| Literature DB >> 33223726 |
Mili Ashar1, Liz Thaliath1, Kimaya Sali1, Suprakash Chaudhury2, Biswajit L Jagtap1, Anand A Patil1, Spandana Devabhaktuni2.
Abstract
BACKGROUND: A new virus "Pokémon GO" is infecting Homo sapiens at an exponential rate. The symptoms include swaying your cell phone in air and focusing in blankness, straying into the unknown in search "Pikachu". In the "Pokedemiological" triad, the host is a medical student, agent is Pokémon GO, and the environment is a chaos of childhood fantasies and peer pressure turning into a vicious cycle of addiction, stress, anxiety, and depression. AIM: The aim was to study the correlates of excessive playing of Pokemon Go in medical students.Entities:
Keywords: Anxiety; Pokemon Go; depression; smartphones; stress; video games
Year: 2020 PMID: 33223726 PMCID: PMC7660007 DOI: 10.4103/ipj.ipj_92_18
Source DB: PubMed Journal: Ind Psychiatry J ISSN: 0972-6748
Characteristics of Pokemon Go players and nonplayers
| Players | Nonplayers | |||
|---|---|---|---|---|
| Characteristics | ||||
| Age (years) | ||||
| Mean±SD | 20.4±0.93 | 20.48±0.89 | 0.441* | 0.660 (NS) |
| Sex | ||||
| Male | 26 | 23 | 0.160; df=1 | 0.6891 (NS) |
| Female | 24 | 27 | ||
| Religion | ||||
| Hindu | 42 | 41 | 0.212; df=2 | 0.8994 (NS) |
| Muslim | 6 | 6 | ||
| Christian | 2 | 3 | ||
| Family type | ||||
| Nuclear | 41 | 38 | 1.4; df=2 | 0.4964 (NS) |
| Joint | 7 | 7 | ||
| Extended | 2 | 5 | ||
| Habits | ||||
| Smoking | 1 | 1 | 0.710;df=2 | 0.701 (NS) |
| Alcohol | 2 | 4 | ||
| None | 47 | 45 | ||
| Watched pokemon cartoon series | ||||
| Yes | 46 | 13 | 0.0001 (NS) | |
| No | 4 | 37 |
SD – Standard deviation, NS – Not significant
Results of depression anxiety stress scale scores of Pokemon Go players and nonplayers
| Variables | Players | Nonplayers | Mann-Whitney U | |
|---|---|---|---|---|
| Depression, mean±SD | 12.16 (4.98) | 2.96 (3.19) | 145.00 | <0.001 |
| Distribution of depression | ||||
| Normal | 12 | 49 | Chi-square=54.47; df=1 | <0.0001 |
| Mild | 19 | 1 | ||
| Moderate | 18 | 0 | ||
| Severe | 1 | 0 | ||
| Anxiety, mean±SD | 11.64 (5.65) | 4.24 (3.54) | 342.5 | <0.001 |
| Distribution of anxiety | ||||
| Normal | 8 | 41 | Chi-square=40.97; df=1 | <0.0001 |
| Mild | 9 | 3 | ||
| Moderate | 20 | 6 | ||
| Severe | 8 | 0 | ||
| Extremely | 5 | 0 | ||
| Stress, mean±SD | 13.04 (6.86) | 3.92 (3.48) | 261.0 | <0.001 |
| Distribution of stress | ||||
| Normal | 36 | 50 | - | - |
| Mild | 6 | 0 | ||
| Moderate | 4 | 0 | ||
| Severe | 4 | 0 |
SD – Standard deviation
Figure 1Depression levels in Pokemon Go players and nonplayers
Figure 3Stress levels in Pokemon Go players and nonplayers