Literature DB >> 28135114

Videogame-Related Illness and Injury: A Review of the Literature and Predictions for Pokémon GO!

Ali Pourmand1, Kevin Lombardi1, Evan Kuhl1, Francis O'Connell1.   

Abstract

OBJECTIVE: Reports of videogame-related illness and injury soon emerged in the literature with the inception of videogame systems and subsequent development of novel gaming platforms and technologies. In an effort to better detail the impacts of these phenomena and provide recommendations for injury prevention as it relates to Pokémon Go and the larger world of augmented reality games, we conducted an extensive systems-based review of past trends in videogame-related illness and injury from the literature.
MATERIALS AND METHODS: A literature review using PubMed, Medline, and PsycInfo databases with search terms "Pokémon GO," "videogame injuries," "augmented reality injuries," and "Nintendo Injury" was performed. The search was limited to the English language, and the Boolean were used to combine the search terms.
RESULTS: The literature search yielded 359 peer-reviewed articles, 44 of which met the study criteria and included in the review. Seventeen additional popular press reports detailing injuries related to Pokémon Go were also incorporated. Videogame-related injuries and illness include both physical trauma as well as psychological and behavioral disorder with unique patterns of injury and illness linked to specific gaming platforms.
CONCLUSIONS: As videogames become increasingly advanced and immersive, they expose players to unique and often more serious injury and illness. Augmented reality games, such as Pokémon GO, are the next step in the evolution of this trend and likely portend a future in which many pathologic processes may become increasingly common.

Entities:  

Keywords:  Injury; Pokémon GO; Videogame

Mesh:

Substances:

Year:  2017        PMID: 28135114     DOI: 10.1089/g4h.2016.0090

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  9 in total

Review 1.  Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change.

Authors:  Tom Baranowski; Elizabeth J Lyons
Journal:  Games Health J       Date:  2019-08-06

2.  Pokémon GO! GO! GO! The impact of Pokémon GO on physical activity and related health outcomes.

Authors:  Yaoyue Li; Yuanchen Liu; Lei Ye; Jie Sun; Jianrong Zhang
Journal:  Mhealth       Date:  2021-07-20

3.  Public Health Perspectives on eSports.

Authors:  Apichai Wattanapisit; Sanhapan Wattanapisit; Sunton Wongsiri
Journal:  Public Health Rep       Date:  2020-04-01       Impact factor: 2.792

4.  Correlates of excessive Pokemon Go playing among medical students.

Authors:  Mili Ashar; Liz Thaliath; Kimaya Sali; Suprakash Chaudhury; Biswajit L Jagtap; Anand A Patil; Spandana Devabhaktuni
Journal:  Ind Psychiatry J       Date:  2020-08-14

Review 5.  Skin in the game: Video-game-related cutaneous pathologies in adolescents.

Authors:  Georgia Kyriakou; Apostolos Glentis
Journal:  Int J Pediatr Adolesc Med       Date:  2019-09-06

6.  Health Risks and Musculoskeletal Problems of Elite Mobile Esports Players: a Cross-Sectional Descriptive Study.

Authors:  Wing-Kai Lam; Rui-Tan Liu; Bob Chen; Xin-Zhou Huang; Jie Yi; Duo Wai-Chi Wong
Journal:  Sports Med Open       Date:  2022-05-13

7.  Examining Motivations to Play Pokémon GO and Their Influence on Perceived Outcomes and Physical Activity.

Authors:  Oriol Marquet; Claudia Alberico; Deepti Adlakha; J Aaron Hipp
Journal:  JMIR Serious Games       Date:  2017-10-24       Impact factor: 4.143

8.  Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand.

Authors:  Apichai Wattanapisit; Udomsak Saengow; Chirk Jenn Ng; Sanhapan Thanamee; Nonthakorn Kaewruang
Journal:  PLoS One       Date:  2018-06-29       Impact factor: 3.240

9.  Effect of Pokémon Go on Self-Harm Using Population-Based Interrupted Time-Series Analysis: Quasi-Experimental Study.

Authors:  Rosa Sze Man Wong; Frederick Ka Wing Ho; Keith Tsz Suen Tung; King-Wa Fu; Patrick Ip
Journal:  JMIR Serious Games       Date:  2020-06-12       Impact factor: 4.143

  9 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.