevant words
Fig. 11Factor map cluster analysis of high-frequency key words. Note: Factor analysis, keyword map, number of terms: 50, number of clusters: 2, label size: 12, number of words: 500
Fig. 12Keywords Plus co-occurrence network
Fig. 13Productivity of items by country
Fig. 14Three fields plot
Fig. 15Thematic evolution
Fig. 16Collaboration between countries